Literature DB >> 33989057

Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective.

Zexin Ma1, Kuo-Ting Huang2, Lan Yao3.   

Abstract

Empathy is considered a cornerstone of high-quality health care and a required element of nursing education. Although computer role-playing games (CRPGs) are a promising tool to promote clinical empathy, little is known about how and why it is effective at improving empathy. The goal of the current study is to investigate the feasibility and effectiveness of a CRPG on nursing students' empathy with a focus on immersiveness and perspective. Results from a 2 × 2 (virtual reality [VR] vs. non-VR × patient's family's perspective vs. health care provider's perspective) between-subjects experiment (N = 69) showed that playing the game in VR (vs. non-VR) led to greater spatial presence and empathy. Moreover, playing from the health care provider's (vs. patient's family's) perspective elicited greater empathy. A moderated mediation effect was found, suggesting that users' attention allocation significantly mediated the effect of immersiveness on empathy in the patient's family's perspective condition. These findings show the feasibility of using a role-playing game for nursing education. Both theoretical and practical implications involving empathy training were discussed, along with suggestions for further research.

Entities:  

Keywords:  computer role-playing games; empathy; immersiveness; nursing education; perspective-taking; virtual reality

Year:  2021        PMID: 33989057     DOI: 10.1089/cyber.2020.0371

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  1 in total

1.  Perspectives of 360-Degree Cinematic Virtual Reality: Interview Study Among Health Care Professionals.

Authors:  Elizabeth Beverly; Brooke Rigot; Carrie Love; Matt Love
Journal:  JMIR Med Educ       Date:  2022-04-29
  1 in total

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