| Literature DB >> 33935883 |
Martina Mara1, Jan-Philipp Stein2, Marc Erich Latoschik3, Birgit Lugrin3, Constanze Schreiner4, Rafael Hostettler5,6, Markus Appel2.
Abstract
Humanoid robots (i.e., robots with a human-like body) are projected to be mass marketed in the future in several fields of application. Today, however, user evaluations of humanoid robots are often based on mediated depictions rather than actual observations or interactions with a robot, which holds true not least for scientific user studies. People can be confronted with robots in various modes of presentation, among them (1) 2D videos, (2) 3D, i.e., stereoscopic videos, (3) immersive Virtual Reality (VR), or (4) live on site. A systematic investigation into how such differential modes of presentation influence user perceptions of a robot is still lacking. Thus, the current study systematically compares the effects of different presentation modes with varying immersive potential on user evaluations of a humanoid service robot. Participants (N = 120) observed an interaction between a humanoid service robot and an actor either on 2D or 3D video, via a virtual reality headset (VR) or live. We found support for the expected effect of the presentation mode on perceived immediacy. Effects regarding the degree of human likeness that was attributed to the robot were mixed. The presentation mode had no influence on evaluations in terms of eeriness, likability, and purchase intentions. Implications for empirical research on humanoid robots and practice are discussed.Entities:
Keywords: human-robot interaction; humanoid robot; immediacy; presentation mode; user evaluation; video; virtual reality
Year: 2021 PMID: 33935883 PMCID: PMC8082015 DOI: 10.3389/fpsyg.2021.633178
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1The musculoskeletal humanoid robot Roboy.
FIGURE 2Participants observed a human-robot interaction (HRI) either live (left), or they watched the same HRI via a VR headset (second left), or on a 3D screen (second right), or on a conventional 2D screen (right).
Zero-order correlations between the main measures.
| Measure | 1 | 2 | 3 | 4 | 5 | 6 |
| 1. Perceived immediacy | ||||||
| 2. Human likeness | 0.28** | |||||
| 3. Eeriness | –0.11 | −0.23* | ||||
| 4. Likability | 0.27** | 0.35*** | −0.60*** | |||
| 5. Purchase intentions | 0.31** | 0.23* | −0.44*** | 0.50*** | ||
| 6. Age | 0.17 | 0.12 | −0.21* | 0.04 | 0.16 | |
| 7. Gender | 0.08 | 0.07 | 0.06 | 0.15 | –0.12 | 0.02 |
FIGURE 3Perceived immediacy, human likeness, eeriness, likability and purchase intentions under the four experimental conditions.