Literature DB >> 33924864

Optimal Frequency and Amplitude of Vertical Viewpoint Oscillation for Improving Vection Strength and Reducing Neural Constrains on Gait.

Wei Wang1, Kaiming Yang1, Yu Zhu1.   

Abstract

Inducing self-motion illusions referred as vection are critical for improving the sensation of walking in virtual environments (VE). Adding viewpoint oscillations to a constant forward velocity in VE is effective for improving vection strength under static conditions. However, the effects of oscillation frequency and amplitude on vection strength under treadmill walking conditions are still unclear. Besides, due to the visuomotor entrainment mechanism, these visual oscillations would affect gait patterns and be detrimental for achieving natural walking if not properly designed. This study was aimed at determining the optimal frequency and amplitude of vertical viewpoint oscillations for improving vection strength and reducing gait constraints. Seven subjects walked on a treadmill while watching a visual scene. The visual scene presented a constant forward velocity equal to the treadmill velocity with different vertical viewpoint oscillations added. Five oscillation patterns with different combinations of frequency and amplitude were tested. Subjects gave verbal ratings of vection strength. The mediolateral (M-L) center of pressure (CoP) complexity was calculated to indicate gait constraints. After the experiment, subjects were asked to give the best and the worst oscillation pattern based on their walking experience. The oscillation frequency and amplitude had strong positive correlations with vection strength. The M-L CoP complexity was reduced under oscillations with low frequency. The medium oscillation amplitude had greater M-L CoP complexity than the small and large amplitude. Besides, subjects preferred those oscillation patterns with large gait complexity. We suggested that the oscillation amplitude with largest M-L CoP complexity should first be chosen to reduce gait constraints. Then, increasing the oscillation frequency to improve vection strength until individual preference or the boundary of motion sickness. These findings provide important guidelines to promote the sensation of natural walking in VE.

Entities:  

Keywords:  gait complexity; multiscale entropy; self-motion illusion; viewpoint oscillation; virtual walking

Year:  2021        PMID: 33924864     DOI: 10.3390/e23050541

Source DB:  PubMed          Journal:  Entropy (Basel)        ISSN: 1099-4300            Impact factor:   2.524


  12 in total

1.  Walking variability during continuous pseudo-random oscillations of the support surface and visual field.

Authors:  Patricia M McAndrew; Jonathan B Dingwell; Jason M Wilken
Journal:  J Biomech       Date:  2010-03-26       Impact factor: 2.712

2.  Vertical display oscillation effects on forward vection and simulator sickness.

Authors:  Stephen Palmisano; Frederick Bonato; Andrea Bubka; John Folder
Journal:  Aviat Space Environ Med       Date:  2007-10

3.  Vection in depth during treadmill walking.

Authors:  April Ash; Stephen Palmisano; Deborah Apthorp; Robert S Allison
Journal:  Perception       Date:  2013       Impact factor: 1.490

4.  Global-perspective jitter improves vection in central vision.

Authors:  S Palmisano; B J Gillam; S G Blackburn
Journal:  Perception       Date:  2000       Impact factor: 1.490

5.  An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective.

Authors:  Aline Menin; Rafael Torchelsen; Luciana Nedel
Journal:  IEEE Comput Graph Appl       Date:  2018-03       Impact factor: 2.088

6.  Complexity, symmetry and variability of forward and backward walking at different speeds and transfer effects on forward walking: Implications for neural control.

Authors:  Gregory S Walsh; Zoe Taylor
Journal:  J Biomech       Date:  2019-10-04       Impact factor: 2.712

Review 7.  Immersion of virtual reality for rehabilitation - Review.

Authors:  Tyler Rose; Chang S Nam; Karen B Chen
Journal:  Appl Ergon       Date:  2018-02-06       Impact factor: 3.661

8.  The search for instantaneous vection: An oscillating visual prime reduces vection onset latency.

Authors:  Stephen Palmisano; Bernhard E Riecke
Journal:  PLoS One       Date:  2018-05-23       Impact factor: 3.240

9.  Approximate entropy detects the effect of a secondary cognitive task on postural control in healthy young adults: a methodological report.

Authors:  James T Cavanaugh; Vicki S Mercer; Nicholas Stergiou
Journal:  J Neuroeng Rehabil       Date:  2007-10-30       Impact factor: 4.262

10.  The role of perceived speed in vection: does perceived speed modulate the jitter and oscillation advantages?

Authors:  Deborah Apthorp; Stephen Palmisano
Journal:  PLoS One       Date:  2014-03-20       Impact factor: 3.240

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