| Literature DB >> 34138907 |
Abstract
Although it is considered that two heads are better than one, related studies argued that groups rarely outperform their best members. This study examined not only whether two heads are better than one but also whether three heads are better than two or one in the context of two-armed bandit problems where learning plays an instrumental role in achieving high performance. This research revealed that a U-shaped correlation exists between performance and group size. The performance was highest for either individuals or triads, but the lowest for dyads. Moreover, this study estimated learning properties and determined that high inverse temperature (exploitation) accounted for high performance. In particular, it was shown that group effects regarding the inverse temperatures in dyads did not generate higher values to surpass the averages of their two group members. In contrast, triads gave rise to higher values of the inverse temperatures than their averages of their individual group members. These results were consistent with our proposed hypothesis that learning coherence is likely to emerge in individuals and triads, but not in dyads, which in turn leads to higher performance. This hypothesis is based on the classical argument by Simmel stating that while dyads are likely to involve more emotion and generate greater variability, triads are the smallest structure which tends to constrain emotions, reduce individuality, and generate behavioral convergences or uniformity because of the ''two against one" social pressures. As a result, three heads or one head were better than two in our study.Entities:
Year: 2021 PMID: 34138907 PMCID: PMC8211165 DOI: 10.1371/journal.pone.0252122
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Two-armed bandit problems (TAB).
Participants chose and clicked either on the right (blue) or left (green) box. Immediately after clicking, the reward of either +10 points or 0 points appears. In this figure, the left box is selected first with 10 points, followed by the left and right boxes with the rewards of 0 points and 10 points, respectively. Participants undertake this selection 100 times to maximize total rewards.
Descriptive statistics (pooled sample).
| Individuals | Dyads | Triads | ||||
|---|---|---|---|---|---|---|
| Mean | SD | Mean | SD | Mean | SD | |
N = 568.
Descriptive statistics (subsample).
| Individuals | Dyads | Triads | ||||
|---|---|---|---|---|---|---|
| Mean | SD | Mean | SD | Mean | SD | |
N = 471.
Determinants of performance (simple Q learning model) (SE in parentheses).
| Variables | Performance | |||||
|---|---|---|---|---|---|---|
| (1) | (2) | (3) | ||||
N = 471. The dependent variable is performance. Individual, Dyad, and Triad are dummy variables for individual, dyad, and triad. Size is the number of participants, which is 1, 2, and 3 for respectively individual, dyad, and triads. Since it takes only non-negative counting values, the Poison regression was applied to achieve statistical consistency.
** and *** Symbols indicate p < .05, and p < .01, respectively.
Determinants of performance (asymmetric Q learning model).
(SE in parentheses).
| Variables | Performance | |||||
|---|---|---|---|---|---|---|
| (1) | (2) | (3) | ||||
N = 471. The dependent variable is performance. Individual, Dyad, and Triad are dummy variables for individual, dyad, and triad. Size is the number of participants, which is 1, 2, and 3 for respectively individual, dyad, and triads. Since it takes only non-negative counting values, the Poison regression was applied to achieve statistical consistency.
** and *** Symbols indicate p < .05, and p < .01, respectively.