| Literature DB >> 34295219 |
Ingrid A Odermatt1,2, Karin A Buetler1, Nicolas Wenk1, Özhan Özen1, Joaquin Penalver-Andres1, Tobias Nef3,4, Fred W Mast5, Laura Marchal-Crespo1,6.
Abstract
In immersive virtual reality, the own body is often visually represented by an avatar. This may induce a feeling of body ownership over the virtual limbs. Importantly, body ownership and the motor system share neural correlates. Yet, evidence on the functionality of this neuroanatomical coupling is still inconclusive. Findings from previous studies may be confounded by the congruent vs. incongruent multisensory stimulation used to modulate body ownership. This study aimed to investigate the effect of body ownership and congruency of information on motor performance in immersive virtual reality. We aimed to modulate body ownership by providing congruent vs. incongruent visuo-tactile stimulation (i.e., participants felt a brush stroking their real fingers while seeing a virtual brush stroking the same vs. different virtual fingers). To control for congruency effects, unimodal stimulation conditions (i.e., only visual or tactile) with hypothesized low body ownership were included. Fifty healthy participants performed a decision-making (pressing a button as fast as possible) and a motor task (following a defined path). Body ownership was assessed subjectively with established questionnaires and objectively with galvanic skin response (GSR) when exposed to a virtual threat. Our results suggest that congruency of information may decrease reaction times and completion time of motor tasks in immersive virtual reality. Moreover, subjective body ownership is associated with faster reaction times, whereas its benefit on motor task performance needs further investigation. Therefore, it might be beneficial to provide congruent information in immersive virtual environments, especially during the training of motor tasks, e.g., in neurorehabilitation interventions.Entities:
Keywords: agency; body ownership; embodiment; immersive virtual reality; incongruent information; motor performance; multisensory information
Year: 2021 PMID: 34295219 PMCID: PMC8291288 DOI: 10.3389/fnins.2021.678909
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
FIGURE 1Experimental setup and VE. (A) A participant performing Task 1. Her index finger is stroked in a congruent mode and her left hand is on the response box. The blue dot seen on the virtual finger on the researcher’s screen indicates to the researcher which finger to stroke. By pressing the trigger button on the controller, the virtual brush appears. The virtual brush moves accordingly to the real brush attached to the controller and disappears as soon as the fingertip is reached. (B) Participant’s first-person perspective point of view in the VE during Task 1. The blue dot is not visible. (C) Participant’s first-person perspective point of view in the VE during Task 2. (D) Overview of the VE, including the female version of the avatar.
FIGURE 2Experimental procedure and task instructions. (A) Block 1: Decision-making task. (B) Block 2: Motor task.
Baseline Questionnaire (BA-Q).
| Q1 | It seems like the virtual hand is my hand. |
| Q2 | It seems like the virtual hand is part of my body. |
| Q3 | It seems like I have more than two hands. |
| Q4 | It seems as if my real hand is becoming virtual. |
| Q5 | It seems as if the virtual living room is real. |
| Q6 | It seems as if I am present in the virtual living room. |
| Q7 | I like the virtual living room. |
| Q8 | I feel comfortable in the virtual living room. |
Embodiment Questionnaire (EM-Q).
| Q1 | It seemed like the virtual hand was my hand. |
| Q2 | It seemed like the virtual hand was part of my body. |
| Q3 | It seemed like I was looking directly at my own hand. |
| Q4 | It seemed like the virtual hand belonged to me. |
| Q5 | It seemed like my hand was in the location where the virtual hand was. |
| Q6 | It seemed like the touch I felt was caused by the paintbrush touching the virtual hand. |
| Q7 | It seemed like I was in control of the virtual hand. |
| Q8 | It seemed like I was causing the movements I saw. |
| Q9 | It seemed like the experience on my real hand was less vivid than normal. |
| Q10 | It seemed like I could not really tell where my real hand was. |
| Q11 | It seemed like I had more than two hands. |
| Q12 | It seemed as if my real hand was becoming virtual. |
| Q13 | It seemed as if the virtual hand was drifting toward my real hand. |
| Q14 | It seemed as if the virtual hand was controlling me. |
FIGURE 3Results Block 1. (A) Change of body ownership from baseline to after Task 1 (BO-Diff) per condition. Positive values indicate an increase in subjective body ownership. (B) Mean reaction times over all trials of Task 1 per condition. The participant’s mean baseline value (from Baseline task) was subtracted from reaction times in Task 1. IH is significantly different from all other conditions. (C) Association of RTs during Task 1 and BO-Diff. C = congruent; IV = incongruent visual; IH = incongruent haptic; OV = only visual, OH = only haptic. Error bars represent standard deviation. • p < 0.10, *p < 0.05, **p < 0.01.
FIGURE 4Results Block 2. (A) Means of the subscale body ownership (Q1–Q4) from embodiment questionnaire after Task 2 per condition. (B) Mean trajectory error over all trials of Task 2 per condition. Higher values indicate lower accuracy. (C) Mean completion time divided by the path length over all trials of Task 2 per condition. (D) Association of accuracy during Task 2 and BO-Task. Results in brackets represent data after removal of the outlier. C = congruent; IV = incongruent visual; IH = incongruent haptic; OV = only visual, OH = only haptic. Error bars represent standard deviation. • p < 0.10. *p < 0.05.