Literature DB >> 34300565

Can Immersive Virtual Reality Videogames Help Parkinson's Disease Patients? A Case Study.

Pablo Campo-Prieto1, Gustavo Rodríguez-Fuentes1, José Mª Cancela-Carral2.   

Abstract

Video games have proven useful in physical rehabilitation therapy. Accessibility, however, is limited for some groups such as the elderly or patients with Parkinson's disease (PD). We explore the potential of fully immersive video games as a rehabilitation tool in PD patients. Four patients with mild-moderate PD (3 males:1 female, 53-71 years) participated in the study. Training consisted in two immersive virtual reality video gaming sessions. Outcomes were evaluated using System Usability Scale (SUS), Simulator Sickness Questionnaire (SSQ), Game Experience Questionnaire-post game (GEQ), an ad hoc satisfaction questionnaire and perceived effort. All participants completed the sessions without adverse effects (100%), without SSQ symptoms reported. Post-gaming SUS was >75% in both sessions (range 75-80%). Post-gaming GEQ scores were 3.3-4.0/4 in both sessions. Immersive virtual reality video gaming is feasible in patients with mild-moderate PD, with positive usability and patient satisfaction, and no adverse effects.

Entities:  

Keywords:  Parkinson’s disease; exergaming; games for health; neurological rehabilitation; older adults; video games; virtual reality exposure therapy

Year:  2021        PMID: 34300565     DOI: 10.3390/s21144825

Source DB:  PubMed          Journal:  Sensors (Basel)        ISSN: 1424-8220            Impact factor:   3.576


  3 in total

1.  Assessment of the Relevance and Reliability of Reaction Time Tests Performed in Immersive Virtual Reality by Mixed Martial Arts Fighters.

Authors:  Jacek Polechoński; Alan Langer
Journal:  Sensors (Basel)       Date:  2022-06-24       Impact factor: 3.847

2.  Immersive Virtual Reality as a Novel Physical Therapy Approach for Nonagenarians: Usability and Effects on Balance Outcomes of a Game-Based Exercise Program.

Authors:  Pablo Campo-Prieto; José Mª Cancela-Carral; Borja Alsina-Rey; Gustavo Rodríguez-Fuentes
Journal:  J Clin Med       Date:  2022-07-05       Impact factor: 4.964

3.  Wearable Immersive Virtual Reality Device for Promoting Physical Activity in Parkinson's Disease Patients.

Authors:  Pablo Campo-Prieto; José Mª Cancela-Carral; Gustavo Rodríguez-Fuentes
Journal:  Sensors (Basel)       Date:  2022-04-26       Impact factor: 3.847

  3 in total

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