| Literature DB >> 33829042 |
Toshiaki Nishio1, Yuichiro Yoshikawa1, Kazuki Sakai1, Takamasa Iio2, Mariko Chiba3, Taichi Asami4, Yoshinori Isoda3, Hiroshi Ishiguro1.
Abstract
In recent years, communication robots aiming to offer mental support to the elderly have attracted increasing attention. Dialogue systems consisting of two robots could provide the elderly with opportunities to hold longer conversations in care homes. In this study, we conducted an experiment to compare two types of scenario-based dialogue systems with different types of bodies-physical and virtual robots-to investigate the effects of embodying such dialogue systems. Forty elderly people aged from 65 to 84 interacted with either an embodied desktop-sized humanoid robot or computer graphic agent displayed on a monitor. The elderly participants were divided into groups depending on the success of the interactions. The results revealed that (i) in the group where the robots responded more successfully with the expected conversation flow, the elderly are more engaged in the conversation with the physical robots than the virtual robots, and (ii) the elderly in the group in which robots responded successfully are more engaged in the conversation with the physical robots than those in the group in which the robots responded with ambiguous responses owing to unexpected utterances from the elderly. These results suggest that having a physical body is advantageous in promoting high engagement, and the potential advantage appears depending on whether the system can handle the conversation flow. These findings provide new insight into the development of dialogue systems assisting elderly in maintaining a better mental health.Entities:
Keywords: conversational robot; elderly people; embodiment of robot; human-robot interaction; multiple robot; physical robot; virtual robot
Year: 2021 PMID: 33829042 PMCID: PMC8021146 DOI: 10.3389/frobt.2021.633045
Source DB: PubMed Journal: Front Robot AI ISSN: 2296-9144
Figure 1State transition diagram.
Figure 2The appearance of CommU (Left) and the virtual CommU (Right).
Figure 3System architecture diagram.
Figure 4Bird's eye view (left) and scenes (right) of a conversation between a participant and the robots of each condition (A: the physical condition, B: the virtual condition).
Questions used as the experimental stimuli.
| Light topic (Childhood memory) | 1 | |
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| Serious topic | 8** | |
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| Light topic (Travel) | 11 | |
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| 13* | ||
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| Serious topic | 18* | |
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| 20* |
The system activated the listening function in the questions marked with one or more asterisks. The questions marked with double asterisks were used for the analysis.
Average number (and standard deviation) of answers that the agents responded successfully.
| Physical | 2.20 (0.84) | 4.38 (0.52) |
| Virtual | 1.80 (0.84) | 4.63 (0.74) |
Figure 5The average amount of utterance of the participants per question.
Figure 6The average IOS score of the participants in each condition.