Literature DB >> 34209695

Visual Algorithm of VR E-Sports for Online Health Care.

Sang-Guk Lim1, Se-Hoon Jung2, Jun-Ho Huh3.   

Abstract

The need for non-face-to-face online health care has emerged through the era of "untact". However, there is a lack of standardization work and research cases on the exercise effect of immersive content. In this study, the possibility of the exercise effect of VR e-sports among e-sports cases were presented through a visual algorithm analysis. In addition, the evaluation criteria were established. The research method compares and analyzes e-sports cases and VR e-sports cases by applying existing evaluation research cases. It also sets up a new evaluation standard. As for the analysis result, the device immersion method and interaction range were set through an algorithm analysis; FOV and frame immersion were set through typification; the user recognition method and interaction method were set through the visual diagram. Then, each derived result value was quantified and a new evaluation criterion was proposed.

Entities:  

Keywords:  AI; VR; VR e-sports; game.; immersive content; online health care; virtual reality; visual algorithm; visual system

Year:  2021        PMID: 34209695     DOI: 10.3390/healthcare9070824

Source DB:  PubMed          Journal:  Healthcare (Basel)        ISSN: 2227-9032


  5 in total

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Journal:  Osteoporos Int       Date:  2017-07-06       Impact factor: 4.507

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Review 3.  A review of telomere length in sarcopenia and frailty.

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Journal:  Biogerontology       Date:  2018-03-16       Impact factor: 4.277

4.  Modulation of thermal pain-related brain activity with virtual reality: evidence from fMRI.

Authors:  Hunter G Hoffman; Todd L Richards; Barbara Coda; Aric R Bills; David Blough; Anne L Richards; Sam R Sharar
Journal:  Neuroreport       Date:  2004-06-07       Impact factor: 1.837

5.  Global approaches for global challenges: The possible support of rehabilitation in the management of COVID-19.

Authors:  Daniele Coraci; Augusto Fusco; Antonio Frizziero; Silvia Giovannini; Lorenzo Biscotti; Luca Padua
Journal:  J Med Virol       Date:  2020-04-08       Impact factor: 2.327

  5 in total
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1.  Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players.

Authors:  Gábor Kósa; Gergely Feher; Lilla Horvath; Ivan Zadori; Zsolt Nemeskeri; Miklos Kovacs; Éva Fejes; Janos Meszaros; Zoltan Banko; Antal Tibold
Journal:  Int J Environ Res Public Health       Date:  2022-03-09       Impact factor: 3.390

  1 in total

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