| Literature DB >> 34127921 |
Anmin Gong1, Feng Gu1, Wenya Nan2, Yi Qu1, Changhao Jiang3, Yunfa Fu4.
Abstract
Neurofeedback training (NFT) is a non-invasive, safe, and effective method of regulating the nerve state of the brain. Presently, NFT is widely used to prevent and rehabilitate brain diseases and improve an individual's external performance. Among the various NFT methods, NFT to improve sport performance (SP-NFT) has become an important research and application focus worldwide. Several studies have shown that the method is effective in improving brain function and motor control performance. However, appropriate reviews and prospective directions for this technology are lacking. This paper proposes an SP-NFT classification method based on user experience, classifies and discusses various SP-NFT research schemes reported in the existing literature, and reviews the technical principles, application scenarios, and usage characteristics of different SP-NFT schemes. Several key issues in SP-NFT development, including the factors involved in neural mechanisms, scheme selection, learning basis, and experimental implementation, are discussed. Finally, directions for the future development of SP-NFT, including SP-NFT based on other electroencephalograph characteristics, SP-NFT integrated with other technologies, and SP-NFT commercialization, are suggested. These discussions are expected to provide some valuable ideas to researchers in related fields.Entities:
Keywords: brain nerve regulation; electroencephalograph; neurofeedback training; sport performance; user experience
Year: 2021 PMID: 34127921 PMCID: PMC8195869 DOI: 10.3389/fnins.2021.638369
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
FIGURE 1Principle block diagram of electroencephalograph (EEG) neurofeedback training (NFT) system. A typical NFT system usually consists of four stages: (1) signal acquisition, (2) feature extraction, (3) feature conversion, and (4) feedback learning.
FIGURE 2Different types of SP–NFT schemes. (A) Simulated training scheme in which participants recall the actual sport process. The feedback feature is the EEG characteristics when athletes recall the best sport performance. (B) Attention-focusing training scheme, during which participants remain highly focused. The feedback feature is inhibition theta or enhancement SMR. (C) Relaxation training scheme, during which participants maintain a relaxed mind. The feedback feature is increasing theta or inhibition alpha. (D) Monitoring-guided training scheme, in which participants directly perform sport behavior at an optimal arousal level 9.
SP-NFT relevant research literatures.
| Author/year | Participants/N | SP-NFT scheme | Indicating the task | Number of sessions | Duration of each session | Type of SP-NFT |
| Pre elite archers (24) | Increase left hemisphere SCP activity (T3) | Move a horizontal bars on computer | 1 | 30 min | Visual | |
| Amateur Shooters (45) | Increase left hemisphere alpha activity (T3) | Try to make the image clear and the music louder. | 6 | 25 min | Visual-Auditory | |
| University level archery (24) | Enhance SMR, inhibit theta and bete2 (Cz) | Keep the animation moving | 12 | 20 min | Visual-Auditory | |
| National swimmers (20) | (1) Increase beta1 and SMR, decrease theta and bete2; (2) increase beta, decrease beta2 (C3,C4). | Play a video game | 12 | 40 min | Visual | |
| National and provincial rifle shooters (24) | (1) Increase SMR, decrease bete2 (C, C4); (2) Increase crossover between alpha and theta, decrease beta2 (Pz). | Play a computer game | 15 | 60 min | Visual-Auditory | |
| Student athletes (35) | Increase beta1 and SMR, decrease theta and beta2 (C3, C4). | Complete a placing balls computer game. | 20 | 30 min | Visual-Auditory | |
| Amateur Shooters (45) | Increase SMR (C3,Cz,C4). | Try to make the image clear and the music louder. | 6 | 25 min | Visual-Auditory | |
| University level dancers (24) | Increase theta and decrease alpha (Pz) | Imagine dancing | 10 | 20 min | Auditory | |
| University level dancers (64) | Increase theta and decrease alpha (Pz) | Imagine dancing | 10 | 20 min | Auditory | |
| Amateur golfers (6) | Personalized event-locked EEG Profiles (FPz) | Golf putting task | 3 | N/A | Auditory | |
| Elite golfers (3) | Decrease theta (Fz) | Golf putting task | 1 | 25 min | Visual-Auditory | |
| Recreational Golfers (24) | Reduce theta and high alpha power (Fz) | Golf putting task | 3 | 60 min | Auditory | |
| Pre-elite and elite golfers (16) | Increase SMR (Cz) | Golf putting task | 8 | 30-45 min | auditory | |