Literature DB >> 33732195

Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements.

Mina Saghafian1, Taufik Akbar Sitompul2,3, Karin Laumann1, Kristina Sundnes1, Rikard Lindell2.   

Abstract

This study investigates how Human Factors (HF) is applied when designing and developing Immersive Visual Technologies (IVT), including Augmented Reality, Mixed Reality, and Virtual Reality. We interviewed fourteen people working at different organizations, that develop IVT applications in the Nordic region. We used thematic analysis to derive themes from the interviews. The results showed an insufficient knowledge and application of HF in IVT development, due to the lack of awareness of both scope and significance of HF, resource allocation strategy, market inertia, stakeholder's involvement, standardization of HF application and IVT uses, and technology maturity. This situation could be improved by allocating experts, adjusting organizational strategy to balance resource allocation, training developers and user organizations to raise awareness and to encourage co-creative design and knowledge sharing, create a sense of ownership amongst stakeholders, and ensure the usefulness of the technology to the user's work.
Copyright © 2021 Saghafian, Sitompul, Laumann, Sundnes and Lindell.

Entities:  

Keywords:  augmented reality; human factors; mixed reality; organizational strategy; training; virtual reality

Year:  2021        PMID: 33732195      PMCID: PMC7957067          DOI: 10.3389/fpsyg.2021.634352

Source DB:  PubMed          Journal:  Front Psychol        ISSN: 1664-1078


  2 in total

1.  Characteristics of head-mounted displays and their effects on simulator sickness.

Authors:  Jason D Moss; Eric R Muth
Journal:  Hum Factors       Date:  2011-06       Impact factor: 2.888

2.  Fundamentals of systems ergonomics/human factors.

Authors:  John R Wilson
Journal:  Appl Ergon       Date:  2013-05-16       Impact factor: 3.661

  2 in total
  1 in total

1.  The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect.

Authors:  Yu Liu; Shuang Li; JunRu Guo; GuoLiang Chai; ChunMei Cao
Journal:  Comput Intell Neurosci       Date:  2022-08-11
  1 in total

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