| Literature DB >> 34025384 |
Shizhe Zhu1,2, Youxin Sui1,2, Ying Shen1, Yi Zhu1, Nawab Ali1, Chuan Guo1, Tong Wang1,2.
Abstract
Background: Virtual reality (VR) intervention is an innovative and efficient rehabilitative tool for patients affected by stroke, Parkinson's disease, and other neurological disorders. This meta-analysis aims to evaluate the effects of VR intervention on cognition and motor function in older adults with mild cognitive impairment or dementia.Entities:
Keywords: cognition; dementia; meta-analysis; mild cognitive impairment; motor; virtual reality
Year: 2021 PMID: 34025384 PMCID: PMC8136286 DOI: 10.3389/fnagi.2021.586999
Source DB: PubMed Journal: Front Aging Neurosci ISSN: 1663-4365 Impact factor: 5.750
Study characteristics.
| Delbroek et al. ( | Belgium | RCT | 17 (8/9) | MCI | 87.2 | 65 | 30 min/2/12 | 6 h | Semi | Task | BioRescue | No | 8 |
| Hughes et al. ( | America | RCT | 20 (10/10) | MCI | 77.35 | 70 | 90 min/1/24 | 36 h | Semi | Task | Wii/Motion tracking | No | 7 |
| Hwang and Lee ( | Korea | RCT | 24 (12/12) | MCI | 72.1 | 70.83 | 30 min/5/20 | 10 h | Semi | Task | Motion tracking | No | 7 |
| Liao et al. ( | China | RCT | 34 (18/16) | MCI | 74.37 | 67.64 | 60 min/3/36 | 36 h | Full | Task | HMD/stick/ Kinect | No | 9 |
| Man et al. ( | China | RCT | 44 (20/24) | MCI | 80.29 | 88.64 | 30 min/2or3/10 | 5 h | Low | Task | Joystick or a keyboard | No | 7 |
| Padala et al. ( | America | RCT | 22 (11/11) | Mild AD | 80.45 | 72.73 | 30 min/5/40 | 20 h | Semi | Task | Wii-Fit | Encourage self-training | 7 |
| Park et al. ( | Korea | RCT | 21 (10/11) | MCI | 72.04 | 80.95 | 30 min/3/18 | 9 h | Full | Task | HMD/depth camera/sensor motion tracker | No | 8 |
| Schwenk et al. ( | America | RCT | 20 (11/9) | MCI | 78.34 | 54.54 | 45 min/2/8 | 6 h | Semi | Task | Inertial sensors | No | 8 |
| Serino et al. ( | Italy | RCT | 20 (10/10) | AD | 87.65 | 85 | 20 min/3/10 | 200 min | Semi | Task | Gamepad | No | 7 |
| Tarnanas et al. ( | Greece | RCT | 71 (32/39) | MCI | 70.06 | 60.56 | 90 min/2/40 | 60 h | Semi | Task | Touching screen | No | 9 |
| Thapa et al. ( | Korea | RCT | 66 (33/33) | MCI | 72.65 | 76.47 | 100 min/3/24 | 40 h | Full | Task | HMD/headset/sticks | Health education | 8 |
EG, experimental group; CG, control group; N, number; AD, Alzheimer's disease; MCI, mild cognitive impairment; VR, virtual reality; RCT, randomized controlled trial; HMD, Head Mount Display.
Figure 1Flow chart of the literature search.
Comparison of interventions.
| Delbroek et al. ( | The BioRescue: containing the nine exercises which were used to train balance, weight bearing, memory, attention, and dual tasking, like walking through a street without touching barriers by performing weight shifts to the right and left side at a specific moment. | A blank control group. | Passive | Active training |
| Hughes et al. ( | Nintendo Wii group: including bowling, golf, tennis, and baseball. | Healthy aging education program:learning about and discussing age-specific health-related topics with professionals from the local academic and health care communities. | Active | Intensity and interest of training; The element of motor training; VE |
| Hwang and Lee ( | The virtual reality program: confirming a self-image and solving the problems presented through the screen, enhancing the motivation and active participation of users through various sensory feedback. | Traditional occupational therapy. | Active | Interest of training; Feedback system; VE |
| Liao et al. ( | Virtual reality-based physical and cognitive training: a simplified 24-form Yang-style Tai Chi, resistance exercise, aerobic exercise, and functional tasks in the forms of window cleaning, goldfish scooping and other tasks relevant to daily activities. | Combined physical and cognitive training:walking while reciting poems, naming flowers and animals while crossing obstacles, solving math questions during the resistance training, and so on. | Active | Different training items; Instant adjustment of difficulty; VE |
| Man et al. ( | VR programme: training in virtual environment of a home setting and a convenience shop, such as moving around, reading, and memorizing the items on a memo pad placed on the table within the living room. | Therapist-led programme:a sample memory training sheet showing the objects to be memorized and a sample answer sheet showing the objects to be memorized and distracters. | Active | Instant adjustment of difficulty; Variety in training; VE |
| Padala et al. ( | Wii-Fit group: including yoga, strength training, aerobics, and balance games. | Walking group:walking at their own pace as a group of three or four subjects at any given time with research personnel. | Active | ADL-oriented tasks; Intensity and interest of training; VE |
| Park et al. ( | MR-based cognitive training system: 15 training tasks that reflected daily activities where the study participants are likely to participate in a home setting, such as caring for a grandchild. | Computer-assisted training system:providing 10 training activities (two visual processing tasks that assess response time during visual stimulation, two auditory processing tasks that assess response time during auditory stimulation and so on). | Active | ADL-oriented tasks; Instant adjustment of difficulty; VE |
| Schwenk et al. ( | Exercise Training Technology: including ankle point-to-point reaching task (requiring anterior, posterior, and lateral leaning and partial weight transfer in order to improve postural balance during standing) and virtual obstacle-crossing task (crossing virtual obstacles moving on the computer screen from the left to the right side). | A blank control group. | Passive | Active training |
| Serino et al. ( | VR-Based Training Program: asking participants to enter this virtual city starting from the center of the scene to discover one, two or three hidden objects. | Traditional cognitive rehabilitative activities:cards games, naming, fluency, and music listening. | Active | Instant adjustment of difficulty; Different training items; VE |
| Tarnanas et al. ( | Virtual reality museum cognitive exercises: containing three tasks encompassing several tasks from each cognitive domain (memory, attention, execution), such as following instructions to locate and find items in an order and so on. | Learning-based memory training:Including viewing DVD-based educational programs on history, art and literature or participated at puzzle solving exercises. | Active | Reward-based daily training; VE |
| Thapa et al. ( | The VR training: consisting of four series of cognitive games (juice making, crow shooting, finding the fireworks number, memory object at the house). | A blank control group. | Passive | Active training |
VR, virtual reality; VE, virtual environment; ADL, activity of daily living.
Outcome measures used in the included studies.
| Delbroek et al. ( | MoCA | Instrument timed up and go | TT | |||
| Hughes et al. ( | TMT | The computerized assessment of mild cognitive impairment, Cognitive Self-report questionnaire | Gait speed | |||
| Hwang and Lee ( | Word color test | Visual span test | Balance limit of stability | |||
| Liao et al. ( | TMT, SWCT | Gait system | ||||
| Man et al. ( | Fuld object memory evaluation, Multifactorial memory questionnaire | |||||
| Padala et al. ( | MMSE | Berg balance scale, TT | ||||
| Park et al. ( | TMT, Verbal fluency test | Korean-BNT, word list test, Constructional recall | Constructional praxis | |||
| Schwenk et al. ( | TMT | MoCA | Gait speed, Stride time | Center of mass | ||
| Serino et al. ( | Verbal fluency test, Verbal categorical test, Frontal assessment battery, Attentional matrices test | Digit span test, Corsi block test | ||||
| Tarnanas et al. ( | SWCT, Letter fluency test, TMT, Category fluency test | Rey auditory verbal learning test, BNT, Digit span test | Rey complex figure copy | MMSE | ||
| Thapa et al. ( | TMT, Symbol digit substitution test | MMSE | Gait speed, 8-feet up and go |
MoCA, Montreal Cognitive Assessment; TT, Tinetti Test; TMT, Trail Making Test; SWCT, Stroop Color and Word Test; BNT, Boston Naming Test; MMSE, Mini-Mental State Examination.
Figure 2Forest plot for the efficacy of VR intervention on cognitive functions compared with the control group.
Mean weighted effect sizes, confidence interval, and heterogeneity for primary and secondary outcome measures.
| Cognitive functions | Global cognition | 6 | 216 | 0.14 | 0.06–0.58 | 3.54 | 0.62 | 0.00 |
| Execution/Attention | 8 | 300 | 0.12 | 0.26–0.72 | 10.21 | 0.18 | 31.45 | |
| Memory | 5 | 204 | 0.14 | 0.29–0.85 | 0.66 | 0.96 | 0.00 | |
| Visuospatial ability | 2 | 92 | 0.21 | −0.08–0.74 | 0.16 | 0.69 | 0.00 | |
| Overall cognition | 11 | 359 | 0.07 | 0.31–0.59 | 16.71 | 0.67 | 0.00 | |
| Motor functions | Gait | 6 | 179 | 0.15 | −0.11–0.47 | 4.05 | 0.54 | 0.00 |
| Balance | 4 | 107 | 0.19 | 0.06–0.80 | 1.37 | 0.71 | 0.00 | |
| Overall motor function | 7 | 203 | 0.12 | 0.05–0.51 | 6.47 | 0.69 | 0.00 |
k, number of studies; N, number of patients; CI, confidence interval; Q, within domain heterogeneity; p(Q), p-value for heterogeneity; I.
Figure 3Forest plot for the efficacy of VR intervention on motor functions compared with the control group.
Effect sizes of subgroup according to study characteristics.
| Population diagnosis | AD | 2 | 0.11 | −0.47 | 0.70 | 0.706 | 0.30 |
| MCI | 9 | 0.46 | 0.25 | 0.68 | <0.0001 | 0.11 | |
| Type of immersion | Full | 3 | 0.47 | 0.10 | 0.83 | 0.012 | 0.19 |
| Semi | 7 | 0.38 | 0.11 | 0.64 | 0.005 | 0.14 | |
| Low | 1 | 0.54 | −0.06 | 1.15 | 0.077 | 0.31 | |
| Training time | ≥20 h | 5 | 0.43 | 0.15 | 0.70 | 0.002 | 0.14 |
| >20 h | 6 | 0.42 | 0.12 | 0.72 | 0.006 | 0.15 | |
| Effectiveness | Active | 8 | 0.40 | 0.15 | 0.64 | 0.001 | 0.12 |
| Passive | 3 | 0.55 | 0.15 | 0.95 | 0.008 | 0.21 |
k, number studies; CI, confidence interval; ES, effect size; SE, standard error.
Figure 4Risk of bias assessment per domain across studies with domains of bias on the Y-axis and % of studies having a high, unclear, or low risk of bias in each domain on the X-axis. The total score is the final author judgment of the total risk of bias.
Risk of bias assessment in included studies: the authors' judgments on each risk of bias item for all included studies.
| Delbroek et al. ( | Low risk | Unclear | Unclear | Low risk | Low risk | Low risk | Low risk |
| Hughes et al. ( | Low risk | Unclear | Unclear | Unclear | Low risk | Low risk | Low risk |
| Hwang and Lee ( | Low risk | Unclear | High risk | Unclear | Low risk | Low risk | Low risk |
| Liao et al. ( | Low risk | Low risk | Unclear | Low risk | Low risk | Low risk | Low risk |
| Man et al. ( | Low risk | Unclear | Unclear | Unclear | Low risk | Low risk | Low risk |
| Padala et al. ( | Low risk | Unclear | Low risk | High risk | Low risk | Low risk | Low risk |
| Park et al. ( | Low risk | Unclear | Unclear | Low risk | Low risk | Low risk | Low risk |
| Schwenk et al. ( | Low risk | Low risk | Unclear | Unclear | Low risk | Low risk | Low risk |
| Serino et al. ( | Low risk | Unclear | Unclear | High risk | Low risk | Low risk | Low risk |
| Tarnanas et al. ( | Low risk | Unclear | Unclear | Low risk | Low risk | Low risk | Low risk |
| Thapa et al. ( | Low risk | Low risk | Unclear | Unclear | Low risk | Low risk | Low risk |
Figure 5Funnel plot for overall cognition with Hedge's g on the X-axis and the standard error on the Y-axis.