| Literature DB >> 33949956 |
Jannicke Baalsrud Hauge1,2, Heinrich Söbke3, Thomas Bröker4, Theodore Lim5, Angelo Marco Luccini6, Maksims Kornevs7, Sebastiaan Meijer7.
Abstract
BACKGROUND: Serious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators' competencies. Although professional facilitators in commercial game-based training have undergone specific instruction, facilitators in higher education cannot rely on such formal instruction, as game facilitation is only an occasional part of their teaching activities.Entities:
Keywords: competency; educational games; facilitation; gaming; higher education; simulation
Year: 2021 PMID: 33949956 PMCID: PMC8135020 DOI: 10.2196/25481
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Ranked roles in game facilitating (7-point Likert scale; N=30).
Game types facilitated (multiple selections per respondent; N=30).
| Game type | Frequency, n (%) |
| Specially developed serious games | 22 (73) |
| Analogue games (eg, board games) | 18 (60) |
| Analogue simulation games | 14 (47) |
| Blended serious games (ie online and offline and /or digital and analogue) | 14 (47) |
| Off-the-shelf games | 13 (43) |
| Commercial entertainment games | 12 (40) |
| “Modded” commercial entertainment games (ie, technically adapted) | 6 (20) |
| Other | 3 (10) |
Figure 2Cluster diagram of challenges in game facilitation as elicited by open-ended questions (N=18).
Prioritization of competencies (5-point Likert scale; N=30).
| Competency | Stewarta (mean) | Study (mean) | Difference | |
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| Verbal | 4.9 | 4.5 | –0.4 |
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| Nonverbal | 4.6 | 3.4 | –1.2 |
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| Written | 4.2 | 3.2 | –1.0 |
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| Questioning | 4.8 | 4.2 | –0.6 |
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| Active listening | 4.8 | 4.2 | –0.6 |
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| Perceptive listening | 4.6 | 4.1 | –0.5 |
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| Empathy | 4.3 | 4.1 | –0.2 |
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| Summarizing/paraphrasing | 4.6 | 3.9 | –0.7 |
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| Sensitivity to group | 4.6 | 4.3 | –0.3 |
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| Sensitivity to underlying emotions | 4.5 | 3.9 | –0.6 |
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| Cultural awareness | 4.5 | 3.8 | –0.7 |
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| Encouragement of participation | 4.4 | 4.3 | –0.1 |
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| Negotiation skills | 4.5 | 3.5 | –1.0 |
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| Flexibility | 4.8 | 4.3 | –0.5 |
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| Conflict recognition | 4.5 | 4.0 | –0.5 |
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| Conflict resolution | 4.3 | 3.7 | –0.6 |
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| Conflict transformation | 4.2 | 3.6 | –0.6 |
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| Leadership | 4.1 | 3.7 | –0.4 |
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| Model neutrality | 4.6 | 3.8 | –0.8 |
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| Building relationships | 4.3 | 3.9 | –0.4 |
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| Managing time | 4.5 | 4.3 | –0.2 |
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| Managing audiovisual aids | 4.4 | 3.5 | –0.9 |
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| Managing physical environment | 4.4 | 3.4 | –1.0 |
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| Assimilating information | 4.1 | 3.8 | –0.3 |
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| Managing feedback | 4.4 | 4.3 | –0.1 |
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| Managing contract | 4.1 | 3.2 | –0.9 |
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| Understanding organizational context | 4.4 | 4.0 | –0.4 |
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| Knowledge of theory and application of group facilitation | 4.1 | 3.9 | –0.2 |
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| Adaptability | 4.7 | 4.6 | –0.1 |
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| Intellectual agility | 4.5 | 4.3 | –0.2 |
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| Trustworthiness | 4.6 | 4.1 | –0.5 |
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| Results motivation | 4.3 | 3.7 | –0.6 |
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| Objectivity | 4.5 | 3.9 | –0.6 |
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| Emotional resilience | 4.7 | 3.9 | –0.8 |
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| Self-awareness | 4.6 | 3.9 | –0.7 |
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| Self-development | 4.3 | 3.8 | –0.5 |
aValues in this column are from the paper by Stewart [33].
bItalics indicate competencies which scored higher for game facilitation over group facilitation.
Types of training received (multiple selections per respondent; N=30).
| Type of training | Frequency, n (%) |
| Learning by doing | 26 (87) |
| Cofacilitating with colleagues | 17 (57) |
| Work shadowing with colleagues | 14 (47) |
| Formal course in university pedagogy | 10 (33) |
| Supervision by experienced colleagues | 8 (27) |
| Training course at the supplier or third party institution | 7 (23) |
| None | 2 (7) |
| Other | 1 (3) |
Figure 3Helpfulness of trainings for categories according to Heron [46] (7-point Likert scale; N=27).
Difference of prioritization compared to Stewart [33] per competency group.
| Competency group | Stewarta (mean) | Study (mean) | Difference |
| Interpersonal competencies (communication skills) | 4.6 | 3.9 | –0.7 |
| Interpersonal competencies (further skills) | 4.2 | 3.9 | –0.2 |
| Management process competencies | 4.3 | 3.9 | –0.4 |
| Understanding context competencies | 4.3 | 4.0 | –0.3 |
| Personal characteristics | 4.5 | 4.0 | –0.5 |
aValues in this column are from the paper by Stewart [33].