| Literature DB >> 33824834 |
Eva Peisachovich1, Lora Appel1, Don Sinclair1, Vladislav Luchnikov2, Celina Da Silva1.
Abstract
Experiential education and student engagement are a main source of student attraction and retention in post secondary milieus. To remain innovative, it is imperative that universities look beyond the internet and traditional multimedia mediums and incorporate novel ways and cutting-edge technologies that can drastically change the way students and educators experience learning. The application of technology as an approach to experiential education is becoming more popular and has extensively impacted universities and other higher education organizations around the world. One approach to support this change in education delivery is to use immersive technologies such as virtual reality (VR). Our team has conducted a pilot study that focuses on embedding VR as a medium to teach empathy within higher education milieus. We began the study by conducting a pilot faculty development workshop to provide an understanding of VR and ways it can be embedded as a pedagogical approach to support curriculum design. Five faculty members from a local university were recruited to participate. Outcomes suggest that embedding VR into the curriculum is a feasible approach that provides an engaging learning environment that is effective for teaching an array of interpersonal skills. The workshop laid the foundation for future faculty training programs guiding the use of VR, prompting a dialog regarding plans for future workshops across a pan-university context.Entities:
Keywords: emotional intelligence; empathy; experiential education; faculty development; virtual reality; workshop
Year: 2021 PMID: 33824834 PMCID: PMC8012247 DOI: 10.7759/cureus.13692
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Figure 1Faculty Development Workshop
Faculty Development Workshop Exit Survey Using System Usability Scale
| Exit Survey Statements |
| I think that I would like to use this system frequently. |
| I found the system unnecessarily complex. |
| I found the system was easy to use. |
| I think that I would need the support of a technical person to be able to use this system. |
| I found the various functions in this system were well integrated. |
| I thought there was too much inconsistency in the system. |
| I imagine that most people would learn to use this system very quickly. |
| I found the system very cumbersome to use. |
| I felt very confident using the system. |
| I needed to learn a lot of things before I could get going with the system. |
Figure 2Faculty-Member Responses Regarding Virtual Reality Usability
Feedback About Workshop
VR, virtual reality
| Survey Statements |
| I found the workshop program to be . . . |
| I found the material provided to be . . . |
| I found the balance between presentations discussions and activities to be . . . |
| I found the time distribution of workshop to be . . . |
| I found the organization of the workshop to be . . . |
| The group work was an effective medium during the workshop. |
| The workshop has advanced my expertise in planning, creating, and facilitating experiential education. |
| I feel confident implementing VR in my teaching. |
| I felt the feedback received over the course of the workshop was valuable. |
Additional Questions About the Effectiveness of the Instruction and Potential Areas for Improvement
| Open-Ended Questions |
| What did you like or find MOST useful about the workshop? |
| What did you not like or find the LEAST useful about the workshop? |
| Do you have any suggestions on what to improve with the faculty development workshop or tools provided? |
| Do you have any additional comments? |