| Literature DB >> 34054657 |
Lucy Porter1, Fiona B Gillison2, Kim A Wright1, Frederick Verbruggen3, Natalia S Lawrence1.
Abstract
Food-specific inhibition training (FSIT) is a computerised task requiring response inhibition to energy-dense foods within a reaction-time game. Previous work indicates that FSIT can increase the number of healthy foods (relative to energy-dense foods) children choose, and decrease calories consumed from sweets and chocolate. Across two studies, we explored the impact of FSIT variations (e.g., different response signals, different delivery modes) on children's food choices within a time-limited hypothetical food-choice task. In Study 1, we varied the FSIT Go/No-Go signals to be emotive (happy vs. sad faces) or neutral (green vs. red signs). One-hundred-and-fifty-seven children were randomly allocated to emotive-FSIT, neutral-FSIT, or a non-food control task. Children participated in groups of 4-15. No significant FSIT effects were observed on food choices (all values of p > 0.160). Healthy-food choices decreased over time regardless of condition (p < 0.050). The non-significant effects could be explained by lower accuracy on energy-dense No-Go trials than in previous studies, possibly due to distraction in the group-testing environment. In Study 2, we compared computer-based FSIT (using emotive signals) and app-based FSIT (using neutral signals) against a non-food control with a different sample of 206 children, but this time children worked one-on-one with the experimenter. Children's accuracy on energy-dense No-Go trials was higher in this study. Children in the FSIT-computer group chose significantly more healthy foods at post-training (M = 2.78, SE = 0.16) compared to the control group (M = 2.02, SE = 0.16, p = 0.001). The FSIT-app group did not differ from either of the other two groups (M = 2.42, SE = 0.16, both comparisons p > 0.050). Healthy choices decreased over time in the control group (p = 0.001) but did not change in the two FSIT groups (both p > 0.300) supporting previous evidence that FSIT may have a beneficial effect on children's food choices. Ensuring that children perform FSIT with high accuracy (e.g., by using FSIT in quiet environments and avoiding group-testing) may be important for impacts on food choices though. Future research should continue to explore methods of optimising FSIT as a healthy-eating intervention for children.Entities:
Keywords: behavior change; childhood obesity; digital interventions; food choice; inhibitory control training; response inhibition
Year: 2021 PMID: 34054657 PMCID: PMC8161504 DOI: 10.3389/fpsyg.2021.653610
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Sample characteristics for each condition at each session.
| FSIT-emotive | FSIT-neutral | Control | |
|---|---|---|---|
| Session 1 – n | 34 | 35 | 35 |
| Age – M (SD) | 8.04 (1.88) | 7.96 (1.81) | 7.79 (1.86) |
| Gender – % female | 52.9% | 60.0% | 51.4% |
| Session 2 – n | 30 | 32 | 31 |
| Age – M (SD) | 7.82 (1.88) | 7.78 (1.79) | 7.60 (1.83) |
| Gender – % female | 53.3% | 62.5% | 51.6% |
Figure 1Mean and SE per block for Go trial Reaction Times and proportion of No-Go trial commission errors for each condition across blocks. Lower RTs/error rates indicate better performance.
Figure 2Mean number of healthy-foods chosen at each time-point for each condition, with SE. Food Choice 1 occurred immediately post-training in Session 1, 2a occurred 1 week later before the top-up training and 2b occurred immediately after the top-up training.
Differences between the food-specific inhibition training (FSIT)-computer and FSIT-app tasks.
| FSIT app | FSIT computer | Control | |
|---|---|---|---|
| Delivery mode | iPad (FoodT) | Laptop (EPrime) | Laptop (EPrime) |
| Number of blocks | 6 | 5 | 5 |
| Trials per block | 32 | 32 | 32 |
| Critical trials per block | 16 | 32 | 0 |
| Trial length (inter-trial interval) | 1,500 ms (500 ms) | 1,250 ms (1,000 ms) | 1,250 ms (1,000 ms) |
| Go trial stimuli | Healthy food (e.g., fruit) | Healthy food (e.g., fruit) | Sports-equipment (e.g., goggles, balls) |
| No-Go trial stimuli | Energy-dense food (e.g., chocolate, crisps) | Energy-dense food (e.g., chocolate, crisps) | Technology (e.g., TVs, games consoles) |
| Filler stimuli | Yes (clothes, flowers, stationery) | No | No |
| Response signals | Green vs. red circles | Happy vs. sad emoticons | Happy vs. sad emoticons |
| Signal delay | Yes (100 ms) | None | None |
| Feedback | Trial-by-trial point scoring presented; | End of block feedback only; | End of block feedback only; |
Figure 3Visual analogue scale used to rate food-liking.
Group demographic characteristics and baseline outcome measures.
| App ( | Computer ( | Control ( | |
|---|---|---|---|
| Age | 6.99 (1.80) | 6.62 (1.71) | 6.69 (1.79) |
| Gender – | 37 (52.9) | 30 (43.5) | 39 (58.21) |
| Healthy-food choices | 2.54 (1.21) | 2.87 (1.45) | 2.57 (1.29) |
| Healthy trained rating | 72.60 (18.41) | 71.68 (20.62) | 69.14 (21.30) |
| Healthy novel rating | 58.68 (27.70) | 54.71 (31.34) | 57.44 (30.76) |
| Energy-dense trained rating | 74.18 (19.11) | 77.30 (18.42) | 71.10 (21.79) |
| Energy-dense novel rating | 79.72 (20.61) | 77.88 (21.99) | 75.11 (21.87) |
| Hunger | 2.57 (1.27) | 3.04 (1.39) | 2.85 (1.47) |
For gender, frequencies of female participants are noted with percentage of group in brackets. All other variables are described in terms of mean averages, with SDs in brackets.
Figure 4Mean number of healthy foods chosen at baseline and post-training within each condition; error bars show SE.
Figure 5Mean change (plus SE) from baseline to post-training in food-liking ratings for healthy foods and energy-dense foods.