Literature DB >> 33605885

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research.

Shahrul Affendi Ishak1, Rosseni Din1, Umi Azmah Hasran2.   

Abstract

In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning. Digital games provide learners with a graphical system of interaction that enhances scientific concepts within an enjoyable environment. The vastly increasing number of digital games produced in the market affects the quality of STEM digital games while requiring multidisciplinary expertise. This paper proposes a framework for STEM digital game-based learning encompassing input-process-output stages. Several studies from the early 2000s onward were reviewed to discuss and present a new perspective on a framework for the design and development of digital games, particularly for STEM. This proposed framework consists of digital game development as input, experience as a process, and constructs as output. This simple and precise framework will generate a universal product for various types of learners. It can thus be used as a guideline for game designers, developers, and experts to develop STEM digital games and achieve better learning outcomes. ©Shahrul Affendi Ishak, Rosseni Din, Umi Azmah Hasran. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 19.02.2021.

Entities:  

Keywords:  STEM digital game; design and developmental research; digital game-based learning; game design; game development model

Year:  2021        PMID: 33605885      PMCID: PMC7935654          DOI: 10.2196/20537

Source DB:  PubMed          Journal:  J Med Internet Res        ISSN: 1438-8871            Impact factor:   5.428


  3 in total

1.  Embracing the Universal Design for Learning Framework in Digital Game Based Learning - A Set of Game Design Principles.

Authors:  Larkin Cunningham; Orla Murphy
Journal:  Stud Health Technol Inform       Date:  2018

2.  Examining ways to meaningfully support students in STEM.

Authors:  Lisa Martin-Hansen
Journal:  Int J STEM Educ       Date:  2018-12-20

3.  Students' perceptions of STEM learning after participating in a summer informal learning experience.

Authors:  Thomas Roberts; Christa Jackson; Margaret J Mohr-Schroeder; Sarah B Bush; Cathrine Maiorca; Maureen Cavalcanti; D Craig Schroeder; Ashley Delaney; Lydia Putnam; Chaise Cremeans
Journal:  Int J STEM Educ       Date:  2018-09-21
  3 in total

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