| Literature DB >> 33991272 |
Chia-Chen Yang1, Thomas Pham2, Jati Ariati2, Christina Smith2, Misti D Foster2.
Abstract
Most existing research assumes "phone use during face-to-face interactions" to be psychosocially detrimental. Drawing on the digital social multitasking framework, this study explored not only the negative but also positive implications of the behavior. A sample of 517 adolescents (Mage = 14.83, S.D. = 1.93; 50% female) recruited through the Qualtrics panel completed an online survey. Results showed that adolescents' and their friend's digital social multitasking were both associated with (1) greater perceived efficiency, which, in turn, was associated with competence need satisfaction, and (2) greater perceived connection, which, in turn, was associated with better friendship quality, autonomy need satisfaction, and relatedness need satisfaction. Adolescents' own multitasking also had an indirect, negative relationship with friendship quality through perceived distraction, but friend's multitasking did not compromise friendship quality. The study provides a more balanced picture, showing that despite the potential harm of digital social multitasking, adolescents' phone use during face-to-face peer interactions also involves potential benefits for teens' psychosocial well-being.Entities:
Keywords: Basic psychological needs; Friendship quality; Mobile communication; Phubbing; Technoference; Well-being
Mesh:
Year: 2021 PMID: 33991272 PMCID: PMC8122214 DOI: 10.1007/s10964-021-01442-y
Source DB: PubMed Journal: J Youth Adolesc ISSN: 0047-2891
Results of confirmatory factor analysis: positive perceptions of self DSMT
| Factor loading | ||
|---|---|---|
| Phone use during the interactions: | ||
|
| 0.78 | |
| Allows me to get the information I need | 0.74 | |
| Allows me to get the information of my interest | 0.73 | |
| Makes me feel like I have all the information at hand | 0.74 | |
|
| 0.80 | |
| Allows me to complete tasks efficiently | 0.74 | |
| Makes me feel efficient | 0.78 | |
| Allows me to get things done more efficiently | 0.75 | |
|
| 0.81 | |
| Is enjoyable | 0.79 | |
| Is entertaining | 0.75 | |
| Is fun | 0.76 | |
|
| 0.75 | |
| Allows me to connect with multiple people | 0.63 | |
| Makes me feel closer to people | 0.74 | |
| Enhances my social experiences | 0.76 | |
The scale instruction read: Think of the times when you do something on the phone while having a face-to-face interaction with the above-mentioned friend. How much do you agree with the following? The scale was a 5-point Likert scale
Results of confirmatory factor analysis: positive perceptions of friend DSMT
| Factor loading | ||
|---|---|---|
| The friend’s phone use during the interactions: | ||
|
| 0.84 | |
| Allows us to get the information we need | 0.80 | |
| Allows us to get the information of our interest | 0.77 | |
| Makes me feel like we have all the information at hand | 0.80 | |
|
| 0.86 | |
| Allows us to complete tasks efficiently | 0.83 | |
| Makes me feel efficient | 0.82 | |
| Allows us to get things done more efficiently | 0.78 | |
|
| 0.88 | |
| Is enjoyable | 0.90 | |
| Is entertaining | 0.85 | |
| Is fun | 0.77 | |
|
| 0.79 | |
| Allows us to connect with multiple people | 0.64 | |
| Makes me feel closer to people | 0.80 | |
| Enhances my social experiences | 0.79 | |
The scale instruction read: Think of the times when the above-mentioned friend does something on the phone while having a face-to-face interaction with you. How much do you agree with the following? The scale was a 5-point Likert scale
Fig. 1Path Analysis Model of Associations Between DSMT and Friendship Quality and Needs Satisfaction. Numbers are standardized coefficients. DSMT Digital Social Multitasking. The thin lines represent significant direct paths. The bold lines represent significant indirect paths. For clarity of presentation, controlled paths are not presented. *p < 0.05; **p < 0.01; ***p < 0.001
Descriptive statistics and correlations
| Mean (S.D.) | 1. | 2. | 3. | 4. | 5. | 6. | 7. | 8. | 9. | 10. | 11. | 12. | 13. | 14. | 15. | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. Level of DSMT—Self | 2.77 (0.96) | |||||||||||||||
| 2. Perceived Distraction—Self | 2.58 (0.67) | 0.16*** | ||||||||||||||
| 3. Perceived Information Access—Self | 3.32 (0.59) | 0.37*** | 0.09* | |||||||||||||
| 4. Perceived Efficiency—Self | 3.28 (0.60) | 0.38*** | 0.10* | 0.72*** | ||||||||||||
| 5. Perceived Entertainment—Self | 3.50 (0.58) | 0.35*** | 0.05 | 0.64*** | 0.58*** | |||||||||||
| 6. Perceived Connection—Self | 3.33 (0.61) | 0.40*** | 0.11** | 0.65*** | 0.63*** | 0.64*** | ||||||||||
| 7. Level of DSMT—Friend | 2.73 (0.92) | 0.76*** | 0.18*** | 0.33*** | 0.36*** | 0.33*** | 0.39*** | |||||||||
| 8. Perceived Dismissiveness—Friend | 2.57 (0.75) | 0.06 | 0.60*** | 0.01 | 0.01 | −0.07 | 0.00 | 0.08 | ||||||||
| 9. Perceived Information Access—Friend | 3.25 (0.63) | 0.34*** | 0.08 | 0.61*** | 0.61*** | 0.50*** | 0.58*** | 0.31*** | 0.04 | |||||||
| 10. Perceived Efficiency— Friend | 3.25 (0.67) | 0.36*** | 0.06 | 0.54*** | 0.67*** | 0.47*** | 0.54*** | 0.34*** | 0.01 | 0.80*** | ||||||
| 11. Perceived Entertainment— Friend | 3.40 (0.67) | 0.30*** | −0.01 | 0.43*** | 0.45*** | 0.61*** | 0.54*** | 0.30*** | −0.09* | 0.70*** | 0.68*** | |||||
| 12. Perceived Connection— Friend | 3.30 (0.62) | 0.34*** | 0.08 | 0.49*** | 0.52*** | 0.50*** | 0.73*** | 0.34*** | 0.00 | 0.70*** | 0.68*** | 0.73*** | ||||
| 13. Friendship Quality | 4.36 (0.65) | 0.11* | −0.10* | 0.33*** | 0.36*** | 0.40*** | 0.43*** | 0.16*** | −0.12** | 0.43*** | 0.38*** | 0.43*** | 0.46*** | |||
| 14. NS: Autonomy | 4.08 (0.76) | 0.25*** | 0.02 | 0.40*** | 0.43*** | 0.40*** | 0.44*** | 0.28*** | −0.05 | 0.43*** | 0.39*** | 0.38*** | 0.43*** | 0.38*** | ||
| 15. NS: Competence | 4.05 (0.77) | 0.29*** | 0.02 | 0.39*** | 0.44*** | 0.35*** | 0.39*** | 0.31*** | −0.03 | 0.40*** | 0.43*** | 0.37*** | 0.39*** | 0.30*** | 0.71*** | |
| 16. NS: Relatedness | 4.15 (0.76) | 0.24*** | 0.00 | 0.41*** | 0.40*** | 0.36*** | 0.45*** | 0.25*** | −0.07 | 0.44*** | 0.37*** | 0.38*** | 0.42*** | 0.40*** | 0.69*** | 0.73*** |
All DSMT-related measures were on a 4-point Likert scale. Friendship quality and need satisfaction were on a 5-point Likert scale
NS Need Satisfaction
*p < 0.05; **p < 0.01; ***p < 0.001
Path analysis of the self DSMT model
| S.E. | |||
|---|---|---|---|
| DSMT level → Perceived distraction | 0.16 | 0.05 | 0.001 |
| DSMT level → Perceived information access | 0.37 | 0.04 | <0.001 |
| DSMT level → Perceived efficiency | 0.38 | 0.04 | <0.001 |
| DSMT level → Perceived entertainment | 0.35 | 0.04 | <0.001 |
| DSMT level → Perceived connection | 0.40 | 0.04 | <0.001 |
| DSMT level → Friendship quality | −0.11 | 0.05 | 0.025 |
| DSMT level → Autonomy NS | 0.06 | 0.05 | 0.201 |
| DSMT level → Competence NS | 0.11 | 0.04 | 0.007 |
| DSMT level → Relatedness NS | 0.06 | 0.04 | 0.206 |
| Perceived distraction → Friendship quality | −0.14 | 0.04 | 0.001 |
| Perceived distraction → Autonomy NS | −0.05 | 0.04 | 0.268 |
| Perceived distraction → Competence NS | −0.05 | 0.04 | 0.171 |
| Perceived distraction → Relatedness NS | −0.06 | 0.04 | 0.130 |
| Perceived information access → Friendship quality | −0.02 | 0.08 | 0.787 |
| Perceived information access → Autonomy NS | 0.04 | 0.07 | 0.617 |
| Perceived information access → Competence NS | 0.07 | 0.07 | 0.324 |
| Perceived information access → Relatedness NS | 0.12 | 0.07 | 0.081 |
| Perceived efficiency → Friendship quality | 0.12 | 0.08 | 0.125 |
| Perceived efficiency → Autonomy NS | 0.18 | 0.07 | 0.008 |
| Perceived efficiency → Competence NS | 0.24 | 0.06 | <0.001 |
| Perceived efficiency → Relatedness NS | 0.11 | 0.07 | 0.091 |
| Perceived entertainment → Friendship quality | 0.18 | 0.07 | 0.014 |
| Perceived entertainment → Autonomy NS | 0.13 | 0.06 | 0.025 |
| Perceived entertainment → Competence NS | 0.07 | 0.06 | 0.245 |
| Perceived entertainment → Relatedness NS | 0.06 | 0.07 | 0.395 |
| Perceived connection → Friendship quality | 0.30 | 0.06 | <0.001 |
| Perceived connection → Autonomy NS | 0.21 | 0.06 | 0.001 |
| Perceived connection → Competence NS | 0.11 | 0.06 | 0.048 |
| Perceived connection → Relatedness NS | 0.26 | 0.08 | 0.001 |
| DSMT level → Perceived distraction → Friendship quality | −0.02 | 0.01 | 0.016 |
| DSMT level → Perceived efficiency → Autonomy NS | 0.07 | 0.03 | 0.010 |
| DSMT level → Perceived efficiency → Competence NS | 0.09 | 0.03 | <0.001 |
| DSMT level → Perceived entertainment → Friendship quality | 0.07 | 0.03 | 0.015 |
| DSMT level → Perceived entertainment → Autonomy NS | 0.04 | 0.02 | 0.024 |
| DSMT level → Perceived connection → Friendship quality | 0.12 | 0.03 | <0.001 |
| DSMT level → Perceived connection → Autonomy NS | 0.08 | 0.03 | 0.001 |
| DSMT level → Perceived connection → Relatedness NS | 0.11 | 0.03 | 0.001 |
| Amount of phone use → Friendship quality | 0.08 | 0.03 | 0.024 |
| Female → Competence NS | −0.15 | 0.08 | 0.046 |
NS Need Satisfaction
Path analysis of the friend DSMT model
| S.E. | |||
|---|---|---|---|
| DSMT level → Perceived dismissiveness | 0.08 | 0.05 | 0.073 |
| DSMT level → Perceived information access | 0.31 | 0.04 | <0.001 |
| DSMT level → Perceived efficiency | 0.34 | 0.04 | <0.001 |
| DSMT level → Perceived entertainment | 0.30 | 0.04 | <0.001 |
| DSMT level → Perceived connection | 0.34 | 0.04 | <0.001 |
| DSMT level → Friendship quality | −0.02 | 0.05 | 0.663 |
| DSMT level → Autonomy NS | 0.14 | 0.05 | 0.002 |
| DSMT level → Competence NS | 0.17 | 0.04 | <0.001 |
| DSMT level → Relatedness NS | 0.12 | 0.04 | 0.004 |
| Perceived dismissiveness → Friendship quality | −0.11 | 0.04 | 0.004 |
| Perceived dismissiveness → Autonomy NS | −0.08 | 0.04 | 0.079 |
| Perceived dismissiveness → Competence NS | −0.05 | 0.04 | 0.195 |
| Perceived dismissiveness → Relatedness NS | −0.09 | 0.04 | 0.023 |
| Perceived information access → Friendship quality | 0.21 | 0.07 | 0.002 |
| Perceived information access → Autonomy NS | 0.23 | 0.08 | 0.002 |
| Perceived information access → Competence NS | 0.10 | 0.08 | 0.230 |
| Perceived information access → Relatedness NS | 0.29 | 0.08 | <0.001 |
| Perceived efficiency → Friendship quality | −0.06 | 0.07 | 0.447 |
| Perceived efficiency → Autonomy NS | 0.01 | 0.08 | 0.902 |
| Perceived efficiency → Competence NS | 0.20 | 0.07 | 0.005 |
| Perceived efficiency → Relatedness NS | −0.05 | 0.07 | 0.520 |
| Perceived entertainment → Friendship quality | 0.11 | 0.07 | 0.128 |
| Perceived entertainment → Autonomy NS | 0.03 | 0.06 | 0.630 |
| Perceived entertainment → Competence NS | 0.04 | 0.07 | 0.590 |
| Perceived entertainment → Relatedness NS | 0.04 | 0.07 | 0.608 |
| Perceived connection → Friendship quality | 0.27 | 0.06 | <0.001 |
| Perceived connection → Autonomy NS | 0.19 | 0.06 | 0.001 |
| Perceived connection → Competence NS | 0.10 | 0.07 | 0.143 |
| Perceived connection → Relatedness NS | 0.19 | 0.07 | 0.005 |
| DSMT level → Perceived info access → Friendship quality | 0.07 | 0.02 | 0.005 |
| DSMT level → Perceived info access → Autonomy NS | 0.07 | 0.03 | 0.006 |
| DSMT level → Perceived info access → Relatedness NS | 0.09 | 0.03 | 0.001 |
| DSMT level → Perceived efficiency → Competence NS | 0.07 | 0.03 | 0.009 |
| DSMT level → Perceived connection →→ Friendship quality | 0.09 | 0.02 | <0.001 |
| DSMT level → Perceived connection → Autonomy NS | 0.06 | 0.02 | 0.003 |
| DSMT level → Perceived connection → Relatedness NS | 0.06 | 0.02 | 0.008 |
| Amount of phone use → Friendship quality | 0.08 | 0.03 | 0.015 |
Info Information, NS Need Satisfaction