| Literature DB >> 34266990 |
Danlu Cen1, Christos Gkoumas1, Matthias J Gruber1.
Abstract
Novelty is a potent driver of learning, but little is known about whether anticipation of novelty can enhance memory for incidental information. Here, participants incidentally encountered objects while they actively navigated toward novel or previously familiarized virtual rooms. Across immediate and delayed surprise memory tests, participants showed superior recollection for incidental objects encountered while anticipating novel as compared with familiarized rooms. Furthermore, memory for incidental objects correlated positively with between-participants average curiosity about novel rooms but negatively with within-participants trial-specific curiosity. Our findings contribute to the growing literature on how salient processes impact memory for incidental material.Entities:
Mesh:
Year: 2021 PMID: 34266990 PMCID: PMC8284314 DOI: 10.1101/lm.053392.121
Source DB: PubMed Journal: Learn Mem ISSN: 1072-0502 Impact factor: 2.699
Figure 1.Virtual environment and experimental design. (A) The virtual environment contained a pier (the starting point for each trial), a zigzag-shaped pathway, and a room. The experiment consisted of three phases: familiarization (B), encoding (C), and memory test (D). During the familiarization phase, the participants explored three rooms (for example, Bedroom, Classroom, and Gym). In a familiarization trial, participants were first informed about the room they were going to visit (e.g., Classroom), and then they walked along the pathway and entered the room. (C) During the encoding phase, participants visited all six rooms, including the three visited in the familiarization phase (familiarized condition) and three novel rooms (novel condition). Two example trials are illustrated: one in the familiarized condition (e.g., Classroom visited during the familiarization phase) and one in the novel condition (e.g., Living Room that was not previously visited). Participants started at the pier with the type of to-be-visited room clearly visible (e.g., Classroom or Living Room) and rated their curiosity on a Likert scale from 1 (“not at all curious”) to 7 (“extremely curious”). Then, participants navigated to the room through a zigzag-shaped pathway. On the pathway to the room, they would see six objects, each at the corner of the pathway. For example, a toaster and a camera on the pathway in the familiarized condition (top panel), and a moka pot and grapes on the pathway in the novel condition (bottom panel). (D) Either immediately following the encoding phase (the immediate memory test group) or after 24 h (the delayed memory test group), participants took part in a surprise recognition memory test for objects encountered on the pathway leading to the rooms. In each trial, they were shown an object, which could be an object seen on the pathway during the encoding phase (e.g., camera), or a new object as a lure (e.g., pineapple). Participants were instructed to indicate whether the object was “remembered,” “familiar,” or “new.”
Figure 2.Mean recollection accuracy (=“remember” responses for old objects − “remember” responses for new objects) for objects on the pathway leading toward the rooms. The data are averaged across the participants for the immediate (N = 40) and delayed (N = 39) memory tests separately. Dark-green bars show the mean recollection accuracy for the objects leading to the novel rooms, and light-green bars for objects leading to the familiarized rooms. Error bars depict 95% confidence interval. The mean ([95% CI]) for the four conditions are Immediate–Novel (34.17% [28.04%, 40.29%]), Immediate–Familiarized (30.42% [24.41%, 36.42%]), Delayed–Novel (23.30% [17.74%, 28.85%]), and Delayed–Familiarized (18.58% [13.67%, 23.50%]). Asterisks (**) indicate the difference between novel and familiarized conditions at the P < 0.01 significance level.
Figure 3.Results of the multilevel analysis examining the relationship between curiosity for novel rooms and recollection accuracy of incidental objects on the pathway leading to the novel rooms at the interindividual level (A) and the intraindividual level (B). In A, solid lines illustrate the fixed effect of average curiosity rating across three novel rooms separately for the immediate (black) and delayed (red) memory tests. Each dot represents data from a participant. In B, thick solid lines illustrate the fixed effect of curiosity rating per novel room, separately for the immediate (black) and delayed (red) memory tests. Thin solid lines represent random effects for individual participants; that is, each thin line shows the predicted relationship between curiosity and recollection accuracy for an individual participant.