Literature DB >> 33667177

Leveraging Virtual Reality and Augmented Reality to Combat Chronic Pain in Youth: Position Paper From the Interdisciplinary Network on Virtual and Augmented Technologies for Pain Management.

Thomas J Caruso1,2, Jeffrey I Gold3,4,5,6, Walter Greenleaf7, Anya Griffin1,2, Christopher D King8,9,10, Maria Menendez2, Vanessa A Olbrecht8,10,11, Samuel Rodriguez1,2, Megan Silvia12,13, Jennifer N Stinson14, Ellen Wang1,2, Sara E Williams8,9,10, Luke Wilson15, Deirdre E Logan16,17, Laura E Simons1,2.   

Abstract

BACKGROUND: Virtual reality (VR) and augmented reality (AR) interventions are emerging as promising tools in the treatment of pediatric chronic pain conditions. However, in this young field, there is little consensus to guide the process of engaging in the development and evaluation of targeted VR-based interventions.
OBJECTIVE: The INOVATE-Pain (Interdisciplinary Network on Virtual and Augmented Technologies for Pain management) consortium aims to advance the field of VR for pediatric chronic pain rehabilitation by providing guidance for best practices in the design, evaluation, and dissemination of VR-based interventions targeting this population.
METHODS: An interdisciplinary meeting of 16 academics, clinicians, industry partners, and philanthropy partners was held in January 2020.
RESULTS: Reviewing the state of the field, the consortium identified important directions for research-driven innovation in VR and AR clinical care, highlighted key opportunities and challenges facing the field, and established a consensus on best methodological practices to adopt in future efforts to advance the research and practice of VR and AR in pediatric pain. The consortium also identified important next steps to undertake to continue to advance the work in this promising new area of digital health pain interventions.
CONCLUSIONS: To realize the promise of this realm of innovation, key ingredients for success include productive partnerships among industry, academic, and clinical stakeholders; a uniform set of outcome domains and measures for standardized evaluation; and widespread access to the latest opportunities, tools, and resources. The INOVATE-Pain collaborative hopes to promote the creation, rigorous yet efficient evaluation, and dissemination of innovative VR-based interventions to reduce pain and improve quality of life for children. ©Deirdre E Logan, Laura E Simons, Thomas J Caruso, Jeffrey I Gold, Walter Greenleaf, Anya Griffin, Christopher D King, Maria Menendez, Vanessa A Olbrecht, Samuel Rodriguez, Megan Silvia, Jennifer N Stinson, Ellen Wang, Sara E Williams, Luke Wilson. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 26.04.2021.

Entities:  

Keywords:  chronic pain; pediatric; virtual reality

Year:  2021        PMID: 33667177     DOI: 10.2196/25916

Source DB:  PubMed          Journal:  J Med Internet Res        ISSN: 1438-8871            Impact factor:   5.428


  3 in total

Review 1.  State of the Art: Immersive Technologies for Perioperative Anxiety, Acute, and Chronic Pain Management in Pediatric Patients.

Authors:  Mohammad Alqudimat; Giulia Mesaroli; Chitra Lalloo; Jennifer Stinson; Clyde Matava
Journal:  Curr Anesthesiol Rep       Date:  2021-07-14

2.  Chronic Pain Treatment and Digital Health Era-An Opinion.

Authors:  V Rejula; J Anitha; R V Belfin; J Dinesh Peter
Journal:  Front Public Health       Date:  2021-12-10

3.  A prospective, double-blind, pilot, randomized, controlled trial of an "embodied" virtual reality intervention for adults with low back pain.

Authors:  Christopher Eccleston; Emma Fisher; Sammeli Liikkanen; Toni Sarapohja; Carina Stenfors; Satu K Jääskeläinen; Andrew S C Rice; Leena Mattila; Taru Blom; J Raymond Bratty
Journal:  Pain       Date:  2022-03-25       Impact factor: 7.926

  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.