| Literature DB >> 33889104 |
Heikki Juhani Lyytinen1, Margaret Semrud-Clikeman2, Hong Li3, Kenneth Pugh4, Ulla Richardson1.
Abstract
This paper discusses how the association learning principle works for supporting acquisition of basic spelling and reading skills using digital game-based learning environment with the Finland-based GraphoLearn (GL) technology. This program has been designed and validated to work with early readers of different alphabetic writing systems using repetition and reinforcing connections between spoken and written units. Initially GL was developed and found effective in training children at risk of reading disorders in Finland. Today GL training has been shown to support learning decoding skills among children independent of whether they face difficulties resulting from educational, social, or biological reasons.Entities:
Keywords: GraphoGame; GraphoLearn technology; digital learning game; dyslexia; intervention; orthography; reading acquisition; writing system
Year: 2021 PMID: 33889104 PMCID: PMC8056119 DOI: 10.3389/fpsyg.2021.566220
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Predicting reading accuracy and fluency.
Figure 2Introducing connections between spoken and written in English in the GG.