| Literature DB >> 34192009 |
Morten B Randers1,2, Nikolas Sten Knudsen3, Manuel Mounir Demetry Thomasen3, Jeppe Panduro1, Malte Nejst Larsen1, Magni Mohr4,5, Zoran Milanovic6,7,8, Peter Krustrup1, Thomas Bull Andersen3.
Abstract
During the COVID-19 pandemic, physical inactivity has increased, and a wide range of sporting activities locked down, with possible long-term implications for public health. Football is the most popular sport worldwide, and recreational football training leads to broad-spectrum health effects. Football is, however, deemed a contact sport with frequent close contact important to consider during COVID-19 pandemic.Entities:
Keywords: football; health promotion; soccer; training; virus
Year: 2021 PMID: 34192009 PMCID: PMC7802394 DOI: 10.1136/bmjsem-2020-000911
Source DB: PubMed Journal: BMJ Open Sport Exerc Med ISSN: 2055-7647
Game ID and game format characteristics for the included game formats
| Game ID | Player format | Age (year) (mean±SD) | Pitch size (L×W) | Area per player (m2) | Playing time (min) | Number of comparisons |
| 3v3 WOB | 3v3 | 28.4±4.2 | 20×13 m | 43 | 4×12 | 120 |
| 3v3 WB | 3v3 | 28.4±4.2 | 20×13 m | 43 | 4×12 | 120 |
| 3v3 80 | 3v3 | 32.9±6.3 | 31×15.5 m | 80 | 4×12 | 120 |
| 3v3 40×20 | 3v3 | 32.6±6.6 | 40×20 m | 133 | 4×12 | 120 |
| 5v5 40×20 | 5v5 | 32.8±6.5 | 40×20 m | 80 | 4×12 | 360 |
| 7v7 40×20 | 7v7 | 32.6±6.7 | 40×20 m | 57 | 4×12 | 702 |
| 7v7 80 | 7v7 | 33.1±6.5 | 47×23.5 m | 80 | 4×12 | 728 |
| 5v5 80 | 5v5 | 20.1±1.1 | 40×20 m | 80 | 2×20 | 540 |
| 5v5 60 | 5v5 | 20.1±1.1 | 35×17 m | 60 | 2×20 | 180 |
| 5v5 B | 5v5 | 8–9 | 30×40 m | 120 | 1×20 | 540 |
| 8v8 B | 8v8 | 8–9 | 52.5×68 m | 223 | 1×20 | 960 |
Game ID refers to player format and pitch size, area per player, with boards (WB) or without boards (WOB).
Figure 1Time in danger zone (A) as % per percent infected players and as s/h per per cent infected players and (B) as s/h if one player is infected for various game formats. Data are presented as means±95% CIs.
Figure 2Number of contacts with the infected player assuming one player is infected (A) and total number of contacts with other players for various game formats (B). Data are presented as means±95% CIs.
Figure 3Time per contact in danger zone for various game formats. Data are presented as means±95% CIs.
Figure 4Distribution of time per contact for various game formats.