Literature DB >> 33541376

Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis.

Alexander Boschmann1, Dorothee Neuhaus2, Sarah Vogt2, Christian Kaltschmidt2, Marco Platzner3, Strahinja Dosen4.   

Abstract

BACKGROUND: Hand amputation can have a truly debilitating impact on the life of the affected person. A multifunctional myoelectric prosthesis controlled using pattern classification can be used to restore some of the lost motor abilities. However, learning to control an advanced prosthesis can be a challenging task, but virtual and augmented reality (AR) provide means to create an engaging and motivating training.
METHODS: In this study, we present a novel training framework that integrates virtual elements within a real scene (AR) while allowing the view from the first-person perspective. The framework was evaluated in 13 able-bodied subjects and a limb-deficient person divided into intervention (IG) and control (CG) groups. The IG received training by performing simulated clothespin task and both groups conducted a pre- and posttest with a real prosthesis. When training with the AR, the subjects received visual feedback on the generated grasping force. The main outcome measure was the number of pins that were successfully transferred within 20 min (task duration), while the number of dropped and broken pins were also registered. The participants were asked to score the difficulty of the real task (posttest), fun-factor and motivation, as well as the utility of the feedback.
RESULTS: The performance (median/interquartile range) consistently increased during the training sessions (4/3 to 22/4). While the results were similar for the two groups in the pretest, the performance improved in the posttest only in IG. In addition, the subjects in IG transferred significantly more pins (28/10.5 versus 14.5/11), and dropped (1/2.5 versus 3.5/2) and broke (5/3.8 versus 14.5/9) significantly fewer pins in the posttest compared to CG. The participants in IG assigned (mean ± std) significantly lower scores to the difficulty compared to CG (5.2 ± 1.9 versus 7.1 ± 0.9), and they highly rated the fun factor (8.7 ± 1.3) and usefulness of feedback (8.5 ± 1.7).
CONCLUSION: The results demonstrated that the proposed AR system allows for the transfer of skills from the simulated to the real task while providing a positive user experience. The present study demonstrates the effectiveness and flexibility of the proposed AR framework. Importantly, the developed system is open source and available for download and further development.

Entities:  

Keywords:  Augmented reality; Force feedback; Myoelectric control; Pattern classification; Prosthesis control; Training

Mesh:

Year:  2021        PMID: 33541376      PMCID: PMC7860185          DOI: 10.1186/s12984-021-00822-6

Source DB:  PubMed          Journal:  J Neuroeng Rehabil        ISSN: 1743-0003            Impact factor:   4.262


  31 in total

1.  The optimal controller delay for myoelectric prostheses.

Authors:  Todd R Farrell; Richard F Weir
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2007-03       Impact factor: 3.802

Review 2.  Myoelectric forearm prostheses: state of the art from a user-centered perspective.

Authors:  Bart Peerdeman; Daphne Boere; Heidi Witteveen; Rianne Huis in 't Veld; Hermie Hermens; Stefano Stramigioli; Hans Rietman; Peter Veltink; Sarthak Misra
Journal:  J Rehabil Res Dev       Date:  2011

3.  Intraneural sensory feedback restores grip force control and motor coordination while using a prosthetic hand.

Authors:  Francesco Clemente; Giacomo Valle; Marco Controzzi; Ivo Strauss; Francesco Iberite; Thomas Stieglitz; Giuseppe Granata; Paolo M Rossini; Francesco Petrini; Silvestro Micera; Christian Cipriani
Journal:  J Neural Eng       Date:  2019-02-08       Impact factor: 5.379

4.  Short- and Long-Term Learning of Feedforward Control of a Myoelectric Prosthesis with Sensory Feedback by Amputees.

Authors:  Matija Strbac; Milica Isakovic; Minja Belic; Igor Popovic; Igor Simanic; Dario Farina; Thierry Keller; Strahinja Dosen
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2017-06-06       Impact factor: 3.802

5.  Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment.

Authors:  Hyun K Kim; Jaehyun Park; Yeongcheol Choi; Mungyeong Choe
Journal:  Appl Ergon       Date:  2018-01-16       Impact factor: 3.661

6.  Virtual reality environment for simulating tasks with a myoelectric prosthesis: an assessment and training tool.

Authors:  Joris M Lambrecht; Christopher L Pulliam; Robert F Kirsch
Journal:  J Prosthet Orthot       Date:  2011-04

Review 7.  New developments in prosthetic arm systems.

Authors:  Ivan Vujaklija; Dario Farina; Oskar C Aszmann
Journal:  Orthop Res Rev       Date:  2016-07-07

8.  BioPatRec: A modular research platform for the control of artificial limbs based on pattern recognition algorithms.

Authors:  Max Ortiz-Catalan; Rickard Brånemark; Bo Håkansson
Journal:  Source Code Biol Med       Date:  2013-04-18

9.  The clinical relevance of advanced artificial feedback in the control of a multi-functional myoelectric prosthesis.

Authors:  Marko Markovic; Meike A Schweisfurth; Leonard F Engels; Tashina Bentz; Daniela Wüstefeld; Dario Farina; Strahinja Dosen
Journal:  J Neuroeng Rehabil       Date:  2018-03-27       Impact factor: 4.262

10.  Control within a virtual environment is correlated to functional outcomes when using a physical prosthesis.

Authors:  Levi Hargrove; Laura Miller; Kristi Turner; Todd Kuiken
Journal:  J Neuroeng Rehabil       Date:  2018-09-05       Impact factor: 4.262

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  1 in total

1.  Serious Games Are Not Serious Enough for Myoelectric Prosthetics.

Authors:  Christian Alexander Garske; Matthew Dyson; Sigrid Dupan; Graham Morgan; Kianoush Nazarpour
Journal:  JMIR Serious Games       Date:  2021-11-08       Impact factor: 4.143

  1 in total

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