| Literature DB >> 34029564 |
Viren Kaul1, Amy Morris2, June M Chae3, James A Town2, William F Kelly4.
Abstract
Escape Rooms are gaining prominence as education modalities; the use of principles of game design have been shown to augment knowledge acquisition in a fun, team-based learning experience ("edutainment"). In this report, we outline some of the medical literature and then provide our step-by-step approach and lessons learned when building what was, to our knowledge, the first continuing medical education Escape Room at a national scientific meeting. We then comment on how this innovative educational offering was reimagined the following year for remote (virtual) learning because of the COVID-19 pandemic. Published by Elsevier Inc.Entities:
Keywords: education; escape room
Year: 2021 PMID: 34029564 DOI: 10.1016/j.chest.2021.04.069
Source DB: PubMed Journal: Chest ISSN: 0012-3692 Impact factor: 9.410