| Literature DB >> 33777252 |
Mu-Yen Chen1, Jing-Rong Chang2, Long-Sheng Chen2, En-Li Shen2.
Abstract
The emergence of crowdfunding has given many capital demanders a new fund-raising channel, but the overall project success rate is very low. Many scholars have begun to discover key suscessful factors of crowdfunding projects. Previous studies have used questionnaires survey to identify important project features. In addition to requiring a lot of manpower and time, there may also be sampling bias. Moreover, related studies also reported that the project description will affect the success of the crowdfunding project, but there is no research to tell fundraisers which success factors should be included in the content of the project description. Besides, in recent years, game crowdfunding projects have been attracted lots of attention in terms of total fundraising amount and number of projects. Moreover, in traditional feature selection and text mining approaches, the selected terms are un-organized and hard to be explained. Therefore, this study will focus on real video and mobile game project descriptions to replace conventional questionnaires. To solve these issues, we present a lexicon-based feature selection method. We attempt to define "content features" and build lexicons to determine the attributes' values. Three feature selection methods including decision tree (DT), Least Absolute Shrinkage and Selection Operator (LASSO), and support vector machine-recursive feature elimination (SVM-RFE) will be employed to find organized candidate key successful factors. Then, support vector machines (SVM) will be used to evaluate the performances of candidate feature subsets. Finally, this study has identified the key successful factors for video and mobile games, respectively. Based on the experimental results, we can give fundraisers some useful suggestions to improve the success rate of crowdfunding projects.Entities:
Keywords: Crowdfunding; Feature selection; Games; Key succesful factors; Text mining
Year: 2021 PMID: 33777252 PMCID: PMC7986645 DOI: 10.1007/s12652-021-03146-4
Source DB: PubMed Journal: J Ambient Intell Humaniz Comput
Fig. 1The implemental procedure of proposed method
Project features
| Notation | Project features | Definition | Attribute value | Supports |
|---|---|---|---|---|
| X1 | Target amount | The fundraising goal set when the project is established | Continous (USD) | Cholakova and Clarysse ( |
| X2 | Vedio clip | The project introduction contains a video or not | Binary (1: YES/0: No) | Lagazio and Querci ( |
| X3 | Updates | The number of all updates at the end of the project | Continous | Lagazio and Querci ( |
| X4 | Number of comments | The number of comments includes questions from investors and answers from fundraisers | Continous | |
| X5 | Duration | The number of days from project starts to end | Continous (days) | |
| X6 | Fundraising experiences | The number of fundraising projects previously owned by the fundraiser | Continous | Zhou et al. ( |
| X7 | Number of pictures | The number of pictures used in the project description | Continous | Li et al. ( |
| X8 | Length of description | The number of words/characters in the description of the project | Continous | Zhou et al. ( |
| X9 | Number of investors | The total number of investors | Continous | Li et al. ( |
Content features and their lexicons
| Notation | Content features | Examples of lexicons | Supports |
|---|---|---|---|
| X10 | Contents | Background, story, task, backdrop, culture, education, environment, history… | Chen et al. ( |
| X11 | Interaction | Guild, chat, interactive, communication, conflict, federation, club, company, corporation, group… | Chen et al. ( |
| X12 | Role | Role, characteristic, difference, ability, act, appearance, aspect, character, part, performance… | Chen et al. ( |
| X13 | System | Error, update, aegis, repair, server, hardware, equipment, GM, recourse, OS, adjustment, improvement… | Chen et al. ( |
| X14 | Motivation | Evaluation, reputation, pleasure, win, achievement, peer, character, fame, honor, influence… | Caci et al. ( |
| X15 | Promotion | Promotion, discount, merch, alliance, television, network, magazine, advertisement, trailer, advancement, Facebook, Youtube… | Chen et al. ( |
| X16 | Screen | Screen, scenes, map, background, character, pattern, animation, cover, curtain, 2D, 2.5D, 3D… | Chen et al. ( |
| X17 | Sound effects | Music, sound, melody, opera, piece, rap, rock, singing, soul, tune, acoustic… | Chen et al. ( |
| X18 | Operation | Control, safety, ergonomics, authority, curb, discipline, domination, force, government, jurisdiction, management… | |
| X19 | Price | Price, cheap, expensive, amount, bill, cost, demand, discount, estimate, expenditure, expense… | |
| X20 | Appearance | Exterior, pack, coating, facade, skin, surface, appearance, aspect, cover, covering… |
Fig. 2An example of project content description in Kickstarter.com
Descriptive statistics of video game projects
| Features | Successful (700 projects) | Failed (700 projects) | |||||
|---|---|---|---|---|---|---|---|
| Max | Min | Mean | Max | Min | Mean | ||
| Project features | Target amount (USD) | 1,285,000 | 1 | 17,891.76 | 1,230,399 | 10 | 31,463.09 |
| Vedio clip | 1 | 0 | – | 1 | 0 | – | |
| Updates | 125 | 0 | 17.55 | 55 | 0 | 2.53 | |
| Number of comments | 19,328 | 0 | 179.62 | 93 | 0 | 3.17 | |
| Duration | 60 | 6 | 32.20 | 229 | 2 | 38.08 | |
| Fundraising experiences | 34 | 0 | 1.32 | 17 | 0 | 0.32 | |
| Number of pictures | 116 | 0 | 27.68 | 101 | 0 | 14.05 | |
| Length of description | 4251 | 0 | 1191.62 | 5223 | 0 | 790.64 | |
| Number of investors | 58,730 | 2 | 943.92 | 833 | 1 | 30.72 | |
| Content features | Contents | 61 | 0 | 15.74 | 42 | 0 | 11.15 |
| Interaction | 21 | 0 | 5.65 | 19 | 0 | 3.74 | |
| Role | 34 | 0 | 11.67 | 39 | 0 | 7.97 | |
| System | 21 | 0 | 6.43 | 21 | 0 | 4.28 | |
| Motivation | 26 | 0 | 7.58 | 23 | 0 | 5.72 | |
| Promotion | 26 | 0 | 7.08 | 24 | 0 | 4.57 | |
| Screen | 39 | 0 | 10.17 | 32 | 0 | 6.61 | |
| Sound effects | 9 | 0 | 1.93 | 8 | 0 | 1.16 | |
| Operation | 21 | 0 | 2.50 | 9 | 0 | 1.31 | |
| Price | 14 | 0 | 2.96 | 12 | 0 | 1.97 | |
| Appearance | 45 | 0 | 5.07 | 12 | 0 | 2.44 | |
Descriptive statistics of mobile game projects
| Features | Successful (336 projects) | Failed (3306 projects) | |||||
|---|---|---|---|---|---|---|---|
| Max | Min | Mean | Max | Min | Mean | ||
| Project features | Target amount (USD) | 500,000 | 1 | 11,110.75 | 1,000,000 | 1 | 29,707.69 |
| Vedio clip | 1 | 0 | – | 1 | 0 | – | |
| Updates | 100 | 0 | 13.98 | 43 | 0 | 1.32 | |
| Number of comments | 5765 | 0 | 56.43 | 403 | 0 | 1.56 | |
| Duration | 70 | 7 | 32.56 | 89 | 1 | 33.89 | |
| Fundraising experiences | 8 | 0 | 0.26 | 12 | 0 | 0.16 | |
| Number of pictures | 98 | 0 | 8.58 | 92 | 0 | 6.74 | |
| Length of description | 4627 | 0 | 896.63 | 5275 | 0 | 601.45 | |
| Number of investors | 14,081 | 1 | 254.54 | 1023 | 0 | 16.49 | |
| Content features | Contents | 36 | 0 | 12.09 | 42 | 0 | 8.74 |
| Interaction | 19 | 0 | 4.39 | 22 | 0 | 3.02 | |
| Role | 33 | 0 | 9.09 | 35 | 0 | 6.14 | |
| System | 18 | 0 | 5.41 | 19 | 0 | 3.81 | |
| Motivation | 24 | 0 | 6.44 | 22 | 0 | 4.97 | |
| Promotion | 24 | 0 | 5.61 | 29 | 0 | 3.82 | |
| Screen | 29 | 0 | 7.51 | 32 | 0 | 5.22 | |
| Sound effects | 7 | 0 | 1.50 | 9 | 0 | 0.87 | |
| Operation | 20 | 0 | 1.86 | 21 | 0 | 1.17 | |
| Price | 11 | 0 | 2.35 | 12 | 0 | 1.65 | |
| Appearance | 38 | 0 | 4.11 | 46 | 0 | 2.7 | |
Examples of pre-process collected data
| Before | After |
|---|---|
| Delete meaningless characters or icons | |
| Hello world! I'm so excited that you’re here!!! | Hello world I'm so excited that you're here |
| Remove stop words | |
| Thank you for joining us at our Developer Commentary Livestream | Thank joining Developer Commentary livestream |
Summary of feature selection results
| Experiment | Method | Features | Candidate feature subsets | Extracted features |
|---|---|---|---|---|
| #1 (Video game) | DT | All | DT1 | X1, X3, X9 |
| Project | DT2 | X1, X3, X4, X9 | ||
| DT3 | X1, X3 | |||
| Content | DT4 | X11, X12, X13, X15, X16, X17, X18, X19, X20 | ||
| DT5 | X11, X17, X18, X19, X20 | |||
| LASSO | All | LASSO1 | X1, X3, X5, X6, X7, X20 | |
| Project | LASSO2 | X1, X3, X5, X6, X7 | ||
| Content | LASSO3 | X13, X15, X16, X17, X20 | ||
| LASSO4 | X15, X17, X20 | |||
| SVM-RFE | All | SVM-RFE1 | X3, X7, X10, X11, X12, X13, X15, X16, X19, X20 | |
| Project | SVM-RFE2 | X2, X3, X5, X6, X9 | ||
| Content | SVM-RFE3 | X10, X11, X15, X17, X20 | ||
| SVM-RFE4 | X11 | |||
| #2 (Mobile game) | DT | All | DT#1 | X1, X3, X9 |
| DT#2 | X1, X3 | |||
| Project | DT#3 | X1, X3 | ||
| DT#4 | X1 | |||
| Content | – | – | ||
| LASSO | All | LASSO#1 | X1, X3 | |
| Project | LASSO#2 | X3 | ||
| Content | LASSO#3 | X12, X13, X15 | ||
| SVM-RFE | All | SVM-RFE#1 | X3, X5, X7, X9, X10, X11, X14, X15, X16, X19 | |
| Project | SVM-RFE#2 | X3, X5, X6, X7, X8 | ||
| Content | SVM-RFE#3 | X10, X13, X15, X17, X18, X19 | ||
| SVM-RFE#4 | X15, X17, X19 |
Evaluation results of all features in video game projects
| Feature sets | Original (20 features) | DT1 (3 features) | LASSO1 (6 features) | SVM-RFE1 (10 features) |
|---|---|---|---|---|
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| PA (%) | 89.82 (2.50) | 98.02 (1.11) | 92.51 (2.95) | 89.18 (2.36) |
| NA (%) | 84.02 (2.35) | 97.37 (2.41) | 97.22 (2.06) | 80.20 (2.71) |
| GM (%) | 86.86 (1.91) | 97.68 (0.75) | 94.81 (1.11) | 84.56 (2.24) |
| OA (%) | 86.64 (1.95) | 97.64 (0.78) | 94.64 (1.31) | 84.07 (2.32) |
| F1 (%) | 86.08 (2.12) | 97.62 (0.83) | 94.79 (1.18) | 82.94 (2.64) |
| Time (s) | 0.19 (0.29) | 0.06 (0.02) | 0.35 (0.13) | 0.08 (0.03) |
| Extracted features | X1–X20 | X1, X3, X9 | X1, X3, X5, X6, X7, X20 | X3, X7, X10, X11, X12, X13, X15, X16, X19, X20 |
Evaluation results of project features in video game projects
| Feature sets | Original (9 features) | DT2 (4 features) | DT3 (2 features) | LASSO 2 (5 features) | SVM-RFE2 (5 features) |
|---|---|---|---|---|---|
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| PA (%) | 94.82 (1.80) | 97.85 (1.11) | 97.72 (1.04) | 89.46 (2.31) | 89.55 (3.01) |
| NA (%) | 93.22 (2.72) | 97.18 (1.78) | 97.86 (1.32) | 84.23 (2.75) | 83.52 (1.38) |
| GM (%) | 94.00 (1.05) | 97.51 (1.21) | 97.79 (1.05) | 86.79 (1.54) | 86.47 (1.37) |
| OA (%) | 93.93 (1.13) | 97.50 (1.21) | 97.79 (1.05) | 86.57 (1.57) | 86.21 (1.28) |
| F1 (%) | 93.86 (1.26) | 97.49 (1.22) | 97.79 (1.05) | 86.05 (1.80) | 85.63 (1.18) |
| Time (s) | 0.24 (0.05) | 0.06 (0.01) | 0.07 (0.01) | 0.15 (0.18) | 0.04 (0.00) |
Extracted features | X1–X9 | X1, X3, X4, X9 | X1, X3 | X1, X3, X5, X6, X7 | X2, X3, X5, X6, X9 |
Evaluation results of content features in video game projects
| Feature sets | Original (11 features) | DT4 (9 features) | DT 5 (5 features) | LASSO3 (5 features) | LASSO4 (3 features) | SVM-RFE3 (5 features) | SVM-RFE4 (1 features) |
|---|---|---|---|---|---|---|---|
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| PA (%) | 64.89 (3.65) | 64.46 (3.20) | 65.63 (5.81) | 66.94 (5.50) | 64.88 (4.11) | 65.06 (5.82) | 61.80 (5.34) |
| NA (%) | 62.25 (3.17) | 61.96 (3.36) | 63.28 (2.22) | 62.40 (2.49) | 63.75 (4.07) | 62.88 (3.32) | 58.91 (4.19) |
| GM (%) | 63.54 (3.00) | 63.17 (2.68) | 64.42 (3.83) | 64.61 (3.89) | 64.29 (3.58) | 63.91 (3.74) | 60.34 (4.74) |
| OA (%) | 63.29 (3.02) | 62.86 (2.78) | 64.21 (3.50) | 64.21 (3.70) | 64.07 (3.62) | 63.50 (3.48) | 60.14 (4.69) |
| F1 (%) | 61.19 (4.57) | 60.67 (4.75) | 63.13 (2.21) | 61.64 (2.66) | 63.05 (5.23) | 62.15 (4.36) | 57.04 (5.38) |
| Time (s) | 0.08 (0.03) | 0.19 (0.29) | 0.19 (0.29) | 0.28 (0.51) | 0.05 (0.01) | 0.64 (1.27) | 0.05 (0.01) |
| Extracted features | X10–X20 | X11, X12, X13, X15, X16, X17, X18, X19, X20 | X11, X17, X18, X19, X20 | X13, X15, X16, X17, X20 | X15, X17, X20 | X10, X11, X15, X17, X20 | X11 |
Evaluation results of all features in mobile game projects
| Feature set | Original (20 features) | DT#1 (3 features) | DT#2 (2 features) | LASSO#1 (2 features) | SVM-RFE#1 (10 features) |
|---|---|---|---|---|---|
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| PA (%) | 72.54 (5.31) | 98.75 (1.28) | 99.39 (1.36) | 78.95 (9.48) | 79.51 (3.73) |
| NA (%) | 94.94 (0.33) | 99.37 (0.34) | 99.40 (0.33) | 94.85 (1.61) | 94.26 (0.28) |
| GM (%) | 82.94 (3.11) | 99.06 (0.69) | 99.39 (0.66) | 86.43 (5.65) | 86.55 (1.91) |
| OA (%) | 93.55 (0.60) | 99.31 (0.35) | 99.40 (0.30) | 94.01 (1.58) | 93.55 (0.13) |
| F1 (%) | 58.10 (3.94) | 96.17 (1.97) | 96.64 (1.68) | 57.74 (15.72) | 53.77 (2.19) |
| Time (s) | 0.40 (0.10) | 0.06 (0.01) | 0.06 (0.01) | 0.11 (0.09) | 0.26 (0.13) |
| Extracted features | X1–X20 | X1, X3, X9 | X1, X3 | X1, X3 | X3, X5, X7, X9, X10, X11, X14, X15, X16, X19 |
Evaluation results of project features in mobile game projects
| Feature set | Original (9 features) | DT#3 (2 features) | DT#4 (1 features) | LASSO#2 (1 features) | SVM-RFE#2 (5 features) |
|---|---|---|---|---|---|
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| PA (%) | 90.30 (14.79) | 99.39 (1.36) | 100.00 (0.00) | 82.38 (6.85) | 75.73 (11.79) |
| NA (%) | 98.44 (1.21) | 99.40 (0.33) | 98.84 (0.41) | 94.30 (1.62) | 94.19 (1.70) |
| GM (%) | 94.00 (8.28) | 99.39 (0.66) | 99.42 (0.21) | 88.07 (3.56) | 84.20 (6.48) |
| OA (%) | 97.50 (2.18) | 99.40 (0.30) | 98.93 (0.38) | 93.68 (1.20) | 92.92 (1.12) |
| F1 (%) | 86.42 (10.66) | 96.64 (1.68) | 93.80 (2.28) | 52.32 (16.24) | 48.59 (15.59) |
| Time (s) | 0.36 (0.11) | 0.06 (0.01) | 0.04 (0.01) | 3.33 (3.89) | 0.10 (0.03) |
| Extracted features | X1–X9 | X1, X3 | X1 | X3 | X3, X5, X6, X7, X8 |
Evaluation results of content features in mobile game projects
| Feature set | Original (11 features) | LASSO#3 (3 features) | SVM-RFE#3 (6 features) | SVM-RFE#4 (3 features) |
|---|---|---|---|---|
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| PA (%) | 0.00 (0.00) | 0.00 (0.00) | 0.00 (0.00) | 0.00 (0.00) |
| NA (%) | 90.77 (0.05) | 90.77 (0.05) | 90.77 (0.05) | 90.77 (0.05) |
| GM (%) | 0.00 (0.00) | 0.00 (0.00) | 0.00 (0.00) | 0.00 (0.00) |
| OA (%) | 90.77 (0.05) | 90.77 (0.05) | 90.77 (0.05) | 90.77 (0.05) |
| F1 (%) | 0.00 (0.00) | 0.00 (0.00) | 0.00 (0.00) | 0.00 (0.00) |
| Time (s) | 0.06 (0.00) | 0.06 (0.00) | 0.06 (0.00) | 0.05 (0.01) |
| Extracted features | X10–X20 | X12, X13, X15 | X10, X13, X15, X17, X18, X19 | X15, X17, X19 |
Results of implementing under-sampling (content features of mobile game projects)
| Feature set | Original (11 features) | DT-I (10 features) | DT-II 2 features) | LASSO-I 4 features) | SVM-RFE-I 5 features) | SVM-RFE-II 3 features) |
|---|---|---|---|---|---|---|
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| PA (%) | 59.91 (3.84) | 59.57 (3.83) | 61.86 (3.55) | 64.20 (8.65) | 60.89 (1.90) | 60.88 (3.03) |
| NA (%) | 59.92 (5.66) | 60.17 (5.16) | 61.76 (6.77) | 55.86 (5.75) | 60.69 (4.76) | 62.01 (5.40) |
| GM (%) | 59.90 (4.65) | 59.86 (4.43) | 61.74 (4.29) | 59.58 (2.58) | 60.77 (3.18) | 61.43 (4.12) |
| OA (%) | 59.82 (4.56) | 59.81 (4.36) | 61.15 (4.19) | 61.15 (3.91) | 60.56 (3.22) | 61.30 (4.02) |
| F1 (%) | 58.99 (6.16) | 59.93 (5.29) | 59.04 (9.28) | 63.95 (7.69) | 59.19 (6.86) | 61.36 (6.18) |
| Time (s) | 0.04 (0.01) | 0.03 (0.01) | 0.03 (0.00) | 0.03 (0.00) | 0.03 (0.00) | 0.03 (0.00) |
| Extracted features | X10–X20 | X10, X12, X13, X14, X15, X16, X17, X18, X19, X20 | X15, X16 | X12, X13, X15, X18 | X15, X17, X18, X19, X20 | X15, X17, X20 |
Results of implementing SMOTE (content features of mobile game projects)
| Feature set | Original (11 features) | DT-III (11 features) | LASSO-II (7 features) | SVM-RFE-III (5 features) |
|---|---|---|---|---|
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| PA (%) | 80.77 (3.75) | 80.77 (3.75) | 67.81 (4.81) | 66.72 (6.39) |
| NA (%) | 79.88 (1.75) | 79.88 (1.75) | 67.50 (3.62) | 63.50 (3.69) |
| GM (%) | 80.32 (2.74) | 80.32 (2.74) | 67.65 (4.15) | 65.08 (4.99) |
| OA (%) | 80.36 (2.91) | 80.36 (2.91) | 67.62 (4.23) | 65.15 (4.95) |
| F1 (%) | 81.58 (2.17) | 81.58 (2.17) | 70.88 (2.89) | 67.94 (2.84) |
| Time (s) | 0.72 (0.03) | 0.72 (0.03) | 0.93 (0.63) | 1.13 (0.70) |
| Extracted features | X10–X20 | X10–X20 | X11, X12, X13, X15, X17, X18, X19 | X11, X12, X14, X15, X20 |
Comparison of under-sampling and SMOTE in content features
| Feature set | Under-sampling SVM-RFE-II (3 features) | SMOTE LASSO-III (7 features) |
|---|---|---|
| Mean (SD) | Mean (SD) | |
| PA (%) | 60.88 (3.03) | 67.81 (4.81) |
| NA (%) | 62.01 (5.40) | 67.50 (3.62) |
| GM (%) | 61.43 (4.12) | 67.65 (4.15) |
| OA (%) | 61.30 (4.02) | 67.62 (4.23) |
| F1 (%) | 61.36 (6.18) | 70.88 (2.89) |
| Time (s) | 0.03 (0.00) | 0.93 (0.63) |
| Extracted features | X15, X17, X20 | X11, X12, X13, X15, X17, X18, X19 |
The discovered important features for video and mobile game crowdfunding projects
| Feature | Experiment#1 Video games | Experiment#2 Mobile games | ||||
|---|---|---|---|---|---|---|
| All | Project | Content | All | Project | Content | |
| DT 1 | DT 3 | LASSO4 | DT#2 | DT#3 | SMOTE LASSO-III | |
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| PA (%) | 98.02 (1.11) | 97.72 (1.04) | 64.88 (4.11) | 99.39 (1.36) | 99.39 (1.36) | 67.81 (4.81) |
| NA (%) | 97.37 (2.41) | 97.86 (1.32) | 63.75 (4.07) | 99.40 (0.33) | 99.40 (0.33) | 67.50 (3.62) |
| GM (%) | 97.68 (0.75) | 97.79 (1.05) | 64.29 (3.58) | 99.39 (0.66) | 99.39 (0.66) | 67.65 (4.15) |
| OA (%) | 97.64 (0.78) | 97.79 (1.05) | 64.07 (3.62) | 99.40 (0.30) | 99.40 (0.30) | 67.62 (4.23) |
| F1 (%) | 97.62 (0.83) | 97.79 (1.05) | 63.05 (5.23) | 96.64 (1.68) | 96.64 (1.68) | 70.88 (2.89) |
| Time (s) | 0.06 (0.02) | 0.07 (0.01) | 0.05 (0.01) | 0.06 (0.01) | 0.06 (0.01) | 0.93 (0.63) |
| Important features | Target amount (X1), Update (X3), Number of investors (X9) | Target amount (X1), update (X3) | Promotion (X15), Sound effects (X17), Appearance (X20) | Target amount (X1), Update (X3) | Target amount (X1), Update (X3) | Interaction (X11), Role (X12), System (X13), Promotion (X15), Sound effects (X17), Operation (X18), Price (X19) |
Analysis of selected important feature between successful and failed video games projects
| Project type | Succesful | Failed |
|---|---|---|
| Target amount (project) | < 5000 USD46.0% 5000–9999 USD: 14.3% 10,000–19,999 USD: 17.0% 20,000–49,999 USD: 15.3% > 49,999 USD: 7.4% | < 5000 USD: 34.1% 5000–9999 USD: 18.1% 10,000–19,999 USD: 17.7% 20,000–49,999 USD: 14.7% > 49,999 USD: 15.3% |
| Updates (project) | < 5 times: 15.1% 5–9 times: 20.9% 10–15 times: 18.3% > 15 times: 45.7% | < 5 times: 81.1% 5–9 times: 15.0% 10–15 times: 2.3% > 15 times: 1.6% |
| Number of investors (project) | < 100 persons: 33.1% 100–499 persons: 33.9% 500–999 persons: 15.1% > 999 persons: 17.9% | < 100 persons: 92.7% 100–499 persons: 6.9% 500–999 persons: 0.4% > 999 persons: 0.0% |
| Promotion (content) | 0–5: 43% 6–10: 35% > 10: 22% | 0–5: 67% 6–10: 23% > 10: 10% |
| Sound effects (content) | 0–5: 95% 6–10: 5% | 0–5: 98% 6–10: 2% |
| Appearance (content) | 0–5: 66% 6–10: 22% > 10: 12% | 0–5: 88% 6–10: 11% > 10: 1% |
Analysis of selected important feature between successful and failed mobile games projects
| Project type | Succesful | Failed |
|---|---|---|
| Target amount (project) | < 5000 USD: 53.6% 5000–9999 USD: 18.8% 10,000–19,999 USD: 14.0% 20,000–49,999 USD: 9.8% > 49,999 USD: 3.9% | < 5000 USD: 33.2% 5000–9999 USD: 15.1% 10,000–19,999 USD: 21.1% 20,000–49,999 USD: 15.1% > 49,999 USD: 15.5% |
| Updates (project) | < 5 times: 29.8% 5–9 times: 21.7% 10–15 times: 14.6% > 15 times: 33.9% | < 5 times: 90.8% 5–9 times: 7.3% 10–15 times: 1.2% > 15 times: 0.6% |
| Interaction (content) | 0–5: 68% 6–10: 25% > 10: 7% | 0–5: 83% 6–10: 14% > 10: 3% |
| Role (content) | 0–5: 31% 6–10: 35% > 10: 34% | 0–5: 56% 6–10: 24% > 10: 19% |
| System (content) | 0–5: 54% 6–10: 37% > 10: 9% | 0–5: 75% 6–10: 22% > 10: 4% |
| Promotion (content) | 0–5: 55% 6–10: 33% > 10: 12% | 0–5: 74% 6–10: 20% > 10: 6% |
| Sound effects (content) | 0–5: 99% 6–10: 1% | 0–5: 99% 6–10: 1% |
| Operation (content) | 0–5: 94% 6–10: 5% > 10: 1% | 0–5: 96% 6–10: 3% > 10: 1% |
| Price (content) | 0–5: 93% 6–10: 7% | 0–5: 96% 6–10: 4% |
Suggestions of the selected important features
| Important features | Definition | Suggestions |
|---|---|---|
| Target amount (project) | The fundraising goal set when the project is established | That’s the fundraiser’s controllable factor. It’s recommended to be set within a reasonable range. According to the statistical analysis of the data of this research, the success rate of less than $5000 is higher |
| Updates (project) | The total number of updates at the end of the project | It’s the fundraiser controllable factor. It is recommended that more updates should be made during the fundraising period to avoid information asymmetry and allow investors to keep abreast of the information and current situation |
| Promotion (content) | Related vocabulary related to “promotion” | It is recommended that fundraisers mention various vocabulary related to “promotion”, “discount” and “offer” in the project description to help increase the success rate of fundraising |
| Sound effects (content) | Related vocabulary related to “sound effects” | It is recommended that fundraisers mention various vocabulary related to “music” and “sound” in the project description, which will help increase the success rate of fundraising |