| Literature DB >> 33779568 |
Youjin Hwang1, Donghoon Shin1, Jinsu Eun1, Bongwon Suh2, Joonhwan Lee1.
Abstract
BACKGROUND: Prolonged time of computer use increases the prevalence of ocular problems, including eye strain, tired eyes, irritation, redness, blurred vision, and double vision, which are collectively referred to as computer vision syndrome (CVS). Approximately 70% of computer users have vision-related problems. For these reasons, properly designed interventions for users with CVS are required. To design an effective screen intervention for preventing or improving CVS, we must understand the effective interfaces of computer-based interventions.Entities:
Keywords: computer vision syndrome; computer-based intervention; deployment study; system interface
Year: 2021 PMID: 33779568 PMCID: PMC8088848 DOI: 10.2196/22099
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Information of the participants in the focus group study.
| Participant number | Age (years) | Gender | Average computer use per day | Related symptoms |
| P1 | 29 | Female | ≥4 h | Blurred vision, dry eyes, eye irritation, and neck and back pain |
| P2 | 28 | Male | ≥4 h | Blurred vision, dry eyes, headache, and neck and back pain |
| P3 | 24 | Female | ≥4 h | Blurred vision, double vision, dry eyes, eye irritation, headache, and neck and back pain |
| P4 | 22 | Female | ≥2 h | Blurred vision, dry eyes, eye irritation, headache, and neck and back pain |
| P5 | 26 | Male | ≥3 h | Blurred vision, dry eyes, eye irritation, and neck and back pain |
| P6 | 21 | Female | ≥4 h | Blurred vision, dry eyes, and neck and back pain |
| P7 | 37 | Male | ≥4 h | Blurred vision, double vision, and dry eyes |
Figure 1Settings menu of LiquidEye. In the settings menu, users can customize their interface options for LiquidEye.
Figure 2Example scenarios of LiquidEye. The interface elements (A-F) in the example scenarios are customizable in the settings menu.
Information of the participants in the 14-day deployment study.
| Participant number | Age (years) | Gender | Average computer use per day | Number of reported CVSa symptoms | Occupation |
| A1 | 28 | Female | ≥4 h | 4 | Student |
| A2 | 31 | Male | ≥7 h | 4 | Data scientist |
| A3 | 22 | Female | ≥5 h | 4 | Student |
| A4 | 24 | Female | ≥3 h | 3 | Student |
| A5 | 23 | Male | ≥3 h | 3 | Office worker |
| A6 | 28 | Female | ≥5 h | 3 | Student |
| A7 | 28 | Male | ≥3 h | 3 | Data scientist |
| A8 | 24 | Male | ≥4 h | 4 | Student |
| A9 | 30 | Male | ≥7 h | 3 | Programmer |
| A10 | 33 | Male | ≥5 h | 3 | Office worker |
| A11 | 24 | Female | ≥4 h | 3 | Student |
| A12 | 40 | Male | ≥3 h | 4 | Office worker |
aCVS: computer vision syndrome.
List and scores of interface elements that resulted from the focus group study.
| Theme | Subthemes | Interface elements (score)a | Related systems |
| Behavior change strategies | Education | Instruction (4.0) | Rest on Time |
| Behavior change strategies | Goal setting | Goal selection (5.7) | Protect Your Vision |
| Behavior change strategies | Monitoring | Participation (4.8) | Rest on Time |
| Behavior change strategies | Feedback | Descriptive message (4.0) | Rest on Time |
| Behavior change strategies | Reward | Monetary reward (+) (5.0) | N/Ab |
| Elements | Information delivery | Health information (+) (6.0) | N/A |
| Elements | Notification | Popup (4.8) | Rest on Time |
| Characteristics | Medium | Physical signal (−) (2.2) | Protect Your Vision |
| Characteristics | Complexity | Rotated message (+) (6.0) | N/A |
| Characteristics | Aesthetics | An agent with robot appearance (4.0) | Protect Your Vision |
| Workflow | User defined | Customization (+) (6) | N/A |
| Workflow | Conditions | 20-20-20 (4.8) | Protect Your Vision |
aInterface elements with low effectiveness are marked with “−,” and interface elements newly added during the focus group discussion are marked with “+.”
bN/A: not applicable.
Results of multiple regression analysis.
| Interface element (themes) | Interface element (subthemes) | Estimate | Standard deviation | ||
| Intercept |
| −1.1114 | 0.6428 | −1.73 | .08 |
| Education | Introduction page | 0.6072 | 0.2469 | 2.46 | .01 |
| Goal setting | Default setting | −0.6647 | 0.2550 | −2.61 | .009 |
| Goal setting | Adjusted setting | −0.0677 | 0.3730 | −0.18 | .86 |
| Monitoring | Participation report | −0.1785 | 0.3697 | −0.48 | .63 |
| Feedback | Default message | 0.2460 | 0.2857 | 0.86 | .39 |
| Feedback | Compliment after eye resting | 1.2977 | 0.3443 | 3.77 | <.001 |
| Information delivery | Health information | −0.6490 | 0.2824 | −2.30 | .02 |
| Notification | Large-size window | −0.2572 | 0.3571 | −0.72 | .47 |
| Notification | Mid-size window | −0.8873 | 0.3766 | −2.36 | .02 |
| Notification | Small-size window | −0.6731 | 0.3798 | −1.77 | .08 |
| Medium | Sound | 0.2580 | 0.2297 | 1.12 | .26 |
| Aesthetic | Expert agent | −0.1277 | 0.3529 | −0.36 | .72 |
| Aesthetic | Robot agent | −0.1270 | 0.3437 | −0.37 | .71 |
| Aesthetic | Symptom-like effects with a notification window | 0.7817 | 0.2714 | 2.88 | .004 |
Summary of design guidelines for interface elements.
| Interface element | Example of interface element | Summary of design guidelines |
| Education | Introduction page | System designers should consider how fast users adapt to the system and, at the same time, how easy or hard the system was designed since these factors influence the user’s need for an instruction page. |
| Goal setting | Default setting, adjusted setting (customizable) | System designers should consider the user’s willingness to manage the eye condition since it decides a need for customization of goal settings. Default setting is the predefined setting regardless of the user’s autonomy. |
| Monitoring | Participation report | This element can be a double-edged sword for the motivation of the user. It can increase or decrease the self-efficacy of the user depending on the level of participation. |
| Feedback | Default message, compliment after eye resting | Depending on the context of the user, it can be either effective or ineffective. However, the preference for this element was high among users. |
| Information delivery | Health information | System designers should consider the user’s intention to manage the symptoms. If the user intention is high, the need for health information is also high at most times. However, low user intention can make users feel that this element is a burden. |
| Notification | Size of the window | The size of the popup influenced the forcefulness of the computer-based intervention. The full-screen notification with the high forcefulness was evaluated as most effective, but, at the same time, a high burden. Mid-size notifications positively affected user participation among other options. |
| Medium | Sound | The social context largely affected the user experience. Most of the participants insisted that it does not need to be in the system. |
| Aesthetic | Presence of characters (expert agent or robot agent) or visual effects (symptom-like effects) | Most of the time aesthetic elements rarely affect user participation, except when they strengthen the intervention effects by accompanying other intervention elements, such as the notification window in our case. |