| Literature DB >> 34035943 |
Erika Chiba1, Diane Carmeliza N Cuaresma2,3, Jomar F Rabajante3,4, Jerrold M Tubay3, Maica Krizna Areja Gavina3, Tatsuki Yamamoto5, Jin Yoshimura1,6,7,8,9,10, Satoru Morita1,2, Hiromu Ito6,11, Takuya Okabe1,12.
Abstract
The development of cooperation in human societies is a major unsolved problem in biological and social sciences. Extensive studies in game theory have shown that cooperative behaviour can evolve only under very limited conditions or with additional complexities, such as spatial structure. Non-trivial two-person games are categorized into three types of games, namely, the prisoner's dilemma game, the chicken game and the stag hunt game. Recently, the weight-lifting game has been shown to cover all five games depending on the success probability of weight lifting, which include the above three games and two trivial cases (all cooperation and all defection; conventionally not distinguished as separate classes). Here, we introduce the concept of the environmental value of a society. Cultural development and deterioration are represented by changes in this probability. We discuss cultural evolution in human societies and the biological communities of living systems.Entities:
Keywords: changing social structure; hawk-dove game; prisoner's dilemma game; stag hunt game; weight-lifting game
Year: 2021 PMID: 34035943 PMCID: PMC8097197 DOI: 10.1098/rsos.201166
Source DB: PubMed Journal: R Soc Open Sci ISSN: 2054-5703 Impact factor: 2.963
Figure 1The weight-lifting game. (a) Two players lift the baggage (weight). A cooperator (C, white) pays a cost c, while a defector (D, black) does not. Each player receives either a reward b or nothing depending on whether the lifting is successful. The success probability depends on the number of cooperators (n = 0, 1 and 2). (b) We define Δp1 and Δp2 as the differences p1 − p0 and p2 − p1, respectively. Each of Δp1, Δp2 and Δp1 + Δp2 takes a numeric value between 0 and 1. (c) The payoff matrix of the weight-lifting game.
Figure 2The success probability p(E, n). (a) p(E, n) is plotted against n for E = 0, 0.25, 0.5, 0.75 and 1 (δ = 1/3). (b) for n = 0, 1 and 2 are shown on a line of unit length for E = 0, 0.25, 0.5, 0.75 and 1 (δ = 1/3).
Figure 3Trajectory in the game phase diagram as the environmental value E varies from 0 to 1. (a) c/b = 1/2 and δ = 1/3. (b) c/b = 1/3 and δ = 1/3. (c) c/b = 1/2 (solid) and 1/3 (dashed) for δ = 1/3. (d) c/b = 1/2 and δ = 1/5. (e) c/b = 1/3 and δ = 1/5. (f) c/b = 1/2 (solid) and 1/3 (dashed) for δ = 1/5. The coloured areas represent all kinds of pairwise games, i.e. the prisoner's dilemma (PD: blue), the chicken game (CH: green), the stag hunt game (SH: red), D-dominant trivial (DT: purple) and C-dominant trivial (CT: yellow).
Figure 4Change in game structure as the environmental value E varies. (a) Trajectories in the E–c/b diagram. (b) Trajectories in the E–b/c diagram. b/c = 3/(β − E)2 for β = 1.5 (blue) and 1.3 (orange) (δ = 1/5). (c) How the game varies as the environmental value E changes from 0 to 1. The coloured areas represent all kinds of pairwise games, i.e. the prisoner's dilemma (PD: blue), the chicken game (CH: green), the stag hunt game (SH: red), D-dominant trivial (DT: purple) and C-dominant trivial (CT: yellow).