Literature DB >> 34092990

Automated affect classification and task difficulty adaptation in a competitive scenario based on physiological linkage: An exploratory study.

Ali Darzi1, Domen Novak1.   

Abstract

In competitive and cooperative scenarios, task difficulty should be dynamically adapted to suit people with different abilities. State-of-the-art difficulty adaptation methods for such scenarios are based on task performance, which conveys little information about user-specific factors such as workload. Thus, we present an exploratory study of automated affect recognition and task difficulty adaptation in a competitive scenario based on physiological linkage (covariation of participants' physiological responses). Classification algorithms were developed in an open-loop study where 16 pairs played a competitive game while 5 physiological responses were measured: respiration, skin conductance, electrocardiogram, and 2 facial electromyograms. Physiological and performance data were used to classify four self-reported variables (enjoyment, valence, arousal, perceived difficulty) into two or three classes. The highest classification accuracies were obtained for perceived difficulty: 84.3% for two-class and 60.5% for three-class classification. As a proof of concept, the developed classifiers were used in a small closed-loop study to dynamically adapt game difficulty. While this closed-loop study found no clear advantages of physiology-based adaptation, it demonstrated the technical feasibility of such real-time adaptation. In the long term, physiology-based task adaptation could enhance competition and cooperation in many multi-user settings (e.g., education, manufacturing, exercise).

Entities:  

Keywords:  Affective computing; competition; dynamic difficulty adaptation; pattern recognition; physiological linkage; physiological measurements

Year:  2021        PMID: 34092990      PMCID: PMC8177075          DOI: 10.1016/j.ijhcs.2021.102673

Source DB:  PubMed          Journal:  Int J Hum Comput Stud        ISSN: 1071-5819            Impact factor:   4.866


  21 in total

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Authors:  F A Boiten; N H Frijda; C J Wientjes
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8.  Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.

Authors:  Maja Goršič; Imre Cikajlo; Domen Novak
Journal:  J Neuroeng Rehabil       Date:  2017-03-23       Impact factor: 4.262

9.  Coherence of the Surface EMG and Common Synaptic Input to Motor Neurons.

Authors:  Jakob L Dideriksen; Francesco Negro; Deborah Falla; Signe R Kristensen; Natalie Mrachacz-Kersting; Dario Farina
Journal:  Front Hum Neurosci       Date:  2018-06-11       Impact factor: 3.169

10.  Classification of Multiple Psychological Dimensions in Computer Game Players Using Physiology, Performance, and Personality Characteristics.

Authors:  Ali Darzi; Trent Wondra; Sean McCrea; Domen Novak
Journal:  Front Neurosci       Date:  2019-11-26       Impact factor: 4.677

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