Literature DB >> 33884153

Mobile-Based Health Apps to Promote Physical Activity During COVID-19 Lockdowns.

Adarsh Kumar Srivastav1, Sarita Khadayat1, Asir John Samuel2.   

Abstract

OBJECTIVE: Periods of lockdown due to coronavirus disease 2019 (COVID-19) have a negative effect on individuals' physical health and quality of life, and may result in a weakened immune response, leading to enhanced risk of infection. Due to lack of access to public resources during periods of lockdown many individuals cannot perform their usual daily physical activities. The aim of this short report is to discuss the use of mobile-based health applications and virtual reality systems for promoting physical activity at home through an interactive and motivating digital environment. METHODS AND
RESULTS: Information on tele-health, available from the US Centers for Disease Control and Prevention (CDC) and the World Health Organization (WHO), and data on physical activity during lockdowns were reviewed. A list of mobile-based health applications suitable for use in promoting physical activity at home was compiled.
CONCLUSION: This report makes recommendations for mobile-based health applications to promote physical health, which can be used at home during periods of lockdown. Journal Compilation
© 2021 Foundation of Rehabilitation Information.

Entities:  

Keywords:  coronavirus; mobile application; physical health; quality of life

Year:  2021        PMID: 33884153      PMCID: PMC8054739          DOI: 10.2340/20030711-1000051

Source DB:  PubMed          Journal:  J Rehabil Med Clin Commun        ISSN: 2003-0711


Various measures have been adopted to control the spread of coronavirus disease 2019 (COVID-19), such as social distancing, closure of non-essential services, limitation of gatherings, and restriction of travel. These measures have a negative impact on the physical health of all individuals and affect the quality of life of individuals, due to the closure of gyms, parks and restriction of recreational activities (1). Lifestyle modifications to increase physical activity and exercise in one’s daily routine may help to reduce the consequences of COVID-19, such as muscle atrophy due to disuse, inadequate respiratory capacity, risk of frailty, and poor psychological health. Moreover, COVID-19 may overstimulate the immune system, resulting in overproduction of immune cells and cytokines, which may attacks the person’s own cells, causing damage to healthy tissue (2). Considering the clinical conditions related to COVID-19, rehabilitation must focus on specific impairments (3). The aims of this short communication is to discuss the various mobile-based health applications available to promote performance of physical activity in the home, which could be used during periods of lockdown, and to recommend exercises to promote physical health.

PHYSICAL ACTIVITY AND HEALTH

Regular physical activity and exercise are beneficial for improving physical and mental health. It is therefore important to promote being physically active during periods of lockdown. The American College of Sports Medicine (ACSM) guidelines recommend 150–300 min per week of moderate-intensity aerobic physical activity, such as jumping rope, video-based aerobic exercises, brisk walking around the house, and 2 sessions per week of muscle strength training, (e.g. strength workouts using mobile apps, squats, lunges, push-ups, etc.) (4). Physical activity and rehabilitation have been shown to have specific benefits, such as improved physical, psychological, and mental health (5). Healthcare interventions to promote physical activity, delivered by wearable mon itors, are effective in promoting physical activity (6). Therefore, the implementation of structured mobile-app-based programmes during periods of lockdown might decrease the negative impact of inactivity on the health of individuals, including older people, who have a high risk of infection. We report here a range of health-related mobile applications and recommendations for specific home-based physical activity for use as complementary therapy in periods of lockdown. During periods of lockdown, individuals have to follow social distancing or self-isolation protocols to prevent the spread of COVID-19. Various mobile-based, or tablet-based, health applications, or games, can be used to promote physical activity during these periods. Physical activity (PA) and energy expenditure (EE) have been shown to decrease significantly during periods of lockdown [PA 4,135.7 metabolic equivalent (MET)-min/week, EE 4,221.7 kcal/week] compared with before lockdown [PA 7,809.7 MET-min/week, EE 8,189.8 kcal/week] (7). The aim of increasing physical activity and exercise is to maintain or improve physical fitness, directly and indirectly improving immune, digestive and renal functions. For example, exercise increases antibody and white blood cell levels, to fight infections. During and after the exercises, an increase in body temperature may help the body fight infection. Infections are more likely to be linked with poor diet, disturbed sleep patterns, stress, and travel and exposure. Physical activity and exercise is therefore essential for individuals in all age groups during periods of lockdown, to maintain health and protect the body against COVID-19.

VIRTUAL REALITY-BASED PHYSICAL ACTIVITY

The use of virtual reality (VR) in active video games and exergaming can be used as a complementary tool in rehabilitation. VR games promote individuals’ motor learning, neural plasticity, and can be used as a complement to conventional exercises. VR-based games could optimize motor functioning by combining physical and cognitive training in an enjoyable and motivating way (8, 9). Our physiotherapy departments recommend the use of various exergaming applications: Wii Balance board with WiiFit, Nintendo Wii training, Balance rehabilitation unit, Computer unit and Step pad, a Dance video game with pad, Omni treadmill, and I cares Pro flight simulator. These games motivate individuals in performing home-based warm-up, resistance training, balance training, and running. One study recommends performing 25–60 min of exercise, 2–3 times a day, 1–5 times a week, to promote physical activity (9).

MOBILE-BASED APPS TO PROMOTE PHYSICAL ACTIVITY AT HOME

Mobile-based apps are a promising tool to increase adherence to physical activity at home, enabling individuals to engage with health information and guidance at any time. Information and communication technologies are commonly used in the field of educational strategies and physical health. Technology-based interventions to promote physical activity offer an alternative to conventional care (10). Technologies enable individuals to monitor, evaluate, and instruct the performance of their physical activity (11). Various mobilebased apps are available to download from the internet. Mobile-based health applications for rehabilitation of neurological conditions, such as Parkinson’s disease, have been shown to be useful during the COVID-19 pandemic (12). lists some of the mobile-based apps that we recommend to promote physical activity at home during lockdown. Mobile-based physical activity provides the opportunity for people to practice exercises and improve their fitness, while staying at home to control spread of the virus. The use of mobile-based apps may help to promote mental and physical health during periods of lockdown, when people are unable to perform regular outdoor physical activity.
Table I

Mobile-based health applications used to promote physical activity

App name and URLDescription of app
Workout trainerhttps://play.google.com/store/apps/details?id=com.skimble.workouts&hl=en_INWorks as a personal trainer and provides guidance to do specific exercises, training sessions and recording
JEFIT workout trackerhttps://play.google.com/store/apps/details?id=je.fit&hl=en_INProvides workout training programmes to keep you fit at home
Fitocracyhttps://apkpure.com/fitocracy-workout-fitness-log/com.fitocracy.appFitocracy motivates and empowers you to succeed at fitness and level up in real life
Runtastic Prohttps://play.google.com/store/apps/details?id=com.runtastic.android&hl=en_INAerobic apps, used to monitor fitness activity and provide guidance
At Easehttps://play.google.com/store/apps/details?id=com.meditationoasis.atease&hl=enUsed for relief from anxiety and worry through breathing exercises and meditation
Stravahttps://play.google.com/store/apps/details?id=com.strava&hl=enStrava’s activity tracking provides key statistics, such as speed, pace, distance, elevation gained, and calories burned during and after exercise
J&J Official 7 minute work outhttps://play.google.com/store/apps/details?id=com.jnj.sevenminuteworkout&hl=enCentred around research on high-intensity interval training (HIIT) and circuit training, which shows that short bursts of hard exercise with short recoveries can improve aerobic fitness quickly
JEFIThttps://play.google.com/store/apps/details?id=je.fit&hl=enJEFIT enables you to track your workout routines and your rest time, and log and graph all body measurements as you progress
My Fitnesshttps://play.google.com/store/apps/details?id=com.homeworkout.woman.muscle.sger&hl=enUsed for fitness training and exercise prescription
RunKeeperhttps://play.google.com/store/apps/details?id=com.charitymilescm.android&hl=enTrack exercise, set goals, sweat, and see progress along the way
Mobile-based health applications used to promote physical activity
  10 in total

1.  Effectiveness of healthcare interventions using objective feedback on physical activity: A systematic review and meta-analysis.

Authors:  Hanneke E M Braakhuis; Monique A M Berger; Johannes B J Bussmann
Journal:  J Rehabil Med       Date:  2019-03-13       Impact factor: 2.912

Review 2.  Effectiveness of technology-based distance interventions promoting physical activity: Systematic review, meta-analysis and meta-regression.

Authors:  Sanna Hakala; Aki Rintala; Jaakko Immonen; Juha Karvanen; Ari Heinonen; Tuulikki Sjögren
Journal:  J Rehabil Med       Date:  2017-01-31       Impact factor: 2.912

3.  Rehabilitation of COVID-19 patients.

Authors:  Luigia Brugliera; Alfio Spina; Paola Castellazzi; Paolo Cimino; Andrea Tettamanti; Elise Houdayer; Pietro Arcuri; Federica Alemanno; Pietro Mortini; Sandro Iannaccone
Journal:  J Rehabil Med       Date:  2020-04-15       Impact factor: 2.912

4.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

Review 5.  Virtual reality using games for improving physical functioning in older adults: a systematic review.

Authors:  Karina Iglesia Molina; Natalia Aquaroni Ricci; Suzana Albuquerque de Moraes; Monica Rodrigues Perracini
Journal:  J Neuroeng Rehabil       Date:  2014-11-15       Impact factor: 4.262

6.  Impact of Coronavirus disease-19 (COVID-19) lockdown on physical activity and energy expenditure among physiotherapy professionals and students using web-based open E-survey sent through WhatsApp, Facebook and Instagram messengers.

Authors:  Adarsh Kumar Srivastav; Neha Sharma; Asir John Samuel
Journal:  Clin Epidemiol Glob Health       Date:  2020-07-14

7.  COVID-19: consider cytokine storm syndromes and immunosuppression.

Authors:  Puja Mehta; Daniel F McAuley; Michael Brown; Emilie Sanchez; Rachel S Tattersall; Jessica J Manson
Journal:  Lancet       Date:  2020-03-16       Impact factor: 79.321

Review 8.  Physical exercise as therapy to fight against the mental and physical consequences of COVID-19 quarantine: Special focus in older people.

Authors:  David Jiménez-Pavón; Ana Carbonell-Baeza; Carl J Lavie
Journal:  Prog Cardiovasc Dis       Date:  2020-03-24       Impact factor: 8.194

9.  E-Rehabilitation: One solution for patients with Parkinson's disease in COVID-19 era.

Authors:  Adarsh Kumar Srivastav; Asir John Samuel
Journal:  Parkinsonism Relat Disord       Date:  2020-06-04       Impact factor: 4.891

  10 in total
  3 in total

1.  The Impact of the COVID-19 Pandemic on Healthy Lifestyle Behaviors and Perceived Mental and Physical Health of People Living with Non-Communicable Diseases: An International Cross-Sectional Survey.

Authors:  Salma Azzouzi; Catherine Stratton; Laura Paulina Muñoz-Velasco; Kangxin Wang; Maryam Fourtassi; Bo-Young Hong; Rory Cooper; Joseph K Balikuddembe; Angela Palomba; Mark Peterson; Uma Pandiyan; Andrei Krassioukov; Deo Rishi Tripathi; Yetsa A Tuakli-Wosornu; Abderrazak Hajjioui
Journal:  Int J Environ Res Public Health       Date:  2022-06-30       Impact factor: 4.614

2.  Fitness Apps, Live Streaming Workout Classes, and Virtual Reality Fitness for Physical Activity During the COVID-19 Lockdown: An Empirical Study.

Authors:  Ru Liu; Rashid Menhas; Jianhui Dai; Zulkaif Ahmed Saqib; Xiang Peng
Journal:  Front Public Health       Date:  2022-06-22

3.  Growth in the development of health and fitness mobile apps amid COVID-19 pandemic.

Authors:  Pankush Kalgotra; Uzma Raja; Ramesh Sharda
Journal:  Digit Health       Date:  2022-10-03
  3 in total

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