Literature DB >> 33517040

Effects of wearing a head-mounted display during a standard clinical test of dynamic balance.

Rania Almajid1, Carole Tucker2, Emily Keshner3, Erin Vasudevan4, William Geoffrey Wright5.   

Abstract

BACKGROUND: The use of virtual reality (VR) in clinical settings has increased with the introduction of affordable, easy-to-use head-mounted displays (HMDs). However, some have raised concerns about the effects that HMDs have on posture and locomotion, even without the projection of a virtual scene, which may be different across ages. RESEARCH QUESTION: How does HMD wear impact the kinematic measures in younger and older adults?
METHODS: Twelve healthy young and sixteen older adults participated in two testing conditions: 1) TUG with no HMD and 2) TUG with an HMD displaying a scene of the actual environment (TUGHMD). The dependent variables were the pitch, yaw, and roll peak trunk velocities (PTVs) in each TUG component, turning cadence, and the time to complete the TUG and its components - SIT-TO-STAND, TURN, WALK, and STAND-TO-SIT.
RESULTS: Wearing the HMD decreased turning cadence and pitch and yaw PTVs in all TUG components, decreased roll PTV in SIT-TO-STAND and TURN, and increased the time taken to complete all TUG components in all participants. Wearing the HMD decreased the pitch PTV in SIT-TO-STAND in older relative to younger adults. Wearing an HMD affected TUG performance in younger and older adults, which should be considered when an HMD is used for VR applications in rehabilitation. SIGNIFICANCE: Our findings highlight the importance of considering the physical effect of HMD wear in clinical testing, which may not be present with non-wearable VR technologies.
Copyright © 2021 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Aging; Balance; HMD; Posture; TUG

Mesh:

Year:  2021        PMID: 33517040     DOI: 10.1016/j.gaitpost.2021.01.020

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  2 in total

1.  Assessment of dual-tasking during a dynamic balance task using a smartphone app: a pilot study.

Authors:  Rania Almajid; Rahul Goel
Journal:  J Phys Ther Sci       Date:  2022-02-23

2.  Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment.

Authors:  Daiki Nasu; Takamichi Baba; Takumi Imamura; Masumi Yamaguchi; Yoshitake Kitanishi; Makio Kashino
Journal:  Front Sports Act Living       Date:  2022-04-25
  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.