| Literature DB >> 34140919 |
Matan Eshed1,2, Matan Epstein2, Ada H Zohar1, Goren Gordon2.
Abstract
A novel social interaction is a dynamic process, in which participants adapt to, react to and engage with their social partners. To facilitate such interactions, people gather information relating to the social context and structure of the situation. The current study aimed to deepen the understanding of the psychological determinants of behavior in a novel social interaction. Three social robots and the participant interacted non-verbally according to a pre-programmed "relationship matrix" that dictated who favored whom. Participants' gaze was tracked during the interaction and, using Bayesian inference models, resulted in a measure of participants' social information-gathering behaviors. Our results reveal the dynamics in a novel environment, wherein information-gathering behavior is initially predicted by psychological inflexibility and then, toward the end of the interaction, predicted by curiosity. These results highlight the utility of using social robots in behavioral experiments.Entities:
Keywords: curiosity; dynamics of interaction; human-robot interaction; psychological inflexibility; social interaction; social robots
Year: 2021 PMID: 34140919 PMCID: PMC8203904 DOI: 10.3389/fpsyg.2021.669198
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1On-line questionnaire example (in Hebrew, the native language of the rates). The question reads: Please rate the attitude of the robot on the right to the robot on the left. The 7-point Likert scale ranges from “very negative” on the left to “very positive” on the right.
Figure 2Robot gestures and attribute valence (X) probability (Y) distribution (two robots were always present in the videos).
Figure 3Robot gestures on the valence-ambiguity plane (gesture numbers refer to Figure 2).
Figure 4The experimental setup.
Figure 5Main study protocol.
Sample properties.
| 122 | 26.1 | 5.9 | 34.4 | 65.6 |
| 59 | 26.5 | 7.1 | 37.3 | 62.7 |
Total participants, from pilot and main studies.
Participants without technical issues.
Internal measures (N = 59) means (M) and standard deviations (SD).
| BE1 | 0.016 | 0.012 |
| BE2 | 0.011 | 0.009 |
| BE3 | 0.009 | 0.009 |
| BE4 | 0.012 | 0.011 |
| BE5 | 0.020 | 0.015 |
| BE6 | 0.017 | 0.013 |
| L1 | 1.470 | 1.194 |
| L2 | 2.240 | 1.006 |
| L3 | 2.460 | 0.934 |
| L4 | 2.290 | 1.084 |
| L5 | 2.680 | 1.074 |
BE, Behavioral Error measure; L, Learning measure, with the numbers referring to the rounds.
Means (M) and Std. Deviations (SD) of the external measures and demographics.
| AAQ | 2.5 | .99 | 2.6 | .99 |
| WCST sum PE | 6.8 | 2.8 | 7.1 | 2.5 |
| CEI total score | 3.4 | 0.6 | 3.5 | 0.6 |
| CEI embracing | 3.1 | 0.7 | 3.2 | 0.7 |
| CEI stretching | 3.8 | 0.7 | 3.8 | 0.7 |
| NARS total score | 2.6 | 0.6 | 2.6 | 0.6 |
| NARS emotions | 2.8 | 0.9 | 2.87 | 0.87 |
| NARS situations | 2.3 | 0.7 | 2.3 | 0.7 |
| NARS social | 3.0 | 0.8 | 2.9 | 0.77 |
| Godspeed safety | 3.3 | 0.6 | 3.10 | 0.7 |
| Godspeed likeability | 3.4 | 0.7 | 3.3 | 0.8 |
| Godspeed animacy | 2.8 | 0.7 | 2.8 | 0.78 |
| Godspeed antro. | 2.5 | 0.8 | 2.4 | 0.8 |
| Godspeed int. | 3.1 | 0.6 | 3.1 | 0.6 |
| GPA | 77.2 | 26.2 | 80.8 | 19.2 |
| PET score | 589.4 | 210.4 | 627.5 | 153.38 |
Acceptance and Actions Questionnaire-II.
WCST, Wisconsin card sorting task; PE, perseverative errors.
Curiosity and Exploration Inventory-II.
NARS situations, Negative Attitudes toward Situations and Interactions with Robots; NARS social, Negative Attitudes toward Social Influence of Robots; NARS emotions, Negative Attitudes toward Emotions in Interaction with Robots.
Antro., Antropomorphism; Int., Intelligence.
Correlations of PI measures with curiosity (N = 122).
| AAQ | −0.164 | −0.09 | −0.142 |
| WCST sPE | −0.115 | −0.037 | −0.084 |
Acceptance and Actions Questionnaire-II.
WCST, Wisconsin card sorting task; sPE, sum of perseverative errors.
Curiosity and Exploration Inventory-II.
All of the correlations above were not found significant, p > 0.05.
Figure 6Average behavioral error (BE) measure values across trials (error bars denote standard deviation). **p = 0.002, ***p = 0.001.
Figure 7Average learning measure (L) values across trials (error bars denote standard deviation). *p < 0.05, ***p < 0.001.
Figure 8R2-values (BE) across trials. *p = 0.02 (CEIs), *p = 0.04 (sPE); **p = 0.004.
Figure 9R2-values (L) across trials. *p = 0.01 (CEIs); *p = 0.02 (AAQ).
Moderation effects by the robot associated measures (NARS and Godspeed).
| PI | AAQ | L5 | NARS social | −0.24 | 3.4 (3,54) | 0.14 | 0.05 | L/+ |
| sum PE | BE1 | NARS social | 0.33 | 15.8 (3,54) | 0.24 | 0.1 | H/+ | |
| sum PE | BE1 | Godspeed int. | −0.16 | 32.6 (3,54) | 0.19 | 0.045 | L/+ |
p = 0.013, 95% CI[−0.4,−0.05];
p = 0.02, 95% CI[0.05,0.51];
p = 0.02, 95% CI[−0.35,−0.02].
H/+, higher moderator values imply a significant positive association; L/+, lower moderator values imply a significant positive association.
Acceptance and Actions Questionnaire-II.
NARS social, Negative Attitudes toward Social Influence of Robots.
Wisconsin card sorting task; PE, perseverative errors.
Int., Intelligence.