Literature DB >> 33627813

First return, then explore.

Adrien Ecoffet1,2, Joost Huizinga3,4, Joel Lehman5,6, Kenneth O Stanley5,6, Jeff Clune7,8.   

Abstract

Reinforcement learning promises to solve complex sequential-decision problems autonomously by specifying a high-level reward function only. However, reinforcement learning algorithms struggle when, as is often the case, simple and intuitive rewards provide sparse1 and deceptive2 feedback. Avoiding these pitfalls requires a thorough exploration of the environment, but creating algorithms that can do so remains one of the central challenges of the field. Here we hypothesize that the main impediment to effective exploration originates from algorithms forgetting how to reach previously visited states (detachment) and failing to first return to a state before exploring from it (derailment). We introduce Go-Explore, a family of algorithms that addresses these two challenges directly through the simple principles of explicitly 'remembering' promising states and returning to such states before intentionally exploring. Go-Explore solves all previously unsolved Atari games and surpasses the state of the art on all hard-exploration games1, with orders-of-magnitude improvements on the grand challenges of Montezuma's Revenge and Pitfall. We also demonstrate the practical potential of Go-Explore on a sparse-reward pick-and-place robotics task. Additionally, we show that adding a goal-conditioned policy can further improve Go-Explore's exploration efficiency and enable it to handle stochasticity throughout training. The substantial performance gains from Go-Explore suggest that the simple principles of remembering states, returning to them, and exploring from them are a powerful and general approach to exploration-an insight that may prove critical to the creation of truly intelligent learning agents.

Year:  2021        PMID: 33627813     DOI: 10.1038/s41586-020-03157-9

Source DB:  PubMed          Journal:  Nature        ISSN: 0028-0836            Impact factor:   49.962


  3 in total

1.  Training a spiking neuronal network model of visual-motor cortex to play a virtual racket-ball game using reinforcement learning.

Authors:  Haroon Anwar; Simon Caby; Salvador Dura-Bernal; David D'Onofrio; Daniel Hasegan; Matt Deible; Sara Grunblatt; George L Chadderdon; Cliff C Kerr; Peter Lakatos; William W Lytton; Hananel Hazan; Samuel A Neymotin
Journal:  PLoS One       Date:  2022-05-11       Impact factor: 3.752

2.  A Unifying Framework for Reinforcement Learning and Planning.

Authors:  Thomas M Moerland; Joost Broekens; Aske Plaat; Catholijn M Jonker
Journal:  Front Artif Intell       Date:  2022-07-11

3.  A Novel Reinforcement Learning Collision Avoidance Algorithm for USVs Based on Maneuvering Characteristics and COLREGs.

Authors:  Yunsheng Fan; Zhe Sun; Guofeng Wang
Journal:  Sensors (Basel)       Date:  2022-03-08       Impact factor: 3.576

  3 in total

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