| Literature DB >> 33869583 |
Nathalie Duriez1,2.
Abstract
In the contemporary world, new information and communication technologies (ICTs) have revolutionized family relationships and organization. Mobile phones, tablets, and computers are entrenched in everyday family life. Therefore, families face new challenges with problematic internet use, blurring boundaries between the outside world and the domestic sphere. Sometimes these changes in living together lead to suffering. How do therapists respond to these new challenges faced by contemporary families? Considering the emotion regulation strategies underlying the problematic use of technology, we develop an Emotion Regulation Focused Family Therapy. Within the Change Process Research paradigm, which aims to explain how psychotherapy produces change, we examine this innovative therapeutic approach in an exploratory process in order to refine our own practice. We conducted a qualitative research for five families in family therapy under natural clinical conditions to identify the therapist's interventions and the family configurations. The core theme was therapist interventions. The results identified 12 subcategories under this category. We built an emotion regulation focused model with 12 steps from these subcategories. Each of the interventions is illustrated with some excerpts from the sessions. Clinical considerations, methodological issues limiting the current body of work, and recommendations for future research are discussed.Entities:
Keywords: ambiguous loss; contemporary family; emotion regulation focused family therapy; family relationships; problematic internet use
Year: 2021 PMID: 33869583 PMCID: PMC8022700 DOI: 10.3389/fsoc.2021.633515
Source DB: PubMed Journal: Front Sociol ISSN: 2297-7775
Population.
| 22 | (1) Carmen's smartphone use (2) Axel's video games use (3) Ms. I's cyber infidelities. | |
| 2 | Video game use for the father and the boys. | |
| 15 | (1) Opale's smartphone use (2) Logan's video game use | |
| 2 | Online gambling for Mr. T | |
| 8 | Video game use for Gauthier and Florent. |
Results.
| Exploration of the problem (Lineal questions) | Time-consuming activity |
| Exploration of the complaints (Circular questions) | Feeling of abandonment |
| Exploration of the perspective of the designated patient (Lineal questions) | Pleasure |
| The negative interactional cycle (Strategic intervention) | Avoidance strategy amplified by the other person's confrontational strategy |
| The experience of ambiguous loss (Reflexive questions) | Loss of rituals |
| Making connections between past and present(Reflexive questions) | Non-elaboration of a previous loss |
| Reframing the use of technology as an emotional regulation strategy (Reflexive questions) | Time to relax |
| Building the emotion regulation strategies cycle (Strategic interventions) | Time to relax = > Reduction in family time |
| Opening up earlier trauma wounds (Strategic interventions) | Childhood marked by loss (child abuse, parental separation, etc.) |
| Building a sense of internal security/or autonomy (Strategic interventions) | Better knowledge of each other |
| Implementation of new behaviors (Strategic interventions) | Learning to decompress in another way |
| Changes (Reflexive questions) | Acceptation of emotions |