| Literature DB >> 34123541 |
Timothy Machan1, Kody Krupps2.
Abstract
Anterior Cruciate Ligament (ACL) injuries are common in athletic populations and there are many factors that contribute to a return to play decision. Human movement is diverse and variable, and it is important for patients recovering from an ACL injury to develop a variety of movement strategies for athletic performance. Variability of movement during sport may help to decrease injury risk by preparing the individual to handle many different situations and improve problem solving. ACL injuries result in neurophysiological dysfunction due to a disruption of the afferent information from the native mechanoreceptors in the ligament. Following injury, the brain enters a neuroplastic state and can adapt and change positively or negatively based on the rehabilitation or lack thereof. This commentary presents a novel framework for rehabilitation called the Neuroplastic Adaptation Trident Model that takes into account respected methods for attempting to achieve positive neuroplastic changes. This structured framework provides clinicians with reproducible methods to employ as part of the rehabilitation process to maximize motor control and motor learning. Suggested dosage and implementation are proposed to lead to a consistent and gradually progressive challenge throughout the entire rehabilitation process that takes advantage of the time from surgery until return to play. The purpose of this clinical commentary is to describe the Neuroplastic Adaptation Trident model and provide examples for clinical implementation. This method should be studied further to determine true effectiveness; currently, it is presented as a theoretical model based on best current evidence regarding ACL injury and rehabilitation of neurophysiologic dysfunction. LEVEL OF EVIDENCE: 5.Entities:
Keywords: anterior cruciate ligament; motor learning; movement system; neuroplasticity; return to sport
Year: 2021 PMID: 34123541 PMCID: PMC8169005 DOI: 10.26603/001c.23679
Source DB: PubMed Journal: Int J Sports Phys Ther ISSN: 2159-2896

Figure 1: Neuroplastic Adaptation Trident Model
Visual representation of the Neuroplastic Adaptation Trident Model with the base representing sensory stimulus that should be considered with all interventions. The three prongs correspond to Decision-, Reaction-, and Distraction-based tasks that can be implemented to increase complexity.
Table 1: Sensory Stimuli
| Definition: manipulate the visual, vestibular, and/or somatosensory systems to promote differential learning and contextual interference while decreasing reliance on the visual system through sensory re-weighting. | ||
| Involved Systems: | Methods of Control: | Manipulation Options: |
| Somatosensory | Decreased input | Isolation |
| Visual | Absent Input | Combination |
| Vestibular | Incorrect Input | |
Table 2: Single Leg Balance: Sensory Manipulation Methods
| Somatosensory | Visual | Vestibular | |
| Decreased | Change in footwear or surface | Stroboscopic glasses, pinhole glasses | Head turns, head circles, head alphabet |
| Absent | Unable | Eyes closed or covered | Unable |
| Incorrect | Airex, BOSU, etc. | VR goggles | Unable |
This example provides several options that a clinician can utilize first in isolation and then in combination as the patient performance improves.
Table 3: Decision Possibilities
| Definition: a primary task execution based on an external cue in order to introduce randomization. | ||
| Types of Decision: | Methods of Cueing: | Cueing Options: |
| Either/Or | Visual | Responsive |
| Multiple Options | Auditory | Arbitrary |
Table 4: Decision-Based Task: Lunge Example
| Visual | Auditory | |
| Either/Or Responsive | Point to Left or Right | Say “Left” or “Right” |
| Multiple Options Responsive | Mirror Left, Right, Forward, Backward | Say “Left”, “Right”, “Squat” |
| Either/Or Arbitrary | Green light = Right Red light = Left | Odd numbers = Left Even numbers = Right |
| Multiple Options Arbitrary | Green light = Right Red light = Left Blue light = Squat | Odd numbers = Left Even numbers = Right Clap = Squat |
Example of how to incorporate decision-based principles into a simple lunge exercise. Rather than blocked dosing with a set number of repetitions, these options introduce random practice and contextual interference.
Table 5: Reaction Possibilities
| Definition: Introduce contextual interference to the primary task by including a secondary task that involves interacting with the environment. | ||
| Types of Reaction: | Methods of Perturbation: | Methods of Motor Skills: |
| Perturbation | Push | Known Outcome |
| Motor Skills | Pull | Random Outcome |
| Unknown | ||
Table 6: Jump: Perturbation Reaction Methods
| Push | Pull | Unknown | |
| Simple | Push to left in the air | Pull to left in the air | Might be a push to left or might not be during jump |
| Complex | Push either to left or forward in air | Pull either left or forward in air | Might have a push in any direction or no push |
Table 7: Single Leg Balance: Motor Skills Methods
| Known Outcome: | Random Outcome: |
| Catch a football | Catch colored ball: Red= Right hand Green= Left hand |
| Kick a soccer ball | Catch a stick that is 3 colors, instruction on which color to grab in air |
This example shows both known and random outcome tasks that the patient will have to complete while working on single leg balance.
Table 8: Distraction Possibilities
| Definition: a secondary or tertiary task that incorporates a cognitive challenge to increase demand for attentional resources on something unrelated to the primary task. | |
| Task Options: | Difficulty Options: |
| Secondary | Simple |
| Tertiary | Complex |
Table 9: Single Leg Balance Primary
| Distraction Secondary | Catch Secondary and Distraction Tertiary | |
| Simple: | Say number of fingers being held up | Simple Arithmetic (addition and subtraction) |
| Complex: | VR Goggles with people wearing colored jerseys, “What color is 12 divided by 3?” | Count backwards from 100 by 7’s |
This example demonstrates the varying levels of difficulty that cognitive tasks can have, as well as the ability to utilize distraction-based tasks as secondary or tertiary levels.

Figure 2: Progression Flow Chart
Visual representation of the progressive increase in complexity when utilizing the Neuroplastic Adaptation Trident Model.