Literature DB >> 34124530

Development and implementation of a novel Web-based gaming application to enhance emergency medical technician knowledge in low- and middle-income countries.

Benjamin Lindquist1, Shivani M Gaiha2, Arjun Vasudevan3, Sean Dooher3, William Leggio4, William Mulkerin1, Alexander Zozula5, Matthew Strehlow1, Stefanie S Sebok-Syer1, Swaminatha V Mahadevan1.   

Abstract

BACKGROUND: Increasing access to high-quality emergency and prehospital care is an important priority in low- and middle-income countries (LMICs). However, ensuring that emergency medical technicians (EMTs) maintain their clinical knowledge and proficiency with procedural skills is challenging, as continuing education requirements are still being introduced, and clinical instructional efforts need strengthening. We describe the development and implementation of an innovative asynchronous learning tool for EMTs in the form of a Web-based trivia game.
METHODS: Over 500 case-based multiple-choice questions (covering 10 essential prehospital content areas) were created by experts in prehospital education, piloted with EMT educators from LMICs, and delivered to EMTs through a Web-based quiz game platform over a 12-week period. We enrolled 252 participants from nine countries.
RESULTS: Thirty-two participants (12.7%) completed the entire 12-week game. Participants who completed the game were administered a survey with a 100% response rate. Ninety-three percent of participants used their mobile phone to access the game. Overall, participants reported that the interface was easy to use (93.8% agreed or strongly agreed), the game improved their knowledge (100% agreed or strongly agreed), and they felt better prepared for their jobs (100% agreed or strongly agreed). The primary motivators for participation were improving patient care (37.5%) and being recognized on the game's leaderboard (31.3%). All participants reported that they would engage in the game again (43.8% agreed and 56.3% strongly agreed) and would recommend the game to their colleagues (34.4% agreed and 65.6% strongly agreed).
CONCLUSIONS: In conclusion, a quiz game targeting EMT learners from LMICs was viewed as accessible and effective by participants. Future efforts should focus on increasing retention and trialing languages in addition to English.
© 2021 by the Society for Academic Emergency Medicine.

Entities:  

Year:  2021        PMID: 34124530      PMCID: PMC8171777          DOI: 10.1002/aet2.10602

Source DB:  PubMed          Journal:  AEM Educ Train        ISSN: 2472-5390


  14 in total

1.  Variation of education continuation. What you need to know about CE classes.

Authors:  Greg Friese
Journal:  JEMS       Date:  2013-11

Review 2.  EMS Systems in Lower-Middle Income Countries: A Literature Review.

Authors:  Virginia Plummer; Malcolm Boyle
Journal:  Prehosp Disaster Med       Date:  2016-12-12       Impact factor: 2.040

Review 3.  Educational games for health professionals.

Authors:  Elie A Akl; Victor F Kairouz; Kay M Sackett; William S Erdley; Reem A Mustafa; Michelle Fiander; Carolynne Gabriel; Holger Schünemann
Journal:  Cochrane Database Syst Rev       Date:  2013-03-28

4.  Gamification as a tool for enhancing graduate medical education.

Authors:  Christa R Nevin; Andrew O Westfall; J Martin Rodriguez; Donald M Dempsey; Andrea Cherrington; Brita Roy; Mukesh Patel; James H Willig
Journal:  Postgrad Med J       Date:  2014-10-28       Impact factor: 2.401

5.  Mortality due to low-quality health systems in the universal health coverage era: a systematic analysis of amenable deaths in 137 countries.

Authors:  Margaret E Kruk; Anna D Gage; Naima T Joseph; Goodarz Danaei; Sebastián García-Saisó; Joshua A Salomon
Journal:  Lancet       Date:  2018-09-05       Impact factor: 79.321

6.  Serious games may improve physician heuristics in trauma triage.

Authors:  Deepika Mohan; Baruch Fischhoff; Derek C Angus; Matthew R Rosengart; David J Wallace; Donald M Yealy; Coreen Farris; Chung-Chou H Chang; Samantha Kerti; Amber E Barnato
Journal:  Proc Natl Acad Sci U S A       Date:  2018-08-27       Impact factor: 11.205

7.  Serious Gaming and Gamification Education in Health Professions: Systematic Review.

Authors:  Sarah Victoria Gentry; Andrea Gauthier; Beatrice L'Estrade Ehrstrom; David Wortley; Anneliese Lilienthal; Lorainne Tudor Car; Shoko Dauwels-Okutsu; Charoula K Nikolaou; Nabil Zary; James Campbell; Josip Car
Journal:  J Med Internet Res       Date:  2019-03-28       Impact factor: 5.428

Review 8.  Emergency care research as a global health priority: key scientific opportunities and challenges.

Authors:  Junaid Razzak; Blythe Beecroft; Jeremy Brown; Stephen Hargarten; Nalini Anand
Journal:  BMJ Glob Health       Date:  2019-07-29

9.  Characteristics and outcomes of women using emergency medical services for third-trimester pregnancy-related problems in India: a prospective observational study.

Authors:  Matthew C Strehlow; Jennifer A Newberry; Corey B Bills; Hyeyoun Elise Min; Ann E Evensen; Lawrence Leeman; Elizabeth A Pirrotta; G V Ramana Rao; S V Mahadevan
Journal:  BMJ Open       Date:  2016-07-22       Impact factor: 2.692

10.  Learning Theories: The Basics to Learn in Medical Education.

Authors:  Dinesh K Badyal; Tejinder Singh
Journal:  Int J Appl Basic Med Res       Date:  2017-12
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