| Literature DB >> 33986940 |
Bo Yang1, Zijian Chang2, Ying Chen3.
Abstract
In table tennis, the ball has numerous characteristics of high speed, small size, and changeable trajectory. Due to these characteristics, the human eye often cannot accurately judge the ball's movement and position, leading to the problem of precise detection of the ball's falling point and movement tracking. In sports, the use of machine learning for locating and detecting the ball and the use of deep learning for reconstructing and displaying the ball's trajectories are considered futuristic technologies. Therefore, this paper proposes a novel algorithm for identifying and scoring points in table tennis based on dual-channel target motion detection. The proposed algorithm consists of multiple input channels to jointly learn different features of table tennis images. The original image is used as the input of the first channel, and then the Sobel operator is used to extract the first-order derivative feature of the original image, which is used as the input of the second channel. The table tennis feature information from the two channels is then fused and sent to the 3D neural network module. The fully connected layer is used to identify the table tennis ball's drop point, compare it with a standard drop point, calculate the error distance, and give a score. We also constructed a data set and conducted experiments. The experimental results show that the method in this paper is effective in sports.Entities:
Mesh:
Year: 2021 PMID: 33986940 PMCID: PMC8079194 DOI: 10.1155/2021/5529981
Source DB: PubMed Journal: J Healthc Eng ISSN: 2040-2295 Impact factor: 2.682
Figure 1YOLO (You Only Look Once) architecture.
Figure 2Image corrosion operation process.
Figure 3Different types of corner points.
Figure 4Table corner detection results.
Figure 5Two-channel three-dimensional convolutional neural network.
Figure 6Score calculation diagram.
Scoring result of falling-point prediction in table tennis (less is better).
| Training samples (%) | Score (less is better) |
|---|---|
| 1 | 15.32 |
| 5 | 14.96 |
| 10 | 13.21 |
| 20 | 10.11 |
| 30 | 8.25 |
| 50 | 4.5 |
| 100 |
|
The recognition rate of table tennis.
| Angle (°) | Recognition rate |
|---|---|
| 0 | 92.3 |
| 36 | 85.2 |
| 54 | 72.3 |
| 72 | 71.3 |
| 90 | 56.6 |
| 126 | 86.8 |
|
| |
| Average recognition rate | 77.42 |
Ablation experiment (higher is better).
| Training samples | Average recognition rate |
|---|---|
| Original | 61.85 |
| Sobel | 65.98 |
| Dual-channel |
|