Literature DB >> 33501342

Machine Gaze: Self-Identification Through Play With a computer Vision-Based Projection and Robotics System.

Ray Lc1,2, Aaliyah Alcibar2, Alejandro Baez2,3, Stefanie Torossian4.   

Abstract

Children begin to develop self-awareness when they associate images and abilities with themselves. Such "construction of self" continues throughout adult life as we constantly cycle through different forms of self-awareness, seeking, to redefine ourselves. Modern technologies like screens and artificial intelligence threaten to alter our development of self-awareness, because children and adults are exposed to machines, tele-presences, and displays that increasingly become part of human identity. We use avatars, invent digital lives, and augment ourselves with digital imprints that depart from reality, making the development of self-identification adjust to digital technologies that blur the boundary between us and our devices. To empower children and adults to see themselves and artificially intelligent machines as separately aware entities, we created the persona of a salvaged supermarket security camera refurbished and enhanced with the power of computer vision to detect human faces, and project them on a large-scale 3D face sculpture. The surveillance camera system moves its head to point to human faces at times, but at other times, humans have to get its attention by moving to its vicinity, creating a dynamic where audiences attempt to see their own faces on the sculpture by gazing into the machine's eye. We found that audiences began attaining an understanding of machines that interpret our faces as separate from our identities, with their own agendas and agencies that show by the way they serendipitously interact with us. The machine-projected images of us are their own interpretation rather than our own, distancing us from our digital analogs. In the accompanying workshop, participants learn about how computer vision works by putting on disguises in order to escape from an algorithm detecting them as the same person by analyzing their faces. Participants learn that their own agency affects how machines interpret them, gaining an appreciation for the way their own identities and machines' awareness of them can be separate entities that can be manipulated for play. Together the installation and workshop empower children and adults to think beyond identification with digital technology to recognize the machine's own interpretive abilities that lie separate from human being's own self-awareness.
Copyright © 2020 LC, Alcibar, Baez and Torossian.

Entities:  

Keywords:  child psychology; computer vision; human machine communication technology; human robot interaction; projection mapping; robotic art; self-identify

Year:  2020        PMID: 33501342      PMCID: PMC7805933          DOI: 10.3389/frobt.2020.580835

Source DB:  PubMed          Journal:  Front Robot AI        ISSN: 2296-9144


  9 in total

1.  Five levels of self-awareness as they unfold early in life.

Authors:  Philippe Rochat
Journal:  Conscious Cogn       Date:  2003-12

2.  Embodied Gesture Processing: Motor-Based Integration of Perception and Action in Social Artificial Agents.

Authors:  Amir Sadeghipour; Stefan Kopp
Journal:  Cognit Comput       Date:  2010-11-11       Impact factor: 5.418

3.  Mirror, mirror on my Facebook wall: effects of exposure to Facebook on self-esteem.

Authors:  Amy L Gonzales; Jeffrey T Hancock
Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-06-24

4.  Development of a sense of self-identity in children.

Authors:  C J Guardo; J B Bohan
Journal:  Child Dev       Date:  1971-12

5.  Using virtual environments for teaching social understanding to 6 adolescents with autistic spectrum disorders.

Authors:  Peter Mitchell; Sarah Parsons; Anne Leonard
Journal:  J Autism Dev Disord       Date:  2007-03

6.  The social biofeedback theory of parental affect-mirroring: the development of emotional self-awareness and self-control in infancy.

Authors:  G Gergely; J S Watson
Journal:  Int J Psychoanal       Date:  1996-12

7.  Children-robot interaction: a pilot study in autism therapy.

Authors:  Hideki Kozima; Cocoro Nakagawa; Yuriko Yasuda
Journal:  Prog Brain Res       Date:  2007       Impact factor: 2.453

Review 8.  Using iPods(®) and iPads(®) in teaching programs for individuals with developmental disabilities: a systematic review.

Authors:  Debora M Kagohara; Larah van der Meer; Sathiyaprakash Ramdoss; Mark F O'Reilly; Giulio E Lancioni; Tonya N Davis; Mandy Rispoli; Russell Lang; Peter B Marschik; Dean Sutherland; Vanessa A Green; Jeff Sigafoos
Journal:  Res Dev Disabil       Date:  2012-08-30

9.  Helping the self help others: self-affirmation increases self-compassion and pro-social behaviors.

Authors:  Emily K Lindsay; J David Creswell
Journal:  Front Psychol       Date:  2014-05-12
  9 in total

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