| Literature DB >> 34025882 |
Thibault Kérivel1,2, Cyril Bossard2, Gilles Kermarrec2.
Abstract
In sport science literature, referring to the Input-Process-Outcome (IPO) model, few studies demonstrated links between team training and team learning despites several calls for empirical studies. Thus, this study aimed at exploring systemically the building process of the interpersonal coordination by focusing on (1) a specific antecedent (i.e., video feedback during practice), (2) the influence of this antecedent on the team learning process, and (3) outcomes from this process as shared cognitive contents. Thus, this study was original by examining empirically the IPO model in a sport-training context. Our study showed that Input influenced the specific learning Process during practice (five processes) and video feedback sessions (five processes) and produced Outcomes (six typical shared cognitive contents). Finally, results are discussed in relation to team learning processes theoretically identified in the literature and an IPO soccer model adapted to team learning in a soccer context is proposed.Entities:
Keywords: soccer; team learning; team training; video feedback
Year: 2021 PMID: 34025882 PMCID: PMC8120967 DOI: 10.2478/hukin-2021-0040
Source DB: PubMed Journal: J Hum Kinet ISSN: 1640-5544 Impact factor: 2.193
Seven processes in the Team Learning activity (Decuyper et al., 2010)
| Process | Definition |
|---|---|
| Sharing | Sharing is the process of communicating knowledge, competencies, opinions or creative thoughts of one team member to other team members, who were not previously aware that these were present in the team. |
| Co-Construction | Co-construction is the mutual process of developing shared knowledge and building shared meaning by refining, building on or modifying an original offer in some way |
| Constructive conflict | Constructive conflict is a process of negotiation or dialogue that uncovers diversity in identity, opinion, etc. within the team. |
| Team reflexivity | team reflexivity is defined as the processes of co-constructing, de-constructing and reconstructing shared mental models about current reality, and about team goals and methods. |
| Team activity | Team activity is the process of team members working together, mobilizing physical and psychological means required for goal attainment. |
| Boundary crossing | Boundary crossing is the process that describes the communicative processes of learning across borders between the team and its environment or between team members that represent different groups, such as other group learning |
| Storage and retrieval | Storage and retrieval are defined as a process that allows to store shared knowledge, procedures, shared ideas, plans, and habits from other collective learning processes, and make it clear that this information remains available for retrieve in due course. |
Theoretical description of team learning processes in sport (McEwan and Beauchamp, 2014)
| Step | Process | Definition |
|---|---|---|
| Mission analysis | Mission analysis involves team members collectively defining and evaluating the team’s purpose, including the identification of its main tasks, the operative environmental conditions, team abilities, time constraints, and resources available for carrying out the mission | |
| Goal specification | Goal specification involves the identification of the level of performance that team members must attain in order to fulfill the team’s mission | |
| Planning | Planning involves the formulation of the process goals that put members on a specified path toward mission accomplishment | |
| Coordination | Coordination involves managing the sequence and timing of team members’ interdependent actions | |
| Cooperation | Cooperation involves team members working together during collective task execution while in pursuit of the team’s common purpose | |
| Communication | Communication, which has also been referred to as information exchange or information sharing, is the extent to which team members share task-related information with each other | |
| Performance monitoring | Performance monitoring involves tracking progress toward team goal attainment and consequently determining what still needs to be done | |
| System monitoring | System monitoring involves tracking both the internal and external environmental conditions related to the task accomplishment | |
| Problem solving | Problem solving is a process whereby members collaboratively brainstorm and implement a solution that brings their current conditions | |
| Backing up | closer to the desired outcomes Backing-up process consists of helping another teammate perform his/her individual roles | |
| Intra-team coaching | Intra-team coaching refers to team members providing verbal constructive feedback to each other regarding task performance | |
| Innovation | Innovation is a process whereby teams introduce novel approaches to the task execution in order to maintain or improve performance | |
Figure 1The procedure’s description
Figure 2The Baby-foot, a Small-Sided Game
Team learning processes during the task practice
| Team Learning Processes during the task practice | |||
|---|---|---|---|
| Examples of meaningful units | Empirical categorization | F. MU (%) | N. Part. |
| Communicating between teammates | 21 (0.05) | 13 | |
| Perceiving and adapting to teammates’ behaviours | 238 (0.55) | 18 | |
| Assessing behaviour and validating a collective | 38 (0.09) | 12 | |
| Feeling task constraints | 86 (0.20) | 16 | |
| Assessing individuals’ own difficulties within the task | 48 (0.11) | 16 | |
| Total processes | 431 (1) | ||
Note: F. US = Frequency of meaningful units (%), N. Part. = Number of participants concerned within a training condition.
Cognitive outcomes emerging during the training session
| Cognitive Outcomes | ||||
|---|---|---|---|---|
| Examples of meaningful units | Empirical categorization | Theoretical categorization | F. MU (%) | N. Part. |
| “ | To defensive play towards lines the front over | Goal | 62 (0.20) | 16 |
| To just move | 21 (0.05) | 12 | ||
| “ | To move to a gap | 43 (0.14) | 17 | |
| To go away from or toward the ball | Knowledge | 67 (0.22) | 15 | |
| To gain speed or time | 59 (0.19) | 14 | ||
| To provoke opponents’ moves | 53 (0.17) | 15 | ||
| Total Knowledge | 244 (0.80) | |||
| Total Cognitive Outcomes | 306 | |||
Note: F. US = Frequency of meaningful units (%), N. Part. = Number of participants concerned within a training condition.
Presentation of five team-learning processes during feedback delivery
| Team learning processes during feedback delivery | |||
|---|---|---|---|
| Examples of meaningful units | Empirical categorization | F. MU (%) | N. Part. |
| Visualizing team organization, (game situation, mistakes) opposite | 81 (0.60) | 16 | |
| Planning future actions | 20 (0.15) | 10 | |
| Teacher’s instructions sense-making | 17 (0.13) | 11 | |
| “ | Validating solutions | 10 (0.07) | 6 |
| “ | Sharing solutions | 7 (0.05) | 4 |
| Total of Meaningful Units | 135 | ||
Note: F. US = Frequency of meaningful units (%), N. Part. = Number of participants concerned within a training condition.