Literature DB >> 34288942

The trade-off between design fixation and quality: Physical objects or multiperspective pictures?

Danni Shen1, Xuelin Yao1, Defu Bao1.   

Abstract

Physical objects and their pictures are two main kinds of design stimuli of creative activity, which can improve design quality but may induce design fixation. Previous studies are focused on the case where participants face a single picture, and their design stimulus may be incomplete as compared with the participants facing objects. To fully explore the influence of physical and pictorial examples on design novices, we investigated design fixation and design quality when they were provided with multiperspective pictures having information remarkably similar to physical objects. Specifically, two novice groups individually created their own designs after observing several examples by the way of the above two presentation modes. These designs were evaluated by two evaluators in terms of similarity, originality, and completeness. Statistical analysis showed that no significant difference was found in similarity and originality between the two groups, whereas the designs of the physical group outperformed those of the pictorial group in terms of completeness. This finding indicated that the two groups showed the same degree of design fixation, as multiperspective pictures presented most of the form information of the physical object. The results suggest that when instructing design novices, it is essential to control how to present design examples at different stages of the design process.

Entities:  

Year:  2021        PMID: 34288942     DOI: 10.1371/journal.pone.0254933

Source DB:  PubMed          Journal:  PLoS One        ISSN: 1932-6203            Impact factor:   3.240


  4 in total

1.  The relationship of analogical distance to analogical function and preinventive structure: the case of engineering design.

Authors:  Bo T Christensen; Christian D Schunn
Journal:  Mem Cognit       Date:  2007-01

Review 2.  Tactile displays: guidance for their design and application.

Authors:  Lynette A Jones; Nadine B Sarter
Journal:  Hum Factors       Date:  2008-02       Impact factor: 2.888

3.  Expertise as mental set: the effects of domain knowledge in creative problem solving.

Authors:  J Wiley
Journal:  Mem Cognit       Date:  1998-07

4.  How minimal executive feedback influences creative idea generation.

Authors:  Hicham Ezzat; Anaëlle Camarda; Mathieu Cassotti; Marine Agogué; Olivier Houdé; Benoît Weil; Pascal Le Masson
Journal:  PLoS One       Date:  2017-06-29       Impact factor: 3.240

  4 in total
  1 in total

1.  Differences in thinking flexibility between novices and experts based on eye tracking.

Authors:  Mengyao Zhu; Defu Bao; Yuxiang Yu; Danni Shen; Minzhe Yi
Journal:  PLoS One       Date:  2022-06-30       Impact factor: 3.752

  1 in total

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