| Literature DB >> 34276428 |
Esther C McWilliams1, Florentine M Barbey2, John F Dyer1, Md Nurul Islam2, Bernadette McGuinness3, Brian Murphy2,4, Hugh Nolan2, Peter Passmore3, Laura M Rueda-Delgado2,5, Alison R Buick1,4.
Abstract
Access to affordable, objective and scalable biomarkers of brain function is needed to transform the healthcare burden of neuropsychiatric and neurodegenerative disease. Electroencephalography (EEG) recordings, both resting and in combination with targeted cognitive tasks, have demonstrated utility in tracking disease state and therapy response in a range of conditions from schizophrenia to Alzheimer's disease. But conventional methods of recording this data involve burdensome clinic visits, and behavioural tasks that are not effective in frequent repeated use. This paper aims to evaluate the technical and human-factors feasibility of gathering large-scale EEG using novel technology in the home environment with healthy adult users. In a large field study, 89 healthy adults aged 40-79 years volunteered to use the system at home for 12 weeks, 5 times/week, for 30 min/session. A 16-channel, dry-sensor, portable wireless headset recorded EEG while users played gamified cognitive and passive tasks through a tablet application, including tests of decision making, executive function and memory. Data was uploaded to cloud servers and remotely monitored via web-based dashboards. Seventy-eight participants completed the study, and high levels of adherence were maintained throughout across all age groups, with mean compliance over the 12-week period of 82% (4.1 sessions per week). Reported ease of use was also high with mean System Usability Scale scores of 78.7. Behavioural response measures (reaction time and accuracy) and EEG components elicited by gamified stimuli (P300, ERN, Pe and changes in power spectral density) were extracted from the data collected in home, across a wide range of ages, including older adult participants. Findings replicated well-known patterns of age-related change and demonstrated the feasibility of using low-burden, large-scale, longitudinal EEG measurement in community-based cohorts. This technology enables clinically relevant data to be recorded outside the lab/clinic, from which metrics underlying cognitive ageing could be extracted, opening the door to potential new ways of developing digital cognitive biomarkers for disorders affecting the brain.Entities:
Keywords: EEG; EEG biomarker; cognition; gamification; mobile EEG
Year: 2021 PMID: 34276428 PMCID: PMC8281974 DOI: 10.3389/fpsyt.2021.574482
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Figure 1Flow of EEG and behavioural data.
Figure 2Sixteen-channel wireless headset designed with pliable sensors and the sensor signal quality check.
Figure 3Images of 2-stimulus visual oddball, flanker, n-back, and delayed match-to-sample gamified tasks.
Figure 4Weekly adherence. Mean number of sessions per week across all participants and by age group. Error bars show upper and lower 95% confidence intervals.
System usability scale scores by age group at baseline, 6 and 12 weeks.
| Baseline | 81.35 | ±5.99 | 26 | 77.94 | ±4.60 | 34 | 66.62 | ±9.01 | 17 |
| 6 weeks | 81.56 | ±5.81 | 24 | 85.44 | ±3.69 | 34 | 72.81 | ±7.08 | 16 |
| 12 weeks | 80.50 | ±6.04 | 25 | 81.50 | ±4.62 | 35 | 68.38 | ±8.05 | 17 |
Figure 5Percentage of time each of 16 channels recorded non-saturated data, shown across age groups.
Figure 6Behavioural responses to gamified cognitive tasks over 12 weeks across age group. Shading indicates 95% confidence interval. (A) median correct RTs to targets in 2-stimulus oddball task; (B) median correct RTs to congruent trials in flanker task; (C) percentage accuracy, all trials, n-back task; (D) percentage accuracy, all trials, delayed match-to-sample task.
Figure 7Resting state task. (A) power spectral density (PSD) in decibels (dB) at O1 and O2 by age group in eyes-open and eyes-closed conditions, and the difference condition; (B) relative power at O1 and O2 by age group in eyes-open and eyes-closed conditions with logarithmic scaling for display only.
Figure 8P300. (A) single-session median; (B) single-participant mean; (C) grand mean; (D) grand mean topographies selected at ERP peak timepoints; (E) examples of single-session median ERPs successfully recorded from game plays from 6 different participants (2 participants per age group).
Figure 9ERN. (A) single-session median; (B) single-participant mean; (C) grand mean; (D) grand mean topographies selected at ERP peak timepoints.
Figure 10Showing age-related differences in event-related components recorded using the platform. (A) P300; (B) ERN.