| Literature DB >> 34295521 |
Chia-Chen Chang1, Nadiah P Kristensen1, Thi Phuong Le Nghiem1, Claudia L Y Tan1, L Roman Carrasco1.
Abstract
Intergenerational common-pool resource games represent a new experimental paradigm in which the current generation's decision to cooperate or defect influences future generations who cannot reciprocate, providing key insights for sustainability science. We combine experimental and theoretical approaches to assess the roles of having a stake in the future (50% chance to pass the resource on to themselves in the next generation) and reminders of the presence of others (exposure to people-chatting sounds) on intergenerational cooperation. We find that, as expected, having a stake in the future increases cooperation with future generations, except when participants are also exposed to people-chatting sounds. We hypothesize that this interaction effect occurs because people-chatting sounds trigger a perception of large group size, which reduces the chance of individuals and their descendants benefiting from the pool in the future, thus reducing cooperation. Our results highlight the context-dependent effect of having a future stake on intergenerational cooperation for resource sustainability, and suggest an area of future work for environmental messaging.Entities:
Keywords: common-pool resource game; intergenerational cooperation; social dilemma; sustainability
Year: 2021 PMID: 34295521 PMCID: PMC8278064 DOI: 10.1098/rsos.210206
Source DB: PubMed Journal: R Soc Open Sci ISSN: 2054-5703 Impact factor: 2.963
Figure 1Effects of future-stake treatment (without a future stake versus having a future stake) and the sound treatment (silence, nature and people-chatting sounds) on the group extraction in a one-shot game (a) and five-round dynamic game (b). The plots include prediction lines of the best model while controlling for other variables. The visualization was done using visreg package in R.
Figure 2Coefficient (95% CI) of future-stake treatment (without a future stake versus having a future stake), sound treatment (silence, nature and people-chatting sounds) and game version (one-shot versus dynamic game) in group (a) and individual (b) extraction. Covariates included social value orientation, gender, ethnicity, family income, whether or not they have taken environmental modules, major and nature relatedness.