| Literature DB >> 33918868 |
Tetsuya Matsui1, Atsushi Koike2.
Abstract
Virtual agents have been widely used in human-agent collaboration work. One important problem with human-agent collaboration is the attribution of responsibility as perceived by users. We focused on the relationship between the appearance of a virtual agent and the attribution of perceived responsibility. We conducted an experiment with five agents: an agent without an appearance, a human-like agent, a robot-like agent, a dog-like agent, and an angel-like agent. We measured the perceived agency and experience for each agent, and we conducted an experiment involving a sound-guessing game. In the game, participants listened to a sound and guessed what the sound was with an agent. At the end of the game, the game finished with failure, and the participants did not know who made the mistake, the participant or the agent. After the game, we asked the participants how they perceived the agents' trustworthiness and to whom they attributed responsibility. As a result, participants attributed less responsibility to themselves when interacting with a robot-like agent than interacting with an angel-like robot. Furthermore, participants perceived the least trustworthiness toward the robot-like agent among all conditions. In addition, the agents' perceived experience had a correlation with the attribution of perceived responsibility. Furthermore, the agents that made the participants feel their attribution of responsibility to be less were not trusted. These results suggest the relationship between agents' appearance and perceived attribution of responsibility and new methods for designs in the creation of virtual agents for collaboration work.Entities:
Keywords: attribution of responsibility; human-agent interaction; human-machine collaboration; trustworthiness; virtual agent
Mesh:
Year: 2021 PMID: 33918868 PMCID: PMC8069278 DOI: 10.3390/s21082646
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Virtual agents that we used in the experiment.
Questionnaire in the pre-experiment survey.
| Scales for Agency | |
|---|---|
| Q1 | How much do you think this agent feels fear? |
| Q2 | How much do you think this agent exercises self-control? |
| Q3 | How much do you this agent feels pleasure? |
|
| |
| Q4 | How much do you think this agent remembers? |
| Q5 | How much do you think this agent feels hunger? |
| Q6 | How morally do you think this agent acts? |
Perceived agency and experience for each agent.
| Agent | Agency | Experience |
|---|---|---|
| without appearance | 2.73 | 4.26 |
| human-like | 4.06 | 4.73 |
| robot-like | 3.32 | 4.40 |
| dog-like | 4.42 | 3.81 |
| angel-like | 3.74 | 4.55 |
Questionnaire in the experiment.
| After Watching Introduction Movie | |
|---|---|
| Q1 | How much did you feel that this agent was trustworthy? |
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| |
| Q2 | How much did you feel that this agent was trustworthy? |
| Q3 | How much did you feel that failing this game was your responsibility? |
| Q4 | How much did you feel that it was the agents’ responsibility for failing this game? |
| Q5 | Who did you think made the mistake in the game, you or the agent? |
Speech text in the introduction movie.
| Nice to meet you. My name is “(Agent name)”. |
| Let’s play a game together. |
| In this game, you will play an audio file and listen to a sound. |
| Next, you will choose one answer out of four about what sound you heard. |
| I will also choose one answer at the same time as you. |
| If you and I choose the correct answer, we can get one point |
| and go to the next question. |
| If both or one of us choose a wrong answer, we do not get a point, |
| and the game finishes. |
| Let’s do our best together and get a high score! |
Figure 2What participants did in the experiment.
Averages (SDs) for each dependent value for each condition.
| Condition | Pre- | Post- | Attribution | Attribution |
|---|---|---|---|---|
| Trustworthiness | Trustworthiness | to Oneself | to Agent | |
| without appearance | 4.55 (0.81) | 4.38 (1.16) | 44.08 (29.88) | 46.75 (31.11) |
| human-like | 4.23 (1.25) | 4.47 (1.40) | 45.85 (30.38) | 48.58 (30.33) |
| robot-like | 4.35 (1.17) | 4.13 (1.27) | 37.46 (28.70) | 51.54 (29.87) |
| dog-like | 4.42 (1.04) | 4.93 (1.31) | 45.53 (29.68) | 41.97 (28.24) |
| angel-like | 4.18 (1.28) | 4.56 (1.61) | 53.19 (29.90) | 41.17 (30.06) |
Correlation coefficients (CC) between perceived agency and experience and each dependent value.
| Dependent Values | CC with Agency | CC with Experience |
|---|---|---|
| pre-trustworthiness | −0.50 | −0.65 |
| post-trustworthiness | 0.73 | −0.59 |
| attribution to oneself | 0.33 | 0.18 |
| attribution to agent | −0.43 | 0.39 |
Cross-tabulation of the number of participants who answered. † means p<0.1.
| Who Made Mistake | Without | Human | Robot | Dog | Angel |
|
|---|---|---|---|---|---|---|
| to Participants | Appearance | -Like | -Like | -Like | -Like | |
| participant | 29 | 32 | 25 | 23 | 40 | 8.503 |
| (0.255) | (1.259) | (−1.998) | (−1.343) | (1.817) | ||
| agent | 31 | 27 | 44 | 36 | 31 | |
| (−0.225) | (−1.259) | (1.998) † | (1.343) | (−1.817) † |
Figure 3The graph shows (a) the ratios of the number of participants that answered that they themselves made a mistake in the game and the (b) perceived agents’ agency and (c) experience in the questionnaire survey. Left numbers are gradations for (a), and right numbers are gradations for (b) and (c).