| Literature DB >> 34276237 |
Stephanie G Fussell1, Dothang Truong2.
Abstract
Virtual reality (VR) is being researched and incorporated into curricula and training programs to expand educational opportunities and enhance learning across many fields. Although researchers are exploring the learning affordances associated with VR, research surrounding students' perceptions of the technology, and intentions to use it for training has been neglected. The goal of this research was to determine the factors that influence students' intention to use VR in a dynamic learning environment. An extended Technology Acceptance Model (TAM) was developed that incorporates factors related to education and the use of VR technology in training environments. Confirmatory factor analysis (CFA) and structural equation modeling (SEM) processes were employed. Nine of 14 hypotheses in the original model were supported, and eight of the nine predictor factors of the model were determined to directly or indirectly impact behavioral intention (BI). The original TAM factors had the strongest relationships. Relationships between factors particularly relevant to VR technology and learning were also supported. The results of this study may guide other educators interested in incorporating VR into a dynamic learning environment.Entities:
Keywords: Aviation education; Dynamic learning; Education technology; Student perception; Technology acceptance model; Virtual reality
Year: 2021 PMID: 34276237 PMCID: PMC8271288 DOI: 10.1007/s10055-021-00554-x
Source DB: PubMed Journal: Virtual Real ISSN: 1359-4338 Impact factor: 4.697
Fig. 1Research theoretical framework and hypotheses
Summary of selected Demographic data
| Attribute | Subgroup categories | Frequency | Percentage |
|---|---|---|---|
| Gender | Female | 67 | 13.7 |
| Male | 420 | 85.9 | |
| Other/Prefer not to say | 2 | 0.4 | |
| Current education status: Undergraduate | Freshman | 104 | 21.3 |
| Sophomore | 121 | 24.7 | |
| Junior | 119 | 24.3 | |
| Senior | 102 | 20.9 | |
| Graduated but continuing flight lessons or another certificate on campus | 4 | 0.8 | |
| Current education status: Graduate | First year | 7 | 1.4 |
| Second year | 7 | 1.4 | |
| Third year | 5 | 1.0 | |
| Fourth year | 2 | 0.4 | |
| Fifth year or beyond | 5 | 1.0 | |
| Other/Did not specify | 12 | 2.4 | |
| Highest level of flight certification received | Airline transport pilot | 1 | 0.2 |
| Instructor (including single engine, multi-engine, instrument) | 26 | 5.3 | |
| Commercial pilot | 42 | 8.6 | |
| Multi-engine | 8 | 1.6 | |
| Private pilot | 170 | 34.8 | |
| Private pilot, instrument flight rating | 103 | 21.1 | |
| Student pilot | 139 | 28.4 | |
| Experience with VR | I have never used VR | 149 | 30.5 |
| I have used VR a couple of times but am not a frequent user | 297 | 60.7 | |
| I use VR a few times a week | 35 | 7.2 | |
| I use VR daily | 8 | 1.6 | |
| Experience with computer or video gaming | I have some gaming experience | 130 | 26.6 |
| I play computer/video games less than once a week | 139 | 28.4 | |
| I play computer/video games a few times per week, but not daily | 125 | 25.6 | |
| I play computer/video games daily | 95 | 19.4 |
Model fit indices of the final CFA model
| Model fit index | Acceptance value | Original model | First specified model | Final specified model |
|---|---|---|---|---|
| CFI | ≥ 0.93 | 0.93 | 0.96 | 0.97 |
| GFI | ≥ 0.90 | 0.85 | 0.89 | 0.90 |
| AGFI | ≥ 0.90 | 0.82 | 0.86 | 0.87 |
| NFI | ≥ 0.90 | 0.91 | 0.93 | 0.94 |
| CMIN/df | ≤ 3.00 | 2.87 | 2.12 | 2.18 |
| RMSEA | ≤ 0.06 | 0.06 | 0.05 | 0.05 |
Large sample sizes make these values more sensitive and may indicate poor model fit. Adapted from “Determinants of Aviation Students’ Intentions to use Virtual Reality for Flight Training” by S. G. Fussell, 2020, in press
Fig. 2The final specified CFA model
Construct validity of the final specified CFA model
| Construct | Item | Factor loading (≥ 0.7, min 0.5) | Construct reliability (≥ 0.7) | Cronbach’s alpha (≥ 0.7) |
|---|---|---|---|---|
| Attitude toward use | ATU1 | 0.97 | 0.96 | 0.96 |
| ATU2 | 0.95 | |||
| ATU3 | 0.93 | |||
| Behavioral intention | BI1 | 0.89 | 0.80 | 0.85 |
| BI2 | 0.92 | |||
| BI3 | 0.67 | |||
| Perceived behavioral control | PBC1 | 0.72 | 0.79 | 0.84 |
| PBC2 | 0.71 | |||
| PBC3 | 0.69 | |||
| PBC4 | 0.76 | |||
| PBC5 | 0.72 | |||
| Perceived enjoyment | PENJ1 | 0.92 | 0.94 | 0.95 |
| PENJ2 | 0.93 | |||
| PENJ3 | 0.88 | |||
| PENJ4 | 0.88 | |||
| Perceived ease of use | PEU1 | 0.73 | 0.83 | 0.85 |
| PEU2 | 0.86 | |||
| PEU3 | 0.85 | |||
| Performance expectancy | PEXP1 | 0.81 | 0.84 | 0.90 |
| PEXP2 | 0.82 | |||
| PEXP3 | 0.90 | |||
| Perceived usefulness | PU1 | 0.86 | 0.93 | 0.94 |
| PU2 | 0.91 | |||
| PU3 | 0.92 | |||
| PU4 | 0.91 | |||
| Regulatory uncertainty | RU1 | 0.70 | 0.63 | 0.71 |
| RU2 | 0.65 | |||
| RU3 | 0.71 | |||
| Self-efficacy | SE1 | 0.84 | 0.78 | 0.80 |
| SE2 | 0.80 |
HTMT Assessment of final specified CFA model
| Correlation | HTMT ratio | Correlation | HTMT ratio |
|---|---|---|---|
| ATU < – > PEU | 0.81 | PEXP < – > PU | 0.80 |
| ATU < – > PENJ | 0.77 | PEXP < – > SE | 0.70 |
| ATU < – > PEXP | 0.85 | PEXP < – > PBC | 0.50 |
| ATU < – > RU | − 0.14 | RU < – > PU | − 0.15 |
| ATU < – > PU | 0.78 | RU < – > SE | − 0.13 |
| ATU < – > SE | 0.73 | RU < – > PBC | 0.09 |
| ATU < – > PBC | 0.51 | PU < – > SE | 0.83 |
| PEU < – > PENJ | 0.77 | PU < – > PBC | 0.63 |
| PEU < – > PEXP | 0.74 | SE < – > PBC | 0.72 |
| PEU < – > RU | − 0.16 | ATU < – > BI | 0.88 |
| PEU < – > PU | 0.87 | BI < – > PEU | 0.90 |
| PEU < – > SE | 0.86 | BI < – > PENJ | 0.82 |
| PEU < – > PBC | 0.64 | BI < – > PEXP | 0.75 |
| PENJ < – > RU | − 0.26 | BI < – > RU | − 0.16 |
| PENJ < – > PU | 0.89 | BI < – > PU | 0.83 |
| PENJ < – > SE | 0.74 | BI < – > SE | 0.73 |
| PENJ < – > PBC | 0.54 | BI < – > PBC | 0.57 |
| PEXP < – > RU | − 0.17 |
Fig. 3The Modified SEM with standardized regression weights
Model fit indices of the original and final SEMs
| Model fit index | Acceptance value | Original SEM | Final SEM |
|---|---|---|---|
| CFI | ≥ 0.93 | 0.96 | 0.96 |
| GFI | ≥ 0.90 | 0.88 | 0.89 |
| AGFI | ≥ 0.90 | 0.86 | 0.86 |
| NFI | ≥ 0.90 | 0.93 | 0.94 |
| CMIN/df | ≤ 3.00 | 2.40 | 2.28 |
| RMSEA | ≤ 0.06 | 0.05 | 0.05 |
Large sample sizes make these values more sensitive and may indicate poor model fit
Hypothesis testing of the final structural model
| Hypothesis/Relationship | SRW | t-value | Result | |
|---|---|---|---|---|
| H1: PEU positively influences PU | 0.60 | 8.90 | *** | Supported |
| H2: PEU positively influences ATU | 0.51 | 3.35 | *** | Supported |
| H3: PU positively influences ATU | 0.23 | 2.67 | 0.008 | Supported |
| H4: PEXP positively influences PU | 0.34 | 6.26 | *** | Supported |
| H5: PEXP positively influences ATU | 0.01 | 0.08 | 0.940 | Not supported |
| H6: PENJ positively influences PU | 0.08 | 1.69 | 0.095 | Not supported |
| H7: PENJ positively influences ATU | 0.40 | 7.15 | *** | Supported |
| H8: PHR negatively influences ATU | – | – | – | Removed, not tested |
| H9: RU negatively influences ATU | 0.00 | 0.13 | .900 | Not supported |
| H10: SE positively influences PEU | 1.41 | 12.16 | *** | Supported |
| H11: SE positively influences ATU | − 0.27 | − 1.39 | 0.165 | Not supported |
| H12: PBC positively influences PEU | − 0.24 | − 2.67 | 0.008 | Not supported |
| H13: PBC positively influences BI | 0.09 | 2.29 | 0.022 | Supported |
| H14: ATU influences BI | 0.52 | 10.41 | *** | Supported |
| H15: PENJ positively influences BI | 0.34 | 6.87 | *** | New hypothesis, Supported |
***Indicates significance at p < 0.001. The critical ratio t-values should be above 1.96 with p values below 0.05 to indicate support for a hypothesis. SRW = Standardized regression weight
Operational Definitions, Measurement Items, and Sources of the Factors
| Factor | Operational Definition | Measurement Items | Adopted From |
|---|---|---|---|
| Attitude toward use (ATU) | The degree to which a student has a favorable or unfavorable appraisal or evaluation of VR for flight training | Using VR for flight training is a good idea. (ATU1) Using VR for flight training is a wise idea. (ATU2) I feel positively toward using VR for flight training. (ATU3) | Esteban-Millat et al. ( |
| Behavioral intention (BI) | An indication of how hard a student is willing to try or how much effort they are planning to exert in order to use VR for flight training | If made available, I am willing to use VR for flight training. (BI1) If made available, I intend to use VR for flight training. (BI2) If made available, I intend to use every flight training lesson provided through VR. (BI3) | Esteban-Millat et al. ( |
| Perceived behavioral control (PBC) | The extent to which an aviation student feels able to control using VR technology for flight training | I could use VR technology for flight training if no one was around to tell me what to do (e.g., a flight instructor or an assistant). (PBC1) I could use VR technology for flight training if I had only the manuals for reference. (PBC2) I could use VR technology for flight training if I had only a virtual instructor guiding me. (PBC3) I could use VR technology for flight training if I could call someone for help if I got stuck. (PBC4) I could use VR technology for flight training if I had used similar systems (e.g., an advanced aviation training device, a flight training device) previously. (PBC5) | Chang et al. ( |
| Perceived ease of use (PEU) | The degree to which a student believes that using VR for flight training would be free of effort | Learning to use VR for flight training will be easy for me. (PEU1) It will be easy to gain skills for flight training using VR. (PEU2) Using VR for flight training will make my flight training progression easier. (PEU3) | Esteban-Millat et al. ( |
| Perceived enjoyment (PENJ) | The degree to which using VR for flight training is perceived to be enjoyable in its own right apart from any performance consequences that may be anticipated | Using VR for flight training would be enjoyable. (PENJ1) Using VR for flight training would be exciting. (PENJ2) I enjoy using immersive simulation technology such as VR. (PENJ3) I have fun using immersive simulation technology such as VR. (PENJ4) | Chang et al. ( |
| Perceived health risk (PHR) | The perception a student forms and revises based on the possible physical health risks of using VR for flight training | Using VR for flight training may negatively affect my physical health. (PHR1) Using VR for flight training is safer for me physically than using a flight training device. (PHR2) Using VR for flight training is safer for me physically than using an actual aircraft. (PHR3) | Ahadzadeh et al. ( |
| Perceived usefulness (PU) | The degree to which a student believes that using VR for flight training would enhance his or her performance | Flight training using VR will be useful for flying in the real world. (PU1) Using VR would enhance flight training. (PU2) Using VR would improve my performance in flight training. (PU3) Using VR would make flight training more effective. (PU4) | Esteban-Millat et al. ( |
| Performance expectancy (PEXP) | The degree to which a student believes that using VR for flight training will improve flight performance as compared to a flight training device | Using VR for flight training is more productive than using a flight training device. (PEXP1) Using VR for flight training will improve my flying skills more efficiently than using a flight training device. (PEXP2) By expending the same effort as in a flight training device, using VR for flight training will improve the progression of my training. (PEXP3) | Onaolapo and Oyewole (2018); Shen et al. ( |
| Regulatory uncertainty (RU) | The degree to which the lack of FAA regulations regarding the use of VR for flight training impacts attitude toward the technology | I am hesitant to use VR for flight training because there are no FAA regulations regarding its use. (RU1) I am uncertain if the FAA will approve VR for flight training purposes. (RU2) Recording flight training hours in a logbook is a concern when using VR for flight training. (RU3) | Folkinshteyn and Lennon ( |
| Self-efficacy (SE) | Perception of one’s flight skills in the virtual and real-world environments | I feel confident in my ability to use VR for flight training. (SE1) I feel confident that my flight skills will make flying in VR easy. (SE2) I feel confident in my flight skills in the real-world environment. (SE3) | Chang et al. ( |
Adapted from “Determinants of Aviation Students’ Intentions to use Virtual Reality for Flight Training” by S. G. Fussell, 2020, in press