Literature DB >> 33828774

VR/AR Head-mounted Display System-based Measurement and Evaluation of Dynamic Visual Acuity.

Jung-Ho Kim1, Ho-Jun Son2, Seung-Hyun Lee3, Soon-Chul Kwon4.   

Abstract

This study evaluated the dynamic visual acuity of candidates by implementing a King-Devick (K-D) test chart in a virtual reality head-mounted display (VR HMD) and an augmented reality head-mounted display (AR HMD). Hard-copy KD (HCKD), VR HMD KD (VHKD), and AR HMD KD (AHKD) tests were conducted in 30 male and female candidates in the age of 10S and 20S and subjective symptom surveys were conducted. In the subjective symptom surveys, all except one of the VHKD questionnaire items showed subjective symptoms of less than 1 point. In the comparison between HCKD and VHKD, HCKD was measured more rapidly than VHKD in all tests. In the comparison between HCKD and AHKD, HCKD was measured more rapidly than AHKD in Tests 1, 2, and 3. In the comparison between VHKD and AHKD, AHKD was measured more rapidly than VHKD in Tests 1, 2, and 3. In the correlation analyses of test platforms, all platforms were correlated with each other, except for the correlation between HCKD and VHKD in Tests 1 and 2. There was no significant difference in the frequency of errors among Tests 1, 2, and 3 across test platforms. VHKD and AHKD, which require the body to be moved to read the chart, required longer measurement time than HCKD. In the measurements of each platform, AHKD was measured closer to HCKD than VHKD, which may be because the AHKD environment is closer to the actual environment than the VHKD environment. The effectiveness of VHKD and AHKD proposed in this research was evaluated experimentally. The results suggest that treatment and training could be performed concurrently through the use of clinical test and content development of VHKD and AHKD.

Entities:  

Keywords:  King–Devick test; augmented reality; dynamic visual acuity; head-mounted display; virtual reality

Year:  2019        PMID: 33828774      PMCID: PMC7881879          DOI: 10.16910/jemr.12.8.1

Source DB:  PubMed          Journal:  J Eye Mov Res        ISSN: 1995-8692            Impact factor:   0.957


  9 in total

1.  Differential effects of head-mounted displays on visual performance.

Authors:  Lutz Schega; Daniel Hamacher; Sandra Erfuth; Wolfgang Behrens-Baumann; Juliane Reupsch; Michael B Hoffmann
Journal:  Ergonomics       Date:  2013-11-12       Impact factor: 2.778

2.  An assessment of the efficacy of sports vision training programs.

Authors:  J M Wood; B Abernethy
Journal:  Optom Vis Sci       Date:  1997-08       Impact factor: 1.973

3.  On the Performance and Implementation of Parallax Free Video See-Through Displays.

Authors:  Ricardo Augusto Borsoi; Guilherme Holsbach Costa
Journal:  IEEE Trans Vis Comput Graph       Date:  2017-05-17       Impact factor: 4.579

4.  Dynamic visual acuity in baseball players is due to superior tracking abilities.

Authors:  Yusuke Uchida; Daisuke Kudoh; Takatoshi Higuchi; Masaaki Honda; Kazuyuki Kanosue
Journal:  Med Sci Sports Exerc       Date:  2013-02       Impact factor: 5.411

5.  A comparison study of dynamic visual acuity between athletes and nonathletes.

Authors:  M W Rouse; P DeLand; R Christian; J Hawley
Journal:  J Am Optom Assoc       Date:  1988-12

6.  A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays.

Authors:  Jens Grubert; Yuta Itoh; Kenneth Moser; J Edward Swan
Journal:  IEEE Trans Vis Comput Graph       Date:  2017-09-28       Impact factor: 4.579

7.  Dynamic visual acuity: a review.

Authors:  L G Hoffman; M Rouse; J B Ryan
Journal:  J Am Optom Assoc       Date:  1981-11

Review 8.  [Virtual reality therapy in anxiety disorders].

Authors:  V Mitrousia; O Giotakos
Journal:  Psychiatriki       Date:  2016 Oct-Dec

9.  Distinct eye movement patterns enhance dynamic visual acuity.

Authors:  Dimitrios J Palidis; Pearson A Wyder-Hodge; Jolande Fooken; Miriam Spering
Journal:  PLoS One       Date:  2017-02-10       Impact factor: 3.240

  9 in total

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