| Literature DB >> 33748467 |
Manuela Aparicio1, Carlos J Costa2, Rafael Moises3.
Abstract
Nowadays, companies know that keeping customers engaged is essential to increase their loyalty. The main goal of this study is to understand the impact of gamification and reputation on the intention of repurchase in e-commerce. Gamification corresponds to the regular usage of game elements in non-game context. This study purposes a theoretical model indicating the determinants of repurchase intention. Here we present an empirical study (survey collected data) within a real e-commerce usage context. Data were analysed with SEM/PLS method. Results indicate a positive impact of trust on the intention to use of e-commerce, on buy frequency and on repurchase intention. Ease of use, usefulness of e-commerce platforms affect intension to use. We verified the impact of reputation on trust, as well as the impact of gamification on the effective use of the e-commerce platforms. Results indicate that gamified e-commerce websites determine usage and use positively influences repurchase intention in e-commerce context.Entities:
Keywords: Gamification; Information systems model; Repurchase intention; e-commerce
Year: 2021 PMID: 33748467 PMCID: PMC7966992 DOI: 10.1016/j.heliyon.2021.e06383
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Game design elements’ levels (Deterding et al., 2011).
| Design Elements’ Level | Description | Examples |
|---|---|---|
| Interface and game Design Patterns | Successful design components and solutions to a known problem. | Badges, leaderboards, levels |
| Design Patterns and mechanics | Using parts of the design of a game that concern the | Time constraint, limited resources, shifts |
| Design principles and Heuristics | Evaluation guidelines to address a design problem or analyze a particular solution. | Clear goals, variety of game styles |
| Game Models | Conceptual models of the game components or experiences. | MDA, challenge, fantasy, curiosity |
| Game Design Methods | Specific design processes and practices. |
Game mechanics (Werbach and Hunter, 2012).
| Mechanic | Definition | |
|---|---|---|
| Challenges | → | Puzzles and other activities implying a certain level of effort to resolve |
| Opportunity | → | Elements of Randomness |
| Competition | → | One player or group wins, and another loses |
| Cooperation | → | Players must work together to achieve a shared goal |
| Feedback | → | Get information about player progress |
| Acquisition of resources | → | Obtaining collectible or useful items |
| Rewards | → | Benefits of some action or realization |
| Transactions | → | Exchanges between players, directly or through intermediaries |
| Shifts | → | Sequential participation, alternating players |
| Win states | → | Goals that make a player or group the winner |
Constructs definition.
| Construct | Concept | Authors |
|---|---|---|
| Perceived usefulness (PU) | The confidence a person has that using a particular system would increase its performance in the buying process | ( |
| Perceived ease of use (PEOU) | The degree of effort a user has to apply for using a certain system. | ( |
| Reputation (REP) | An assessment of the potential desire of an entity, an external group of people establishes this assessment, as public value. | ( |
| Gamification (GAM) | Application of elements of the games domain to change human behaviors in non-games environments. | ( |
| Intention to use (IU) | The degree of evaluative effect an individual associates to use the target system. | ( |
| Use (USE) | Behavioral response to the intention of the individual to the use of the system. | ( |
| Buy frequency (BF) | The number of times a customer purchases within a specified period. | ( |
| Trust in vendor (TV) | Online trust is generally considered to be a dependence on a specific company by its stakeholders concerning the company's activities in the online medium and specifically in their website, namely regarding credibility as a determinant of trust. Trust consists on the on customers’ perceived confidence towards a specific retailer. | ( |
| Repurchase intention (RPI) | The judgment of the individual on a new purchase of a product/service assigned from the same company, considering its current situation. | ( |
Figure 1e-Commerce repurchase intention model.
Sample characteristics.
| Sample characteristics | (n = 204) | |
|---|---|---|
| Gender | ||
| Female | 68 | 33.33% |
| Male | 136 | 66.67% |
| Age | ||
| <= 30 | 172 | 84.30% |
| >30 | 32 | 15.70% |
| Instructional level | ||
| High School | 55 | 26.96% |
| Bachelor | 84 | 41.18% |
| Post Graduate studies | 23 | 11.27% |
| Master | 40 | 19.61% |
| PhD | 2 | 0.98% |
Measurement model results.
| Construct | Item | Outer Loading | Composite reliability | Cronbach's Alpha | AVE | Discriminant validity? |
|---|---|---|---|---|---|---|
| PU | PU1 | 0.790 | 0.885 | 0.805 | 0.72 | Yes |
| PU2 | 0.862 | |||||
| PU3 | 0.891 | |||||
| PEOU | PEOU1 | 0.755 | ||||
| PEOU2 | 0.895 | |||||
| PEOU3 | 0.889 | 0.916 | 0.876 | 0.733 | Yes | |
| PEOU4 | 0.878 | |||||
| VR | VR1 | 0.974 | 0.975 | 0.948 | 0.951 | Yes |
| VR2 | 0.976 | |||||
| GAM | BD1 | 0.852 | 0.959 | 0.954 | 0.701 | Yes |
| BD2 | 0.893 | |||||
| DM1 | 0.850 | |||||
| DM2 | 0.732 | |||||
| MC1 | 0.812 | |||||
| MC2 | 0.859 | |||||
| LB1 | 0.809 | |||||
| LB2 | 0.801 | |||||
| PT1 | 0.874 | |||||
| PT2 | 0.882 | |||||
| IU | IU1 | 0.925 | 0.912 | 0.854 | 0.777 | Yes |
| IU2 | 0.924 | |||||
| IU3 | 0.789 | |||||
| USE | U1 | 1 | Single item | |||
| BF | CO1 | 0.975 | 0.975 | 0.948 | 0.950 | Yes |
| CO2 | 0.975 | |||||
| TV | TV1 | 0.828 | 0.954 | 0.945 | 0.724 | Yes |
| TV2 | 0.804 | |||||
| TV3 | 0.87 | |||||
| TV4 | 0.849 | |||||
| TV5 | 0.773 | |||||
| TV6 | 0.906 | |||||
| TV7 | 0.907 | |||||
| TV8 | 0.860 | |||||
| RPI | RPI1 | 0.888 | 0.935 | 0.895 | 0.829 | Yes |
| RPI2 | 0.973 | |||||
| RPI3 | 0.866 |
Fornell-Larcker criterion.
| PU | PEOU | RP | GAM | IU | USE | BF | TV | RPI | |
|---|---|---|---|---|---|---|---|---|---|
| PU | |||||||||
| PEOU | 0.465 | ||||||||
| RP | 0.446 | 0.498 | |||||||
| GAM | 0.136 | 0.095 | 0.055 | ||||||
| IU | 0.521 | 0.512 | 0.504 | 0.080 | |||||
| USE | 0.313 | 0.343 | 0.246 | 0.201 | 0.441 | ||||
| BF | 0.352 | 0.402 | 0.304 | 0.173 | 0.504 | 0.803 | |||
| TV | 0.462 | 0.563 | 0.725 | -0.006 | 0.571 | 0.239 | 0.321 | ||
| RPI | 0.445 | 0.503 | 0.502 | 0.094 | 0.732 | 0.590 | 0.662 | 0.534 |
Bold values indiacte Square root of AVE in the diagonal.
Inner VIF.
| PU | PEOU | REP | GAM | IU | USE | BF | TV | RPI | |
|---|---|---|---|---|---|---|---|---|---|
| PU | 1.378 | ||||||||
| PEOU | 1 | 1.588 | |||||||
| REP | 1 | ||||||||
| GAM | 1.006 | ||||||||
| IU | |||||||||
| USE | 1.006 | 1.061 | 2.822 | ||||||
| BF | 2.967 | ||||||||
| TV | 1.582 | 1.061 | 1.116 | ||||||
| RPI |
Figure 2e-Commerce repurchase intention structural model results. Path ∗significant at p < 0.05; ∗∗ significant at p < 0.010; ∗∗∗ significant at p < 0.001.
Hypothesis test results.
| Hypotheses | Independ. variable | → | Depend. variable | Findings | Conclusion | |
|---|---|---|---|---|---|
| → | Perceived Usefulness (PU) | Intention to Use (IU) | Positively & statistically significant∗∗∗ ( | Supported with medium effect | |
| → | Perceived Ease of Use (PEOU) | Perceived Usefulness (PU) | Positively & statistically significant∗∗∗ ( | Supported with large effect | |
| → | Perceived Ease of Use (PEOU) | Intention to Use (IU) | Positively & statistically significant∗∗ ( | Supported with medium effect | |
| → | Reputation (REP) | Trust in Vendor (TV) | Positively & statistically significant∗∗∗ ( | Supported with large effect | |
| → | Gamification (GAM) | Use | Positively & statistically significant∗∗ ( | Supported with medium effect | |
| → | Intention to Use (IU) | Use | Positively & statistically significant∗∗∗ ( | Supported with large effect | |
| → | Use | Buy Frequency (BF) | Positively & statistically significant∗∗∗ ( | Supported with large effect | |
| → | Use | Repurchase Intention (RPI) | Positively & statistically significant∗∗ ( | Supported with medium effect | |
| → | Purchase Frequency(BF) | Repurchase Intention (RPI) | Positively & statistically significant ∗∗∗ ( | Supported with large effect | |
| → | Trust in Vendor (TV) | Repurchase Intention (RPI) | Positively & statistically significant ∗∗∗ ( | Supported with large effect | |
| → | Trust in Vendor (TV) | Buy Frequency (BF) | Positively & statistically significant ∗∗ ( | Supported with small effect | |
| → | Trust in Vendor (TV) | Intention to Use (IU) | Positively & statistically significant ∗∗ ( | Supported with medium effect | |
Notes: Path Coefficient NS = not significant; ∗ significant at p < 0.10.; ∗∗ significant at p < 0.05.; ∗∗∗ significant at p < 0.01; Effect size: >0.350 large; >0.150 and ≤0.350 medium; >0.150 and ≤0.350 small (Chin, 1998; Cohen, 1988).
Summary of effects by hypothesis.
| Hypotheses | Path | Fˆ2 | Effect Size | p-value | ||
|---|---|---|---|---|---|---|
| Perceived Usefulness (PU) | → | Intention to Use (IU) | 0.097 | Small | 0 | |
| Perceived Ease of Use (PEOU) | → | Perceived Usefulness (PU) | 0.275 | Medium | 0 | |
| Perceived Ease of Use (PEOU) | → | Intention to Use (IU) | 0.043 | Small | 0.041 | |
| Reputation (REP) | → | Trust in Vendor (TV) | 1.105 | Large | 0 | |
| Gamification (GAM) | → | Use | 0.036 | Small | 0.012 | |
| Intention to Use (IU) | → | Use | 0.275 | Medium | 0 | |
| Use | → | Buy Frequency (BF) | 1.661 | Large | 0 | |
| Use | → | Repurchase Intention (RPI) | 0.028 | Small | 0.028 | |
| Buy Frequency (BF) | → | Repurchase Intention (RPI) | 0.123 | Small | 0 | |
| Trust in Vendor (TV) | → | Repurchase Intention (RPI) | 0.271 | Medium | 0 | |
| Trust in Vendor (TV) | → | Buy Frequency (BF) | 0.053 | Small | 0.005 | |
| Trust in Vendor (TV) | → | Intention to Use (IU) | 0.124 | Small | 0.001 | |
Multiple mediation analysis.
| Path | Specific Indirect effects | Total effects | VAF | Bias | Bootstrap 95% Confidence Interval | Mediation | |
|---|---|---|---|---|---|---|---|
| 2.50% | 97.50% | ||||||
| Reputation -> Trust Vendor -> BuyFreq | 0.099 | 0.179 | 0.553 | 0.001 | 0.030 | 0.174 | Partial Mediation |
| Gam -> Use -> BuyFreq | 0.129 | 0.129 | 1 | 0.01 | 0.025 | 0.216 | Full Mediation |
| PEOU -> IU -> Use -> BuyFreq | 0.064 | 0.107 | 0.598 | -0.001 | 0.004 | 0.138 | Partial Mediation |
| PEOU -> PU -> IU -> Use -> BuyFreq | 0.042 | 0.107 | 0.393 | 0.001 | 0.019 | 0.075 | Partial Mediation |
| Reputation -> Trust Vendor -> IU -> Use -> BuyFreq | 0.080 | 0.179 | 0.447 | 0.001 | 0.035 | 0.131 | Partial Mediation |
| PEOU -> PU -> IU | 0.128 | 0.324 | 0.395 | 0.003 | 0.062 | 0.207 | Partial Mediation |
| Reputation -> Trust Vendor -> IU | 0.242 | 0.242 | 1 | 0.005 | 0.1 | 0.386 | Full Mediation |
| Reputation -> Trust Vendor -> BuyFreq -> ReBuy | 0.040 | 0.353 | 0.113 | 0 | 0.012 | 0.08 | No Mediation |
| Gam -> Use -> BuyFreq -> ReBuy | 0.051 | 0.082 | 0.622 | 0.004 | 0.014 | 0.102 | Partial Mediation |
| PEOU -> IU -> Use -> BuyFreq -> ReBuy | 0.026 | 0.068 | 0.382 | 0 | 0.003 | 0.067 | Partial Mediation |
| PEOU -> PU -> IU -> Use -> BuyFreq -> ReBuy | 0.017 | 0.068 | 0.250 | 0.001 | 0.007 | 0.036 | Partial Mediation |
| Reputation -> Trust Vendor -> IU -> Use -> BuyFreq -> ReBuy | 0.032 | 0.353 | 0.091 | 0 | 0.013 | 0.062 | No Mediation |
| Reputation -> Trust Vendor -> ReBuy | 0.263 | 0.353 | 0.745 | 0.002 | 0.169 | 0.369 | Partial Mediation |
| Gam -> Use -> ReBuy | 0.031 | 0.082 | 0.378 | 0.002 | 0 | 0.075 | Partial Mediation |
| PEOU -> IU -> Use -> ReBuy | 0.015 | 0.068 | 0.221 | 0 | 0 | 0.049 | Partial Mediation |
| PEOU -> PU -> IU -> Use -> ReBuy | 0.010 | 0.068 | 0.147 | 0 | 0.001 | 0.026 | No Mediation |
| Reputation -> Trust Vendor -> IU -> Use -> ReBuy | 0.019 | 0.353 | 0.054 | 0 | 0.003 | 0.045 | No Mediation |
| PEOU -> IU -> Use | 0.084 | 0.138 | 0.609 | -0.001 | 0.005 | 0.175 | Partial Mediation |
| PEOU -> PU -> IU -> Use | 0.055 | 0.138 | 0.399 | 0.001 | 0.025 | 0.095 | Partial Mediation |
| Reputation -> Trust Vendor -> IU -> Use | 0.103 | 0.103 | 1 | 0.001 | 0.046 | 0.173 | Full Mediation |
Note: VAF would be smaller than 0.2 in the presence of a significant indirect effect (VAF <0.2, no mediation; 0.2 ≤ VAF ≤0.8, partial mediation; VAF >0.8, full mediation).
| Construct | Code | Indicator | Reference | |
|---|---|---|---|---|
| Perceived usefulness | PU1 | The use of this website makes me able to shop faster. | ( | |
| PU2 | The use of this website makes me reduce the time wasted on unnecessary activities. | |||
| PU3 | The use of this website saves me time. | |||
| Perceived ease of use | PEOU1 | The use of the website doesn't require a big mental endeavor. | ( | |
| PEOU2 | The interaction with the website is clear and understandable. | |||
| PEOU3 | It's easy to do what I intend to do through the website. | |||
| PEOU4 | The website's interface is easy to use. | |||
| Reputation | VR1 | I consider that the website has an excellent public image | ||
| VR2 | I consider that the website has an excellent reputation | |||
| Gamification | Badges | BD1 | The presence of a badges system increases my engagement with the website. | (∗) |
| BD2 | The presence of badges makes me feel more likely to do actions to obtain them. | |||
| Dynamics | DM1 | The presentation of progression elements makes me feel more engaged. | ||
| DM2 | The fact of being able to write reviews makes me more engaged in the website. | |||
| Mechanics | MC1 | The fact of being able to watch videos and get rewards makes me more engaged in the website. | ||
| MC2 | The fact that I can receive some rewards (points, badges or ranking) whenever I do a review increases my engagement with the website. | |||
| Leaderboards | LB1 | The presence of a leaderboards system increases my engagement with the website. | ||
| LB2 | The presence of leaderboards on the website makes me do actions to get to a specific position. | |||
| Points | PT1 | The presence of a points system increases my engagement with the website. | ||
| PT2 | The presence of points makes me feel more likely to do actions to obtain them. | |||
| Intention to Use (IU) | IU1 | I plan to keep visiting the website. | ( | |
| IU2 | I intend to keep visiting the website in the long term. | |||
| IU3 | I intend to talk about the website with my friends. | |||
| Use (USE) | U1 | I frequently use the website. | ( | |
| Buy Frequency (BF) | CO1 | I frequently buy from this website. | ( | |
| CO2 | I am a frequent customer of this website. | |||
| Trust in Vendor (TV) | TV1 | I believe that this vendor is consistent in quality and service. | Adapted from | |
| TV2 | I believe that this vendor is keen on fulfilling my needs and wants. | |||
| TV3 | I believe that this vendor is honest. | |||
| TV4 | I believe that this vendor wants to be known as one that keeps promises | |||
| TV5 | I believe that this vendor has my best interests in mind. | |||
| TV6 | I believe that this vendor is trustworthy. | |||
| TV7 | I believe that this vendor has high integrity. | |||
| TV8 | I believe that this vendor is dependable. | |||
| Repurchase Intention (RPI) | RPI1 | I'm likely going to buy online again from the vendor in the short term. | Adapted from | |
| RPI2 | I'm likely going to buy online again from the vendor in the medium term. | |||
| RPI3 | I'm likely going to buy online again from the vendor in the long term. | |||
(∗) Scale based on (Bunchball Inc., 2010; Hamari and Eranti, 2011; Hiltbrand and Burke, 2011).
| (PU) | (PEOU) | (REP) | (GAM) | (IU) | (USE) | (BF) | (TV) | (RPI) | |
|---|---|---|---|---|---|---|---|---|---|
| PU1 | 0.431 | 0.322 | 0.100 | 0.471 | 0.253 | 0.307 | 0.384 | 0.323 | |
| PU2 | 0.335 | 0.379 | 0.112 | 0.400 | 0.245 | 0.271 | 0.331 | 0.348 | |
| PU3 | 0.403 | 0.436 | 0.133 | 0.443 | 0.294 | 0.310 | 0.448 | 0.459 | |
| PEOU1 | 0.395 | 0.373 | 0.077 | 0.429 | 0.260 | 0.294 | 0.444 | 0.400 | |
| PEOU2 | 0.381 | 0.461 | 0.081 | 0.405 | 0.290 | 0.357 | 0.514 | 0.422 | |
| PEOU3 | 0.417 | 0.416 | 0.042 | 0.440 | 0.274 | 0.356 | 0.513 | 0.443 | |
| PEOU4 | 0.392 | 0.452 | 0.125 | 0.471 | 0.346 | 0.365 | 0.454 | 0.451 | |
| VR1 | 0.418 | 0.454 | 0.058 | 0.468 | 0.224 | 0.269 | 0.686 | 0.469 | |
| VR2 | 0.451 | 0.515 | 0.050 | 0.514 | 0.254 | 0.323 | 0.726 | 0.509 | |
| BD1 | 0.112 | 0.102 | 0.104 | 0.133 | 0.187 | 0.184 | 0.079 | 0.143 | |
| BD2 | 0.121 | 0.084 | 0.043 | 0.076 | 0.191 | 0.174 | 0.017 | 0.094 | |
| DM1 | 0.113 | 0.084 | 0.025 | 0.033 | 0.099 | 0.079 | -0.028 | 0.032 | |
| DM2 | 0.182 | 0.149 | 0.092 | 0.100 | 0.259 | 0.259 | 0.093 | 0.155 | |
| MC1 | 0.065 | 0.052 | 0.026 | 0.007 | 0.092 | 0.053 | -0.026 | -0.004 | |
| MC2 | 0.028 | 0.072 | 0.014 | 0.013 | 0.102 | 0.107 | -0.015 | 0.060 | |
| LB1 | 0.122 | 0.02 | 0.051 | 0.026 | 0.115 | 0.083 | -0.062 | 0.039 | |
| LB2 | 0.092 | 0.006 | 0.024 | 0.015 | 0.124 | 0.100 | -0.121 | 0.041 | |
| PT1 | 0.122 | 0.071 | 0.036 | 0.080 | 0.156 | 0.120 | -0.028 | 0.059 | |
| PT2 | 0.079 | 0.058 | -0.018 | 0.067 | 0.177 | 0.102 | -0.097 | 0.031 | |
| IU1 | 0.531 | 0.455 | 0.421 | 0.079 | 0.447 | 0.491 | 0.512 | 0.676 | |
| IU2 | 0.450 | 0.460 | 0.506 | 0.091 | 0.376 | 0.435 | 0.541 | 0.678 | |
| IU3 | 0.385 | 0.440 | 0.408 | 0.035 | 0.333 | 0.403 | 0.454 | 0.578 | |
| U1 | 0.313 | 0.343 | 0.246 | 0.201 | 0.441 | 0.803 | 0.239 | 0.590 | |
| CO1 | 0.383 | 0.369 | 0.292 | 0.155 | 0.480 | 0.805 | 0.291 | 0.636 | |
| CO2 | 0.302 | 0.414 | 0.302 | 0.183 | 0.503 | 0.76 | 0.335 | 0.655 | |
| TV1 | 0.462 | 0.563 | 0.665 | 0.034 | 0.530 | 0.289 | 0.365 | 0.519 | |
| TV2 | 0.372 | 0.433 | 0.632 | 0.092 | 0.466 | 0.182 | 0.217 | 0.464 | |
| TV3 | 0.351 | 0.405 | 0.573 | -0.044 | 0.421 | 0.139 | 0.232 | 0.403 | |
| TV4 | 0.382 | 0.427 | 0.597 | -0.022 | 0.405 | 0.115 | 0.180 | 0.374 | |
| TV5 | 0.348 | 0.471 | 0.491 | 0.034 | 0.509 | 0.214 | 0.284 | 0.464 | |
| TV6 | 0.421 | 0.511 | 0.654 | -0.042 | 0.554 | 0.24 | 0.325 | 0.494 | |
| TV7 | 0.407 | 0.539 | 0.702 | -0.019 | 0.492 | 0.245 | 0.300 | 0.460 | |
| TV8 | 0.378 | 0.452 | 0.588 | -0.082 | 0.482 | 0.168 | 0.250 | 0.433 | |
| RPI1 | 0.398 | 0.427 | 0.411 | 0.130 | 0.607 | 0.60 | 0.632 | 0.398 | |
| RPI2 | 0.411 | 0.477 | 0.487 | 0.071 | 0.705 | 0.566 | 0.652 | 0.513 | |
| RPI3 | 0.409 | 0.471 | 0.473 | 0.057 | 0.688 | 0.442 | 0.519 | 0.551 |