| Literature DB >> 34017282 |
Grégory Hallé Petiot1, Rodrigo Aquino2, Davi Correia da Silva3,4, Daniel Vieira Barreira5, Markus Raab6,7.
Abstract
Research in sport pedagogy and its applied recommendations are still characterized by a contrast between the different learning theories from psychology. Traditional theories and their corresponding approaches to the specific case of teaching and learning "how to play [team sports like soccer]" are subject to compatibilities and incompatibilities. We discuss how behaviorism as an approach to teaching the game shows more incompatibilities with the nature of tactical actions when compared to constructivism. As coaches strive to teach the game and make their players and team perform, we argue that teaching the game requires teaching approaches that will help develop their way to play (i.e., tactical behavior) without taking away their autonomy and adaptiveness. The teaching-learning-training process for playing the game should then be conducted to harmonize the characteristics of the contents, the context, and the individual(s) at hand. We provide two illustrated examples and portray how the recommended approaches fit key contents of the game that are observed in the tactical behavior. We finally argue that the coherent design of games provides minimal conditions to teaching approaches, and that such a design should be a priority when elaborating the learning activities along the player development process. As a conclusion, the interactionist theory is the one that best serves the teaching of the game and the development of tactical behavior. We therefore defend that its principles can help coaches tailor their own strategy to teach the game with the many tools.Entities:
Keywords: decision-making; epistemology; pedagogy; soccer (football); team sports
Year: 2021 PMID: 34017282 PMCID: PMC8129189 DOI: 10.3389/fpsyg.2021.637085
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Characteristics of two opposing approaches to teaching according to Driscoll (2005) and Roberts and Potrac (2014).
| Behaviorism | Constructivism | |
| Initial assumption | Knowledge exists independently and reflects the reality. It must be transferred from outside to within the learner | Knowledge exists through the experience of the learners and does not necessarily faithfully reflect the reality |
| Aimed output and time scale | Getting players to rapidly behave in | Leading players to behave effectively and become autonomous with longer-term experience |
| Medium | Conditioners: praise and rewards reinforce right actions while consequences reinforce wrong ones | Proposing problems and interfering in the action with questioning and problems: prompts guide thinking for solution |
| Dynamic of learning | Repeat to assimilate a response | Test to construct a response |
| Teaching points | Direct instructions | Feedback and guiding for reflection |
| Evaluation | Final behavior is the main data | Judgment in decisions reflects the understanding of the game |
| Risks | Players respond to the conditioners rather than to content: players may expect the teacher to provide them with all the answers | Verbal answers to questions let learners believe they understand; integration into behavior still requires adequate practicing |
| Limits | A – Negative consequences are problematic when the player was not taught the new content or when the problem was not experienced before B – No dialogue, entire power and focus to the coach | A – Purely relies on knowledge of the game, can go in many directions B – Essentially needs time, autonomy, and adaptability as opposed to straightforward instructions |
| Reported applicability in sports | Execution of closed skills | Directing the understanding of the activity |
Categorization of selected approaches based on Driscoll (2005) and Scaglia et al. (2014).
| Behaviorism | Cognitivism | Constructivism |
FIGURE 1Comparison between creating an option of passing from 2 to 10 m.
FIGURE 2Seeking for the pass in the back of the defense line.
FIGURE 3Interpretation of the assembling of the main elements useful to interactionist theories to teach and learn the play (e.g., Constructivist, Ecological and Socio-Cultural approaches).