| Literature DB >> 34009053 |
Adriana Maria Rios Rincon1, Antonio Miguel Cruz1,2,3, Christine Daum1,3, Noelannah Neubauer3, Aidan Comeau1, Lili Liu3.
Abstract
The rates of dementia are on the rise as populations age. Storytelling is commonly used in therapies for persons living with dementia and can be in the form of life review, and reminiscence therapy. A systematic literature review was conducted to examine the range and extent of the use of digital technologies for facilitating storytelling in older adults and their care partners, and to identify the processes and methods, the technologies used and their readiness levels, the evidence, and the associated outcomes. Eight electronic databases were searched: Medline, EMBASE, PsycINFO, CINAHL, Abstracts in Social Gerontology, ERIC, Web of Science, and Scopus. We included 34 studies. Mild cognitive impairment or dementia represented over half of medical conditions reported in the studies. Overall, our findings indicate that the most common use of digital storytelling was to support older adults' memory, reminiscence, identity, and self-confidence; however, the level of evidence of its effectiveness was low.Entities:
Keywords: digital storytelling; older adults; review; technology
Mesh:
Year: 2021 PMID: 34009053 PMCID: PMC8848055 DOI: 10.1177/07334648211015456
Source DB: PubMed Journal: J Appl Gerontol ISSN: 0733-4648
Figure 1.Scholarly literature search results.
Population Characteristics: Older Adults Involved in Digital Storytelling Intervention.
| How the DST was applied/purpose of the story | No. of studies (%) | Total sample of older
adults | Sex male: Female | Diagnosis/condition (no. of studies) | Type & severity of cognitive impairment (no. of studies) | Study ID | |
|---|---|---|---|---|---|---|---|
| Student or service provider learning/development | 6 (17.6) | 57 (11.2) | 76.75 (NR) | 7:11 | Cognitive impairment ( | Dementia early ( | |
| Communication and social connection (with family and friends) | 6 (17.6) | 81 (15.9) | 72.84 (9.69) | 20:39 | Cognitive impairment ( | Mild cognitive impairment ( | |
| Health education | 5 (14.8) | 44 (8.6) | 65.1 (NR) | 4:4 | Cancer ( | NA | |
| Support older adult memory, reminiscence, identity, and/or self-confidence | 9 (26.5) | 133 (26) | 76.76 (6.09) | 26:82 | Cognitive impairment ( | Dementia early ( | |
| Legacy | 1 (2.9) | 53 (10.4) | 60.3 (NR) | 3:0 | NR | NA |
|
| Stimulate social interaction with peers as a part of lifelong learning | 2 (5.9) | 80 (15.7) | Unable to calculate (NR) | NR | NR | NA | |
| Communication and social connection (with broader community) | 2 (5.9) | 9 (1.8) | 59.5 (NR) | 1:2 | Housebound due to chronic condition ( | NA | |
| Communication to inform care provision from service providers | 2 (5.9) | 50 (9.8) | 88 (5.1) | 0:3 | Cognitive impairment ( | Dementia early ( | |
| Development of digital literacy skills | 1 (2.9) | 3 (0.6) | 65 (NR) | 0:3 | NR | NA |
|
Note. DST = Digital storytelling; NR = Not reported; NA = Not Applicable; DS = Digital Story.
Population Characteristics: People Involved in Digital Storytelling Studies.
| How the DST was applied/purpose of the story | No. of studies (%) | People involved in the nontechnical development of the digital stories | People who provided technical support to the participants | The recipients/observers of the stories | Methods for sharing stories | Study ID |
|---|---|---|---|---|---|---|
| Student or service provider learning/development | 6 (17.6) | University students ( | University students ( | Students (university or HCP) ( | Public viewing ( | |
| Communication and social connection (with family and friends) | 6 (17.6) | Family ( | Research team ( | Family ( | Private viewing ( | |
| Health education | 5 (14.7) | Formal care partner ( | Research team ( | Other participants ( | Private viewing ( | |
| Support older adult memory, reminiscence, identity, and/or self-confidence | 9 (26.6) | Family ( | Research team ( | Family ( | Private viewing ( | |
| Legacy | 1 (2.9) | NR ( | Participants ( | Family ( | Public viewing ( |
|
| Stimulate social interaction with peers as a part of lifelong learning | 2 (5.9) | NR ( | Participants ( | Family ( | Public viewing ( | |
| Communication and social connection (with broader community) | 2 (5.9) | Family ( | Research team ( | Formal care partners ( | Public viewing ( | |
| Communication to inform care provision from service providers | 2 (5.9) | Family ( | Research team ( | Formal care partners ( | Private viewing ( | |
| Development of digital literacy skills | 1 (2.9) | NR ( | Media/DST specialists ( | NR ( | NR ( |
|
Note. DST = Digital storytelling; NR = Not reported; NA = Not Applicable; HCP = Health Care Professional.
Digital Storytelling: The Purpose of Stories and the Study Designs.
| How the DST was applied/purpose of the story | No. of studies (%) | Study design (no. of studies) | Type of study (no. of studies) | Design type (quantitative) | Design type (qualitative) | Setting where the digital storytelling is done (no. of studies) | Study ID |
|---|---|---|---|---|---|---|---|
| Student or service provider learning/development | 6 (17.6) | QUAN ( | Clinical oriented ( | Posttest ( | Generic qualitative description ( | Public spaces ( | |
| Communication and social connection (with family and friends) | 6 (17.6) | QUAL ( | Clinical Oriented ( | Case study ( | Generic qualitative description ( | Participants’ homes ( | |
| Health education | 5 (14.7) | QUAL ( | Clinical oriented ( | Staggered pretest posttest control group ( | Generic qualitative description ( | Participants’ homes ( | |
| Support older adult memory, reminiscence, identity, and/or self-confidence | 9 (26.6) | QUAL ( | Clinical Oriented ( | Case study ( | Generic qualitative description ( | Participants’ homes ( | |
| Legacy | 1 (2.9) | Qualitative ( | Descriptive ( | NA ( | Generic qualitative description ( | Community centers ( |
|
| Stimulate social interaction with peers as a part of lifelong learning | 2 (5.9) | QUAN ( | Usability ( | Case study ( | NA ( | Public spaces ( | |
| Communication and social connection (with broader community) | 2 (5.9) | QUAL ( | Usability ( | NA ( | Generic qualitative description ( | Participants’ homes ( | |
| Communication to inform care provision from service providers | 2 (5.9) | QUAL ( | Usability ( | NA ( | Generic qualitative description ( | Long-term care facility ( | |
| Development of digital literacy skills | 1 (2.9) | Descriptive ( | Usability ( | NA ( | NA ( | Participants’ homes ( |
|
Note. DST = Digital storytelling; NR = Not reported; NA = Not Applicable; PAR = Participatory Action Research; Descriptive = A study that describe a technology or initiative in DST; QUAN = Quantitative; QUAL = Qualitative.
Digital Storytelling Processes.
| How the DST was applied/purpose of the story | No. of studies (%) | Format/storage of the stories | How were the digital stories created? | Did the DST creation process involve co-construction? Yes/no | Discipline | How many weeks to create the digital
stories? | How many weeks to assess the impact of the
digital stories? | Study ID |
|---|---|---|---|---|---|---|---|---|
| Student or service provider learning/development | 6 (17.6) | Film/movie/video/motion picture ( | Workshop ( | Yes ( | Education ( | 4.25 (4.63) | 37.33 (57.87) | |
| Communication and social connection (with family and friends) | 6 (17.6) | Film/movie/video/motion picture ( | One-on-one ( | Yes ( | Computer science/technology ( | 4.57 (2.84) | 19.2 (7.16) | |
| Health education | 5 (14.7) | Film/movie/video/motion picture ( | Workshop ( | Yes ( | Public/community health ( | 1.62 (2.26) | 86 (75.26) | |
| Support older adult memory, reminiscence, identity and/or self-confidence | 9 (26.6) | Film/movie/video/motion picture ( | One-on-one ( | Yes ( | Computer science/technology ( | 4.57 (2.84) | 6.75 (9.64) | |
| Legacy | 1 (2.9) | Film/movie/video/motion picture ( | One-on-one ( | Yes ( | Education ( | NR | NR (NR) |
|
| Stimulate social interaction with peers as a part of lifelong learning | 2 (5.9) | Film/movie/video/motion picture ( | Workshop ( | Yes ( | Education ( | 7 (0) | 0 (0) | |
| Communication and social connection (with broader community) | 2 (5.9) | Film/movie/video/motion picture ( | One-on-one ( | Yes ( | Humanities ( | 0.43 (NA) | 0 (NA) | |
| Communication to inform care provision from service providers | 2 (5.9) | Memory stick ( | One-on-one ( | No ( | Computer science/technology ( | 6 (NA) | 104 (NA) | |
| Development of digital literacy skills | 1 (2.9) | Film/movie/video/motion picture ( | Workshop ( | Yes ( | Humanities ( | 0.43 (NA) | NR (NA) |
|
Note. DST = Digital storytelling; NR = Not reported; NA = Not Applicable.
Digital Storytelling: The New Technologies That Have Been Used and its Readiness Levels.
| Name of technology | Aim of the technology or software | Role of novel technology | Level of technology readiness (TRL) | Study ID |
|---|---|---|---|---|
| “SenseCam reexperience” & “SenseCam remix” | To simplify the selection and organization of SenseCam images using a simple user interface by automatically grouping them into event-based sequences. It “remixes” the images, allows them to be pieced together, and facilitates the addition of narration to give an edited version of images. | Story Creation | 6 |
|
| “Family Stories” Website + Mobile Application | (1) Record video stories using computer webcams using a
website (called Serendipitous Family Stories) and these are
saved to a particular location on a map. | Story Creation | 6 |
|
| “Biography Theatre” | This ambient display (called Biography Theater) cycles through music, photographs, movies, and narratives from a person living with dementia’s life to encourage reminiscence | Story Creation | 6 |
|
| “Frame of Mind” | To facilitate the management of and interaction with digital pictures. It encourages natural reminiscence and storytelling, documenting stories with a simple audio and picture slideshow. | Story Creation | 6 |
|
| No Name Reported | System to help persons living with dementia to remember their daily events and stimulate conversation with family members about these events. | Story Creation | 6 |
|
| “Portrait System” | This multimedia portrait (presented on a touch screen computer) helps care staff become familiar with their clients (persons living with dementia), including their needs and habits as well as personal and social information (e.g., key life events, family, preferences, hobbies, interests). | Story Creation | 6 |
|
| No Name Reported | To facilitate interaction between digital story viewers and storytellers. Digital stories were shown on a display (a television). Viewers scanned a QR code on the display to select a story to view and responded to them by leaving comments which were moderated by the research team. Once approved, comments were added to the story being displayed using running text at the bottom of the screen for subsequent viewers and storytellers to see. | Story Sharing | 5 |
|
| Story Sharing | 5 |
|