| Literature DB >> 33557230 |
Janus Nørtoft Jensen1, Morten Hannemose1, J Andreas Bærentzen1, Jakob Wilm2, Jeppe Revall Frisvad1, Anders Bjorholm Dahl1.
Abstract
When 3D scanning objects, the objective is usually to obtain a continuous surface. However, most surface scanning methods, such as structured light scanning, yield a point cloud. Obtaining a continuous surface from a point cloud requires a subsequent surface reconstruction step, which is directly affected by any error from the computation of the point cloud. In this work, we propose a one-step approach in which we compute the surface directly from structured light images. Our method minimizes the least-squares error between photographs and renderings of a triangle mesh, where the vertex positions of the mesh are the parameters of the minimization problem. To ensure fast iterations during optimization, we use differentiable rendering, which computes images and gradients in a single pass. We present simulation experiments demonstrating that our method for computing a triangle mesh has several advantages over approaches that rely on an intermediate point cloud. Our method can produce accurate reconstructions when initializing the optimization from a sphere. We also show that our method is good at reconstructing sharp edges and that it is robust with respect to image noise. In addition, our method can improve the output from other reconstruction algorithms if we use these for initialization.Entities:
Keywords: 3D scanning; 3D surface reconstruction; differentiable rendering; structured light
Year: 2021 PMID: 33557230 PMCID: PMC7913955 DOI: 10.3390/s21041068
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576