Literature DB >> 33508578

Visual perspective-taking and image-like representations: We don't see it.

Steven Samuel1, Klara Hagspiel2, Madeline J Eacott2, Geoff G Cole2.   

Abstract

The ability to represent another agent's visual perspective has recently been attributed to a process called "perceptual simulation", whereby we generate an image-like or "quasi-perceptual" representation of another agent's vision. In an extensive series of experiments we tested this notion. Adult observers were presented with pictures of an agent looking at two horizontal lines, one of which was closer to the agent and hence appeared longer from his/her visual perspective. In each case approximately as many participants judged the closer line to appear shorter as longer (to the agent), i.e., failures to take the agent's perspective. This occurred when clear depth cues were added to emphasise the agent's location relative to the stimuli, when the agent was moved closer to the lines, when the lines were oriented vertically, when judgments could be made while viewing the image, and when participants imagined themselves in the agent's place. It also persisted when we asked participants to imagine what a photo taken from the same location as the agent would show, ruling out a misinterpretation of the instructions. Overall, our data suggest that adults attempt to solve visual perspective-taking problems by drawing upon naïve and often erroneous ideas about how vision works.
Copyright © 2021 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Naïve optics; Perceptual simulation; Perspective-taking; Theory of mind; Vision

Mesh:

Year:  2021        PMID: 33508578     DOI: 10.1016/j.cognition.2021.104607

Source DB:  PubMed          Journal:  Cognition        ISSN: 0010-0277


  2 in total

1.  'Seeing' proximal representations: Testing attitudes to the relationship between vision and images.

Authors:  Steven Samuel; Klara Hagspiel; Geoff G Cole; Madeline J Eacott
Journal:  PLoS One       Date:  2021-08-20       Impact factor: 3.240

2.  The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment.

Authors:  Sachiyo Ueda; Kazuya Nagamachi; Junya Nakamura; Maki Sugimoto; Masahiko Inami; Michiteru Kitazaki
Journal:  PLoS One       Date:  2021-12-21       Impact factor: 3.240

  2 in total

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