| Literature DB >> 34226808 |
Sascha Schneider1, Maik Beege1, Steve Nebel1, Lenka Schnaubert2, Günter Daniel Rey1.
Abstract
For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). This CASTLE postulates that social cues in digital materials activate social schemata in learners leading to enhanced (para-)social, motivational, emotional, and metacognitive processes. To substantiate this theory, socio-cognitive theories are used, which predict social influences on learning with digital materials. Besides, previous empirical findings are presented assuming that with a rising number of social cues in digital materials, the influence of social processes increases. Finally, consequences regarding the design of digital learning media are discussed.Entities:
Keywords: Cognitive processing; Digital environments; Multimedia learning; Social cues
Year: 2021 PMID: 34226808 PMCID: PMC8242289 DOI: 10.1007/s10648-021-09626-5
Source DB: PubMed Journal: Educ Psychol Rev ISSN: 1040-726X
Fig. 1The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE) with emphasis on the mediation of social processes on selection, organization, integration, and retrieval processes. The CASTLE is based on the Cognitive-Affective Theory of Learning with Media according to Moreno (2006)
Fig. 2Examples of social cues according to the type of media used in the digital learning environment
Fig. 3Possible relationships between number and strength of social cues with a social schema activation potential