Literature DB >> 33940308

Biomechanical measures of balance after balance-based exergaming training dedicated for patients with Parkinson's disease.

Anna Brachman1, Wojciech Marszałek2, Anna Kamieniarz3, Justyna Michalska4, Michał Pawłowski5, Grzegorz Juras6.   

Abstract

INTRODUCTION: Although previous studies have contributed to our understanding of the effects of implementing the virtual reality as a rehabilitation tool in patients with Parkinson's disease (PD), additional research is needed to examine the effects of applying balance-based exergaming training on quantitative biomechanical measures of balance. RESEARCH QUESTION: To investigate the effects of balance-based conventional and exergaming training on posture parameters.
METHODS: The study involved 24 patients with PD (Hoehn and Yahr stages II-III).Participants underwent twelve training sessions during the 4-week training period. The experimental group (n=12) was trained with a custom-made exergaming balance based training system, the control group (n=12) underwent a conventional balance training. All objective outcomes were measured before intervention and the day after completion of training program. Postural stability was assessed using the quiet standing test, dynamic balance was assessed using limits of stability (LOS) and functional balance (FBT) tests.
RESULTS: After training, participants in both groups showed significantly better results in static balance performance. However, only exergaming training significantly improved LOS performance (higher values of Range of forward lean (p = 0.039, dz = 0.67) and leaning rate (p=0.007, dz=0.96). Also FBT test improved significantly only in experimental group (decrease in time to target hit (p=0.02, dz=0.76) and significant increase of average COP velocity (p=0.008, dz=0.93).
CONCLUSION: This study found that exergaming training created for patients with PD enhanced static and dynamic balance whereas conventional balance training improved static balance. Posturography is sensitive enough to reveal differential effects of training for both groups. These findings support the inclusion of our exergaming training in the exercise program for participants with PD.
Copyright © 2021 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Balance; Parkinson’s disease; Posturagraphy; Rehabilitation; Virtual reality

Year:  2021        PMID: 33940308     DOI: 10.1016/j.gaitpost.2021.04.036

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  1 in total

1.  Effectiveness of Early Rehabilitation with Exergaming in Virtual Reality on Gait in Patients after Total Knee Replacement.

Authors:  Anna Hadamus; Michalina Błażkiewicz; Kamil T Wydra; Aleksandra J Kowalska; Małgorzata Łukowicz; Dariusz Białoszewski; Wojciech Marczyński
Journal:  J Clin Med       Date:  2022-08-23       Impact factor: 4.964

  1 in total

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