| Literature DB >> 33558822 |
Damiano Distante1, Stefano Faralli1, Steve Rittinghaus2, Paolo Rosso3, Nima Samsami4.
Abstract
In recent years, SenticNet and OntoSenticNet have represented important developments in the novel interdisciplinary field of research known as sentic computing, enabling the development of a variety of Sentic applications. In this paper, we propose an extension of the OntoSenticNet ontology, named DomainSenticNet, and contribute an unsupervised methodology to support the development of domain-aware Sentic applications. We developed an unsupervised methodology that, for each concept in OntoSenticNet, mines semantically related concepts from WordNet and Probase knowledge bases and computes domain distributional information from the entire collection of Kickstarter domain-specific crowdfunding campaigns. Subsequently, we applied DomainSenticNet to a prototype tool for Kickstarter campaign authoring and success prediction, demonstrating an improvement in the interpretability of sentiment intensities. DomainSenticNet is an extension of the OntoSenticNet ontology that integrates each of the 100,000 concepts included in OntoSenticNet with a set of semantically related concepts and domain distributional information. The defined unsupervised methodology is highly replicable and can be easily adapted to build similar domain-aware resources from different domain corpora and external knowledge bases. Used in combination with OntoSenticNet, DomainSenticNet may favor the development of novel hybrid aspect-based sentiment analysis systems and support further research on sentic computing in domain-aware applications.Entities:
Keywords: Interpretability; Kickstarter; Marketing; OntoSenticNet; Opinion mining; Sentic computing; SenticNet
Year: 2021 PMID: 33558822 PMCID: PMC7859726 DOI: 10.1007/s12559-021-09825-w
Source DB: PubMed Journal: Cognit Comput ISSN: 1866-9956 Impact factor: 5.418
Fig. 1Representation of the SenticNet concept “apple”
Fig. 2Excerpt of the DomainSenticNet concept “apple”
Fig. 3DomainSenticNet construction workflow
Fig. 4Excerpt example of the semantically related concepts and relations considered during the expansion step (step 1) for the SenticNet concept “apple”
Excerpt of the Kickstarter campaign domains of interest (categories) and subdomains (subcategories) (February 2020)
| Main category | Subcategories |
|---|---|
| Art | Ceramics, Conceptual Art, Digital Art, Illustration, Installations, Mixed Media, Painting, Performance Art, Public Art, Sculpture, Textiles, Video Art |
| Comics | Anthologies, Comic Books, Events, Graphic Novels, Webcomics |
| Crafts | Candles, Crochet, DIY, Embroidery, Glass, Knitting, Pottery, Printing, Quilts, Stationery, Taxidermy, Weaving, Woodworking |
| Dance | All Dance Projects, Performances, Residencies, Spaces, Workshops |
| Design | Architecture, Civic Design, Graphic Design, Interactive Design, Product Design, Typography |
| Fashion | Accessories, Apparel, Childrenswear, Couture, Footwear, Jewelry, Pet Fashion, Ready-to-wear |
| Film and Video | Projects, Action, Animation, Comedy, Documentary, Drama, Experimental, Family, Fantasy, Festivals, Horror, Movie Theaters, Music Videos, Narrative Film, Romance, Science Fiction, Shorts, Television, Thrillers, Web series |
| Food | Bacon, Community Gardens, Cookbooks, Drinks, Events, Farmer’s Markets, Farms, Food Trucks, Restaurants, Small Batch, Spaces, Vegan |
| Games | Gaming Hardware, Live Games, Mobile Games, Playing Cards, Puzzles, Tabletop Games, Video Games |
| Journalism | Audio, Photo, Print, Video, Web |
| Music | Blues, Chiptune, Classical Music, Comedy, Country & Folk, Electronic Music, Faith, Hip-Hop, Indie Rock, Jazz, Kids, Latin, Metal, Pop, Punk, R&B, Rock, World Music |
| Photography | Animals, Fine Art, Nature, People, Photobooks, Places |
| Publishing | Academic, Anthologies, Art Books, Calendars, Children’s Books, Comedy, Fiction, Letterpress, Literary Journals, Literary Spaces, Nonfiction, Periodicals, Poetry, Radio $ Podcasts, Translations, Young Adult, Zines |
| Technology | 3D Printing, Apps, Camera Equipment, DIY Electronics, Fabrication Tools, Flight, Gadgets, Hardware, Makerspaces, Robots, Software, Sound, Space Exploration, Wearables, Web |
| Theater | Comedy, Experimental, Festivals, Immersive, Musical, Plays, Spaces |
Fig. 5Occurrence distribution (top 36 domains) of the word “apple” in domain corpora extracted from Kickstarter campaigns
Fig. 6Co-occurrence distribution (top 36 domains) of the words “apple” and “brand” in the domain corpora extracted from the Kickstarter campaigns
Fig. 7The distribution ( set of the top 36 domains) for the DomainSenticNet concept “apple”
Fig. 8The distribution ( set of the top 36 domains) for the DomainSenticNet concepts “apple” and “brand”
Top 40 most co-occurring concepts across domains (DCS = domainCooccScore)
| Rank | Concept | Domain | DCS | Rank | Concept | Domain | DCS |
|---|---|---|---|---|---|---|---|
| 1 | product | technology | 0.46 | 21 | product | hardware | 0.11 |
| 2 | work | technology | 0.34 | 22 | choice | technology | 0.10 |
| 3 | device | technology | 0.34 | 23 | device | hardware | 0.09 |
| 4 | food | food | 0.28 | 24 | being | games | 0.09 |
| 5 | being | technology | 0.19 | 25 | work | mobile games | 0.09 |
| 6 | system | technology | 0.17 | 26 | name | games | 0.09 |
| 7 | work | games | 0.15 | 27 | product | food | 0.09 |
| 8 | case | technology | 0.15 | 28 | store | technology | 0.09 |
| 9 | name | technology | 0.14 | 29 | work | publishing | 0.09 |
| 10 | good | technology | 0.14 | 30 | device | gadgets | 0.08 |
| 11 | platform | technology | 0.13 | 31 | service | technology | 0.08 |
| 12 | website | technology | 0.12 | 32 | work | food | 0.08 |
| 13 | player | games | 0.12 | 33 | product | wearables | 0.08 |
| 14 | product | gadgets | 0.12 | 34 | good | food | 0.08 |
| 15 | idea | technology | 0.12 | 35 | player | mobile games | 0.08 |
| 16 | business | food | 0.12 | 36 | work | hardware | 0.08 |
| 17 | business | technology | 0.11 | 37 | fruit | food | 0.07 |
| 18 | company | technology | 0.11 | 38 | food | food trucks | 0.07 |
| 19 | computer | technology | 0.11 | 39 | name | food | 0.07 |
| 20 | work | film and video | 0.11 | 40 | product | design | 0.07 |
Fig. 9Overview of the DomainSenticNet scheme
Fig. 10A screenshot of the GameOn user interface
Fig. 11The original (top) and domain-adapted (bottom) versions of the OKR scale for the influencing factor “education” in the “mobile games” domain